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> > None of you
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> > Only a small fraction of the total player count will do that.
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> You just contradicted yourself.
No one in this thread would spend two entire weeks, 8+ hours per day every day bumping walls in different angles and speeds. Through every map available.
No one in this thread would spend two entire weeks, 8+ hours per day every day of the week looking for ways to break the game.
Only a small fraction of the beta player base would actually do that.
Unless you have video footage of you spending 100+ hours actually beta testing a game by trying to break the game I won’t believe that you would spend that amount of time trying to break the game.
> Facts are, players really do report on these things, they do bring up glitches and they do talk about game balance. It worked in the Reach beta, it worked in the Halo 3 beta, why wouldn’t it work in a Halo 5 beta?
Of course it worked in the Reach and Halo 3 beta, stuff gets reported all the time. But the games themselves barely changed anything balance wise. The only condition they’d be in after a beta is have less glitches. No major feature change would happen.
Also, it’s a matter of cost effectiveness. Either i343 and Microsoft spend millions rolling out a part of the game, that means cutting out stuff, making sure those parts are playable, putting it on a server and have people download it. Then the company, or people at the company have to literally swim through threads upon threads of crap to find even an ounce of actual glitch and bug reports.
Oppose that to not cutting the game down, only distributing it to a smaller player base through other means than uploading it to an official server, not having to check if the game is playable because it is. And they also have a better report system for glitches and bugs as it’s the only thing that actually gets reported. Not only that but as those beta testers know what they’re doing they actually know how to report a glitch/bug
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> I mean, as a fellow forum goer, you can’t honestly expect to tell us that this community would not pick apart the design of the game and give swathes of feedback in a beta. You simply can’t say that, not with all of the feedback the community has thus far given. The TU that they did for Halo 4? Could have been launch-day standard if there was a beta and large chunks of the complaining could have been avoided.
What complaints? That the gameplay is bad? Read carefully now: a beta wouldn’t have changed the gameplay. Because everything is already completed, they are only looking for bugs and glitches.
If it’s bugs and glitches you mean then only a few managed to get through.
> There are those who use it as a free demo yes, but you don’t give this community enough credit. A beta can only benefit the game, as a stress tester, and to have a much larger player sample to workout more clearly what the community wants, and by the same token, a larger player base to discover exploits and glitches.
A public beta could potentially benefit the game, but it’s less cost effective. And as I said, the gameplay won’t change from a beta to the finished product, because it’s closed to finished already. And internal beta testers already find glitches anyway.
Who’s to say that the glitches found in Reach hadn’t already been found when the beta rolled out?
> 343i has their reasons for not doing one for Halo 4. They were understaffed as it is with a deadline, I understand that. Now they have more employees than any Halo game before it, they have more than enough resources to successfully run an open beta. They simply have no excuse this time, not with how much people were disappointed.
I’m going to let you define “succesful beta” now.