> Did you know a black belt in karate doesn’t make you an expert? It basically means you’re decent enough at the overall basics that you’re now ready to become even better.
> But you don’t see that in Reach, because everybody is trying to limit the game down to just the DMR, not the overall weapon selection.
Because the DMR and the sniper are the only weapons with a high skill ceiling. You can “master” the skill of the needler, AR, PR, PP, Sword, Rockets, Shotgun, every other weapon that I can think of very quickly (assuming you’re proficient at the game). It literally took me 10 minutes in custom, having never picked up the needler before, to perfect it. Obviously my learning curve is quicker than many due to my high skill in general, but even then; I have over 20000 kills with the DMR and I am not as “good” with it (not to be confused with effectiveness which is highly dependent how the guns effectiveness in itself) that I am with the AR which I have probably 1000. 20 times the experience, not as “skilled”, in comparison to the skill ceiling of the weapon.
That is WHY “everyone is trying to limit the game down to the DMR” because “everyone” is attempting to be the most effective player possible and the way the game works is the more skill a weapon requires to attain and/or use, the more effective it is. Using the DMR, arguably the second most skillful weapon in the game, is obviously going to make you a very effective player, hence why it is used to frequently by so many players. Then there’s the other 90% of the sandbox, only 4 or so of them requiring any skill at all (the skill required to attain them) with the rest take no skill to attain or use, therefore to keep them from being “over powered” (ex striker extended mags or akimbo FMG9’s of MW3) they must also be useless. If having more pretty graphics and sounds coming out of your TV/speaks is very important to you, then by all means use all the weapons you can, but to anyone whose primary intention is to do well, they are going to stick to a specific set of weapon (DMR and power weapons), and to bash them for it is just… well, sorry to say it, but ignorant.
^Neo please read this because I want to have this settled once and for all and I don’t want to have to rewrite this again^
OT: I don’t agree at all. Skill is all encompassing, Individual aim and 1v1 combat skill are only 2 of the many skills Halo requires to do well. Your skill is your effectiveness as a whole. Working with your team and timing power weapons are both very important skills and have a major effect on the outcome of the game, and require skill to do. Your skill sum of all the different skills in the games determine your effectiveness. Obviously individual aim is one of the most important and the most easy to understand, but it is only 1 piece of the spectrum and the belief that it is the primary or most important factor in the game is incorrect. When talking about pro level play, individual aiming skill is a prerequisite, not something you’re necessarily tested on. It doesn’t matter if you have 100% perfect aim if you have no team work, as everyone else has 95% perfect aim and amazing team work.
Sure in stuff like team slayer or anything with a relatively low skill ceiling (and/or if the players are of low skill), “Randomness” and “luck” have a major effect on how well you do (ex you get double teamed even though they weren’t even purposely sticking together, or the other team saw the rocket launcher sitting on spawn and picked it up), but the higher the skill of the players and the higher the skill ceiling of the game type and game in general, the less randomness have an effect and the more “skill” shines.
Contrary to what you may believe, the higher the level of play, the less and less individual combat skills come into play and the less 1v1s even happen. In high level play it is called “challenging” and is very discouraged. You NEVER want to challenge, as if your team mate is not there to help, the other team’s team mate most likely will be and you will be punished for your mistake. Of course, I love to challenge and try to “embarrass” the opponents with no scopes, and ninjas and so forth, and that’s why I prefer playing lower leveled opponents so that my 1v1 combat skills can be the primary factor in the outcome of my score. Although if you intend to do this with similarly skilled opponents, expect to not do very well.
Some examples of the other important skills are:
Awareness - your awareness of your surroundings and what is going on the game. Headsets help very much with awareness allowing you to hear explosions or shooting across the map etc. Although your mentally capacity is also very important to awareness ie being constantly aware of a visual map in your head and all players on the map, the directions they were traveling and where to intercept or call out that they are. The most basic of this part of awareness is constantly looking as your team mates way points to know where they are.
Positioning - Positioning is heavily based on awareness. The basics being knowing where your team mates and the enemies are and their trajectories based on callouts and your own eyes. You then position yourself accordingly ex be in the best possible position to help your team mates and allow your team mates to help you.
Map control - Map control is a result of you and your teams positioning, aim, smarts, and awareness having triumphs over the enemies for a period of time. You have out slayed them due to your superior use of team work, in which case you now can attain map control which allows you to gain more kills and prevent them from regrouping and pushing you back. Against similary skilled opponents this will be a constant battle, and in objective is even more difficult as you have to give up the map control you cap a flag and help your team do so.
Map control also is used by you and your team to attain power weapons and power ups which can be used to increase the kills you get vs your team mates due to the increased effectiveness of them over your opponents spawn weapon.
I have never actually laid these terms out so I’m sure they’re pretty crude and poorly organized, but they give an example into the advanced skills of Halo, skills which Reach’s attributes of bloom and AA’s, etc make less effective. This is the reason many of us don’t like Reach and I have a very strong feeling that most who support Reach aren’t even aware of these factors. This may turn into a thread later but i’ve already wasted 30 min at work not working so I will do it later.
I just want to say, Dan that I very much appreciate your intellectual mind, calm manner, and willingness to listen, but you got a lot to learn my friend haha. Oh and thanks for the thread support <3