Being able to stun units in general

i don’t know about you guys but the amount of stun in this game is out of control

in 2s i am seeing this more and more and its completely unbalanced and overpowered in every way. the taunt unlock for the hunter captain lets you redirect all targets its casted on to only fir eat him. note you cannot move while under the duration of the taunt/stun. now it wouldn’t be so bad but people are abusing it for example infernoing that army while there under taunt or mac blasting an entire army while under the taunt. just in general this ability is super Overpowered because if you can move your troops and there not dealing dps to the other units only the captain then you wont win ever and you actually end up getting stomped even if you winning the game.

there have been multiple occasions where we just absolutely dominate the other team early on / full map control of the nodes then they get the captain with taunt and a army to back him up. then proceed to attack us but all of our units only shoot him for 10 seconds it takes to murder him well those 10 seconds result in a full army wipe.

this is a huge problem and way to inbalanced in 3s and 2s needs to be removed or tweaked

in addition to the already overpowered taunt ability from captain there are other things like dropping units on other troops or vortex. this is also garbage because with a inferno combo you lose your entire army to bs ability spam. and usually push right after resulting in a loss even though you were winning.

in other rts games this is not a problem but the more and more i play games i realize that stun is so dumb it takes 0 skill to stun a army and wipe it with a 2nd ability.

seriously the hunter caption is absolutely OP late game needs a massive Nerf

There’s many OP combos on 2v2, for example vortex + inferno.

Do I think they need to be nerfed? No. That’s 2v2 if you balance based on 2’s then 1v1 would be unbalanced. To me that’s the interesting thing about 2v2, finding these ridiculous combos and trying to overcome them.

For example in this game where the enemy was using vortex+inferno to wipe out my team mate’s army (cutter) we were losing the game, but then we just did something different I went first almost suicidal and they had no choice but to use the combo on me so I popped Unbreakable and completely negated their combo.

If I see a hunter captain I tend to stay away from it, idk how many times I’ve nuked the captain because he can be a problem but why are you and your partner stacked up together in the first place?? That’s a good way to utilize the hunter captain imo he’s slow and doesn’t do alot of damage has just a tank.

My suggestion in the future either nuke the captain or don’t stack up, you leave yourself vulnerable to abilities, his taunt radius is big but not big enough to get two armies unless you guys are shoulder to shoulder which is what it sounds like.

So what your saying is people mixing and matching abilitys and powers in team games is overpowered, then why are you playing team matches? Also why is your whole army in a blob to get baited like that, plus why are you not producing units constantly? Why is the hunter Captain op when he is made to be a tank and soak up damage, where as he only can attack one enemy at a time with little damage. Comparitively atroixs chosen has splash damage plus damage over time. Honor guard is stealth and shreads infantry. Warlord is all cc with group stubs and pulls. Alice is constant damage. Jerome is a vehicle destroyer. Geroge is a air destroyer. So what Nerf them all for being different that makes sense my bad.

you realize you also have leader powers no? use teleport or pelican transport something ive been having a BLAST trolling hunter captains with shipmaster haha takes him 10 min to get to my base just to be teleported back XD

lol

did you guys know that tri beam from colony stuns? how dumb is that

tri beam plus eradication lmao why cant they balance 1v1s 2v2s 3v3s seperately

It’s extremely difficult or impossible to have an RTS perfectly balanced for 1v1s, 2v2s and 3v3s at the same time. Having different balance depending on how many players there are would be impossible for developers to manage and would be extremely unfriendly to players.

> 2533275001759937;7:
> It’s extremely difficult or impossible to have an RTS perfectly balanced for 1v1s, 2v2s and 3v3s at the same time. Having different balance depending on how many players there are would be impossible for developers to manage and would be extremely unfriendly to players.

ok then remove all the non skillful thing such as all stuns from abilites and units

increase the cool down of all combat abilities by 50% that way you can win by ability spammingand let just have a unit vs unit fight

Completely agree. I don’t think the UNSC should have so many units that can stun other units. Cyclops and Snipers can essentially freeze enemy units, meanwhile the Banished has the brutes who can absolutely crush a base or army by stunning the proximity.

> 2535424640810692;9:
> Completely agree. I don’t think the UNSC should have so many units that can stun other units. Cyclops and Snipers can essentially freeze enemy units, meanwhile the Banished has the brutes who can absolutely crush a base or army by stunning the proximity.

its so stupid how you fan combo stuns with army killing abilites

even units have stun capabilities like why does this game have stun in it. look at starcradt 2 there us no stun and its a beyond succuessful rts so why is there stun in this game? there should be no stun abilities

also why are armies killed by ultimate and just your commin combat abilities. tri beam, clensing beam, archer missles, mac blast, vortex, all i mean all combat abilities including ultimates need a 50% cooldown increase there to good to beable to spam. battles should end from unit battles not ability spam

> 2533274904506600;10:
> > 2535424640810692;9:
> > Completely agree. I don’t think the UNSC should have so many units that can stun other units. Cyclops and Snipers can essentially freeze enemy units, meanwhile the Banished has the brutes who can absolutely crush a base or army by stunning the proximity.
>
> its so stupid how you fan combo stuns with army killing abilites
>
> even units have stun capabilities like why does this game have stun in it. look at starcradt 2 there us no stun and its a beyond succuessful rts so why is there stun in this game? there should be no stun abilities
>
> also why are armies killed by ultimate and just your commin combat abilities. tri beam, clensing beam, archer missles, mac blast, vortex, all i mean all combat abilities including ultimates need a 50% cooldown increase there to good to beable to spam. battles should end from unit battles not ability spam

Warcraft 3 had stuns in it and people still play it to this day like a 15 or 20 year old game before starcraft. So your stun argument is invalid. I do agree stun is too spammable but not really a problem. Especially with how fast you can build units.