Being good Vs Having skill

I see these two terms used wrongly all the time, and we need to get some things straight on the subject matter. There is a very distinct difference being good at a game and having skill at a game. I’ll just use some examples so you can figure it out quick.

SKILL: Getting an overkill extermination with the pistol in Halo CE/Getting an extermination with the sniper in 1% Onyx in Reach

BEING GOOD: Shotgun camping for several kills/getting a huge spree with the banshee in Reach/multi kills with rockets

Do you see where this is going? Skill is getting kills by doing something hard. 3SKing for an overkill in Halo 1 was HARD. Sniping itself is HARD.

Being good at the game is getting kills by doing something that is not hard to do. Shotgun camping being a crate is not hard. Using rockets is not hard.

With this established, let’s try to figure out what is skillful in Halo 4.

Wait, that’s not hard. Almost nothing is. Not even plain gun duels. There is way too much magnetism and aim assist to consider it being skillful, it all comes down to who shoots fastest. I’d say the only hard thing to do in Halo 4 is using the human sniper and ninja’ing people.

Don’t even argue about it.

But hell, that’s the tip of the spear. We have these new insanely easy to use ‘super power weapons’. Binary Rifle, Incineration cannon. Maybe you can argue that because they have less ammo than their UNSC counterparts it’s okay, but unlike those, these are guaranteed kills if you have thumbs.

Or we can have sawed off shotguns to spawn with, or stickies, or the ability to see through walls…or, all of those three together.

Simple fact is, if you win a match, the folks who lost were not as good as you, but you winning didn’t involve any skill. This game holds your hand so much you can’t even slap it’s hand and tell it ‘NO!’. No matter what you do, you can’t get away from it.

At least in past games, while it may hurt you, you could stick to skillful elements. Only using the BR or something like that.

Halo 4 has no skill gap at all, only various strategies that you can do well that the game holds your hand with.

That is so interesting. No really, tell me more.

No one cares.

So true!. especially the aim assist and magnetism. Just go play Halo 3 after playing Halo 4 and the difference is night and day!

Yes. This is true, yet you can tell if someone has true skill. (Overkill snapshots, killtaculars with a BR only, etc.)

Of course, I’d say there are a few elements that always remain hard. Big multikills with a BR/DMR/whatever and no scoping.

And, Jman, not exactly. All the games since Halo 1 have been notorious for being artificially easy. Could you out strafe someone better in Halo 2 and 3? Sure. Could you be better with the BR? Sure. But as long as bullets curve and aim assist is too high, it’s always in some regard adding artificial easiness.

In Halo 1, if you missed, YOU MISSED. You had to have your reticle fully on the guy to hit. The game did have SOME aim assist, aim assist is needed in console games pretty much. The aim assist was not enough to render strafing and other various techniques obselete, nor did it even hurt them. Halo 1 had a high skill gap.

Halo 4, like I said, has none. Only ‘Cheapest A-hole’ gap.

As much as I agree, I wouldn’t underrate the being good part. In previous halo games, good players always beat the more skilled players. We can say what we want about casuals, but they have an odd sense of honour about playing fair. Hardcore halo players never want to play fair.In fact, if you find yourself in a fair confrontation, something went drastically wrong on your part. We always want to engage on our terms, and that has always defined halo, and that is more to do with your definition of being good than being skilled.

Well… I hope you noticed that in that video the reticle was red, sooooo it was on that little teeny weeny thing called a hitbox (for those who don’t know the hit box is what surrounds your character… certain areas hold more value to what damage you receive i.e. headshots) soooooo magnetism has just been shattered.

> Well… I hope you noticed that in that video the reticle was red, sooooo it was on that little teeny weeny thing called a hitbox (for those who don’t know the hit box is what surrounds your character… certain areas hold more value to what damage you receive i.e. headshots) soooooo magnetism has just been shattered.

No. Hitboxes always remain the same, different weapons have different magnetisms. Just because it’s red doesn’t mean it’s on the hitbox, the hitbox is a fairly strict covering of the player model.

But even if you were right, which you aren’t, the hitboxes would be the thing that holds your hand.

> A-hole’ gap.

what are we talking about again???