oke so i don’t want the DMR to be nerfed cuz i think its just right.
but to balance it out the BR should get a lil bit more range.
And i don’t know what the exact range numbers are for the DMR - BR - Carbine + Light Rifle. but if anyone can tell it would be appreciated
I would just give the carbine an accuracy buff, it’s only decent in mid-range encounters but even then the reticule makes the shots unpredictable especially when some of the shots don’t register.
I feel like fewer people are openly saying “nerf the DMR” (this week) and are now saying things like balance out the other weapons. Some are just giving up and becoming full-time DMR shooters.
So let’s balance out the DMR:
Don’t stand out in the open getting your head knocked off by DMR’s…?
Flank camping DMR players…?
Trust me, this works. Stop playing H4 like you’re Rambo and you should be fine.
The DMR is fine how it is. The BR needs better accuracy and no recoil. Carbine is bad period. LR is just the odd ball.
You could do that…but still the DMR is a little bit too over powered. It beats the BR at close, long, and medium range almost all the time even if you hit them in the head all the time. I still prefer the BR, a fan favorite…but a whole team of DMRs can get annoying…
What do you mean, “get more range”? It’s a precision hitscan weapon, I’m sure the range is pretty good.
> I feel like fewer people are openly saying “nerf the DMR” (this week) and are now saying things like balance out the other weapons. Some are just giving up and becoming full-time DMR shooters.
>
> So let’s balance out the DMR:
>
> Don’t stand out in the open getting your head knocked off by DMR’s…?
> Flank camping DMR players…?
>
> Trust me, this works. Stop playing H4 like you’re Rambo and you should be fine.
Long range isnt the problem.
Buffing the BR just makes the DMR and the BR overpowered. You guys act like there aren’t other weapons out there besides the two.
The DMR needs a ROF nerf, that’s it. It would balance everything about it.
> Buffing the BR just makes the DMR and the BR overpowered. You guys act like there aren’t other weapons out there besides the two.
>
> The DMR needs a ROF nerf, that’s it. It would balance everything about it.
I thought this in the first week of play. However, when I’m getting ranged attacks from DMR I can find cover almost 99% of the time before the ROF actually over powers me. This is in a 1 on 1 situation. If you have 2x DMR at range the ROF wouldn’t matter, you would die either way.
> Buffing the BR just makes the DMR and the BR overpowered. You guys act like there aren’t other weapons out there besides the two.
>
> The DMR needs a ROF nerf, that’s it. It would balance everything about it.
That and reduced aim assist.
> > Buffing the BR just makes the DMR and the BR overpowered. You guys act like there aren’t other weapons out there besides the two.
> >
> > The DMR needs a ROF nerf, that’s it. It would balance everything about it.
>
> That and reduced aim assist.
Aim assist: /off
I can’t say that enough for all precision weapons.
@The Kerminater
That and a higher bloom. Bring it down to Halo: Reach status, where the DMR was right. The DMR is NOT okay. It’s crazy overpowered. It murders at Long, Med, AND CLOSE RANGE! According to 343 no one gun specializing in one range is supposed to be reliable at another. But, due to it’s really low bloom, high ROF, and the fact that it can pretty much aim itself is a sheer sign that this gun needs a nerf. Not a damage nerf, no. The DMR was a 5-Shot in Halo: Reach. But it was right in Reach because of low ROF and high bloom. Heck the bloom in Halo 4 is so low it’s almost nonexistent. If you remember in Halo: Reach the bloom on the DMR would spread out farther than the outer circle, making spamming a non-viable option. Now, the bloom doesn’t expand farther than the outer circle, making spamming a viable option while having the perfect shot guarantee. Because with this low amount of bloom, if you’re a good shot you’re almost guaranteed a kill for this. This needs to be brought down to Reach status. Halo Reach got the DMR down, and it was the DMR’s first appearance. It was balanced with not only kill times, but the amount of bloom there was, and a low ROF. 343 please take this into consideration.
Sorry for the long read, guys. A lot on my mind about this.
Rate of Fire or Damage, since they have the same end result , though whichever actually turned out worse for the DMR would be my vote. Also, reduce some auto-aim/whatever.
Not because I hate it, but because it’s a longer-ranged weapon and long range gives you safety that the BR and anything below that don’t have.
The DMR needs to be reliably beaten by equally skilled BR or Carbine users in CQC, though not be brutally outpowered like the Light Rifle is and SHOULD BE.
It needs to be equally matched with the BR at medium range, other than the fact that it’s easier to get all the damage on target, so it is inherently stronger but not abysmally so.
And at long range, it needs to be noticeably stronger than the BR and anything below that, obviously, but be able to compete with the Light Rifle.
The Light Rifle needs to be able to shut down everything else at long range, as it currently does.
> This needs to be brought down to Reach status. Halo Reach got the DMR down, and it was the DMR’s first appearance. It was balanced with not only kill times, but the amount of bloom there was, and a low ROF.
But are we forgetting how “OP” the BR was? It was end-to-end BR in H3. The same argument against the DMR in H4 was used for the BR in H3. It’s the same situation just a different weapon/ROF/Bloom debate.
The problem with the DMR is not the weapon, but the players who still don’t know how to get their heads down. It only seems OP because you can’t run straight out into the open against a DMR and survive like you could in Reach.
I still think 343 should remove the DMR and keep all the weapons the same(except buff the carbine a bit). I know 343 won’t do this now but hopefully this will happen in Halo 5.
Any kind of noticeable nerf will render the DMR useless:
A noticeable Rof nerf will probably bring the kill time down to the carbine making it useless.
Downgrading from 5sk to 6sk will make it useless.
Bloom or reduced accuracy will either make it useless or won’t have a big affect.
There is no way to balance the DMR, keep it out of Halo 5 343.
“The problem with the DMR is not the weapon, but the players who still don’t know how to get their heads down”.
It prevents map movement on big, open maps, and it straight-up outpowers the BR at close range while not being much harder to use. At anything greater than close range, even close-medium, the DMR is almost better.
It is too strong.
> “The problem with the DMR is not the weapon, but the players who still don’t know how to get their heads down”.
>
> It prevents map movement on big, open maps, and it straight-up outpowers the BR at close range while not being much harder to use. At anything greater than close range, even close-medium, the DMR is almost better.
>
> It is too strong.
I face the same number of DMR’s as you. I play the same maps… trust me on this one: there is plenty of cover to use on any map. People just don’t know how to use it.
> > This needs to be brought down to Reach status. Halo Reach got the DMR down, and it was the DMR’s first appearance. It was balanced with not only kill times, but the amount of bloom there was, and a low ROF.
>
> But are we forgetting how “OP” the BR was? It was end-to-end BR in Reach. The same argument against the DMR in H4 was used for the BR in Reach. It’s the same situation just a different weapon/ROF/Bloom debate.
>
> The problem with the DMR is not the weapon, but the players who still don’t know how to get their heads down. It only seems OP because you can’t run straight out into the open against a DMR and survive like you could in Reach.
I might be reading this wrong…but there was a Battle Rifle in Reach!!!
And the problem with the DMR isn’t just long range. It takes like 2 body shots to kill someone without armor compared to the Battle Rifle which is 3-4. You cant find cover most of the time in close or even medium range. Long range is easy if you can out smart them, but it’s difficult when there’s 3 other Spartans with DMRs behind him/her shooting at you too.
I will straight up quit this game if they do anything negative to the DMR.
> > > This needs to be brought down to Reach status. Halo Reach got the DMR down, and it was the DMR’s first appearance. It was balanced with not only kill times, but the amount of bloom there was, and a low ROF.
> >
> > But are we forgetting how “OP” the BR was? It was end-to-end BR in Reach. The same argument against the DMR in H4 was used for the BR in Reach. It’s the same situation just a different weapon/ROF/Bloom debate.
> >
> > The problem with the DMR is not the weapon, but the players who still don’t know how to get their heads down. It only seems OP because you can’t run straight out into the open against a DMR and survive like you could in Reach.
>
> I might be reading this wrong…but there was a Battle Rifle in Reach???
H3 you know what I meant… my bad.