Beta Playlist Feedback

I am here posting this on behalf of Apocalypse over a the Bnet forums, as he has been banned from these forums. I agree with his suggestions, and honestly think they are great ideas, so I offered to do this for him. He created http://www.bungie.net/Forums/posts.aspx?postID=66451637&viewreplies=true#end this thread on the Bnet forums. So here you go:

Well since I’m banned on 343’s forums I saved this feedback post in notepad, I’ll post it here for now though and on their forums when I get unbanned.

I doubt anyone will read this though.

> I guess I’ll leave more feedback in here, more thought out and thorough.
>
> No Bloom does not work well with Default Reach settings, some maps (community and built in) and weapons on map/placement will have to be adjusted slightly.
>
>
> Increased movement speed and jump height is a must
>
>
> I would suggest settings along the lines of:
>
> No AA’s
> Single DMR loadout (hidden), No Secondary
> 120% Speed
> 125% Jump Height
> 100-150% Gravity
> 75/90% Melee Dmg
> 1 grenade start (optional)
> 110% dmg and resist to make the DMR 4 shot kill (optional)
>
> With 120% Speed, there really is no point in having sprint and if you do have it, it just doesn’t play right because you get around way too fast. If you make a bad judgement and push too far when you shouldn’t have, you get punished with it with a death, like it should be.
>
> A big counter argument is you die too fast, 120% movement speed is enough to get away and for strafing to be very effective. Also the kill times are just as fast as H2/H3. A 4 shot kill DMR is the same kill speed as the H2 4 shot BR, a 5 shot kill DMR is the same as a Halo 3 4 shot BR. The Reach pistol isn’t faster than the CE Magnum and about the same, if not slower than someone who had a good quad shot in H2. Although the biggest factor in “dying too fast” would most likely be due to the maps being built for AA’s and Bloom in mind (large open areas with hardly any cover, larger maps because you have sprint to get across etc).
>
>
> There really isn’t much difference in the melee damages aside from the lack of double beatdowns (which isn’t even a threat with No AA’s and No Bloom), especially if you up the damage and resistance to both 110% (110% dmg and resist with 75% melee can still double beatdown but there are advantages for someone shooting). Although 75% Melee Dmg plays better in both cases, 90% is also good for normal damage and resistance and can easily be used in normal playlists, while 75% can be used in the more “hardcore”.
>
>
>
>
> I personally like 125% Jump Height and normal 100% gravity but to some it feels “too floaty”, I don’t find it “too floaty” at all, it reminds me of Halo 2’s jumping. I seriously dislike Reach’s poor jump height.
>
>
> I believe MLG is trying to push for 125% Damage, 150% Resistance, 75% Melee, 120% Speed, 125% Jump and 200% Gravity.
>
> The dmg and resistance make the DMR 4 shot for headshots and 7 if not? but also don’t make explosions “overpowered” (nades/rockets).
>
>
> As stated I dislike Reachs jumping, if you can even call it jumping and with 200% gravity it makes it feel that way, even 150%. Maybe if there was a 110, 120, 125 or 130% gravity in between it would be “perfect” for everyone. Whatever gets used I will have to get used to though, I just dislike the poor jumping and wish it was increased in matchmaking.
>
>
>
> I suppose this ends my feedback? Idk, I’ll add more later if I think of anything.
>
>
> Oh, maybe taking away the scope on the pistol could “fix” it. Making it more of a good close range weapon than someone shooting it long range and perfect 4 shotting someone and out killing a DMR because they got lucky and the inconsistent bullet spread landed.
>
> Personally I don’t think the pistol is overpowered, it can be if its a secondary and not placed on the map evenly (MLG Sanctuary as an example of having it right) or even only one on map as a “power weapon” (for smaller maps). It has a small clip so you need to aim, its inconsistent mid-long range. Its good close range, like its suppose to be but I do see other peoples problems with it.
>
> I also think No Bloom should have its own playlist in the hopper, not just a gametype in the playlist.
>
> Same for any other bloom % configuration settings they want to test out, different playlist entirely and labeled.

Feel free to discuss, comment w/e.

He’s pretty much right on.

Sounds like he’s put a lot of thought into this, good post. I don’t know if no AAs is the way to go, though. I think it would be more conservative if using AAs simply drained one’s shields.

I read it… and that guy was right. Something for 343i to hopefully look at.

> Sounds like he’s put a lot of thought into this, good post. I don’t know if no AAs is the way to go, though. I think it would be more conservative if using AAs simply drained one’s shields.

Making AAs do that would require recoding, also known as a Title Update. Turning off AAs is a simple adjustment of settings. And since we just had a TU, it really wouldn’t happen.

But I do like the idea.

This thread needs more face-time. His ideas are good.

If anyone has anything they would like to discuss with Apocalypse about his ideas, please check out the thread he made at bnet.

http://www.bungie.net/Forums/posts.aspx?postID=66451637&postRepeater1-p=1