Kind of a silly topic, but in my opinion, H5 has the BEST ragdoll physics to date out of any halo game… h1 had none, h2 was actually pretty decent. h3 was ok, albeit bodys would stop mid spin in mid air, reach was actually pretty good too, and H4 seemed like the upper body was way heavier than the rest of the body and would always have the body go into a nose dive off a cliff…
H5 body physics are just so entertaining to watch.
Absolutely, 100% agree. I laugh daily at the deaths of mine and others Spartans flying around upon death. It makes the game that much more entertaining.
Best in terms of realistic or amusing? Because when my spartan frequently contorts with his knees bent upwards as if he’s Yoinking the sky, “best” doesn’t exactly spring to mind.
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> Best in terms of realistic or amusing? Because when my spartan frequently contorts with his knees bent upwards as if he’s Yoinking the sky, “best” doesn’t exactly spring to mind.
I’ve made quite a few clips on Eden (the one with the sniper and rockets) and me getting hit by a rocket near the edge of the rocket spawn, and fly into oblivion.
I love it.
> 2533274860752574;4:
> Best in terms of realistic or amusing? Because when my spartan frequently contorts with his knees bent upwards as if he’s Yoinking the sky, “best” doesn’t exactly spring to mind.
Sorry I wasn’t specific… I’d say probably most h5 is Satisfying in that I feel like they found a good balance with joint rigidity and flexibility… h3 body mechanics seemed a bit too stiff where as h5 looks to bee a bit more flexible, also looks like theres more joints moving around in that heap of armor. Yes yes there are bugs with it and its far from “perfect” but to me it looks better