Being able to drop the flag is team-work

I know not being able to drop the flag is in final release, I just wanted to make a point.

First of all, not being able to drop the flag takes away our freedom as a player. You could compare this to not being able to drop the oddball or the griffball. Remember 343 said they are adding more team-work into oddball and griffball by being able to ‘catch’ and ‘pass’ the ball better? For example hammer passing it. Well how does it make any sense they aren’t doing the same with capture the flag. Oh wait, it doesn’t make sense.
Remember stockpile? It wasn’t popular but I thought that gametype was an amazing idea. It was really hard to win. Imagine not not being able to throw the flag down a level to your waiting team-mate.
In their vidoc they made it sound like dropping the flag was a bad thing and I quote “We’ve seen a lot of dropping of the flag.” That almost made me laugh. People who play capture the flag are USUALLY in it for the win. You’ll notice when playing other Halo CTF games that the team often huddles around their flag trying to return it waiting for you to kill them all with a rocket.

So does anyone know why 343 chose this? Their reason is to make you committed to capturing the flag. However I can be committed while passing it to a team-mate or tossing it over a barrier. They simply took part of the team-work out. As if your team is going to come protect you just because you’re holding and you can’t drop it. We’ll see what happens.

no .

aw

Edited by Moderator - Please do not flame/attack others.

*Original post. Click at your own discretion.

This is what happens when you have people who obviously have never set foot in a competitve Halo multiplayer match outside of Reach making the game and a continued ignorance of the competitive side of the game.

Look at any MLG match and flag tossing/sneaky flag runs is a HUGE part of the game, its an insult not to include an option to throw it.

I don’t understand. What does it have to do with that. I know it’s similar to CoD so a lot of new players may recognize it and feel like they have a better idea of how to play but that would suck if that was the only reason.

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That, was rude and uncalled for.

OP, you are gonna get flamed for your post.

A lot of people don’t agree with it and some do. I however am going to try it out to see how it is. I’ve never ran the flag, since I’m usually helping my team charge the base to get the flag or driving our flag carrier back to base, but it’s a mechanic that’s no doubt going to be tested and then discussed on the forums, me included if I don’t agree with it.

I can see this being exploited by trolls, just getting the flag and not bothering to capture it.

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What the hell does not dropping the flag have to do with MLG?!

This thread is kinda just beating a dead horse. You said it yourself, OP, it’s in the final build, so nothing anyone says is gonna make 343 change it.

Edited by Moderator - Please do not flame/attack others.

*Original post. Click at your own discretion.

> > This is what happens when you have people who obviously have never set foot in a competitve Halo multiplayer match outside of Reach making the game and a continued ignorance of the competitive side of the game.
>
> That, was rude and uncalled for.
>
> OP, you are gonna get flamed for your post.
>
> A lot of people don’t agree with it and some do. I however am going to try it out to see how it is. I’ve never ran the flag, since I’m usually helping my team charge the base to get the flag or driving our flag carrier back to base, but it’s a mechanic that’s no doubt going to be tested and then discussed on the forums, me included if I don’t agree with it.

you’ve never ran the flag… what have you been doing in your halo career? Suiciding with the flag? O someone’s coming at me, I should just hold onto the flag and not drop it and potentially out br/dmr them… Or at least get them weak so my team mates can clean them up… Scrubs like you are what make this game terrible, enjoy Reach

Edit: been playing since halo ce lan partys… running and tossing the flag is key to halo ctf

> >
>
> What the hell does not dropping the flag have to do with MLG?!

I’m guessing the fact that juggling the flag is such an important part of MLG because that’s what everyone does when running the flag.

> > This is what happens when you have people who obviously have never set foot in a competitve Halo multiplayer match outside of Reach making the game and a continued ignorance of the competitive side of the game.
>
> That, was rude and uncalled for.

Not any more rude and uncalled for then changing 10+year old game-types and then not including options to revert them. Name ANY developer that does that?

It is funny. Allowing the ability to throw the oddball is teamplay, but not in CTF.

> It is funny. Allowing the ability to throw the oddball is teamplay, but not in CTF.

That’s because holding the flag is not the objective. Carrying it to the capture point is.

> > >
> >
> > That, was rude and uncalled for.
> >
> > OP, you are gonna get flamed for your post.
> >
> > A lot of people don’t agree with it and some do. I however am going to try it out to see how it is. I’ve never ran the flag, since I’m usually helping my team charge the base to get the flag or driving our flag carrier back to base, but it’s a mechanic that’s no doubt going to be tested and then discussed on the forums, me included if I don’t agree with it.

First off, I’m full defense when it comes to CTF. In Reach, I’m usually always in the Wraith on Hemorrhage or in the base with the Shotgun. It’s what I’m good at and it’s what I do. I’ve ran the flag in Halo 3 a lot. You go full offense, I go full defense, it’s called when it comes to CTF, that’s my playstyle. Don’t attack me for it.

> > It is funny. Allowing the ability to throw the oddball is teamplay, but not in CTF.
>
> That’s because holding the flag is not the objective. Carrying it to the capture point is.

Exactly. Oddbal is about holding the Ball in the possession of the whole team as long as possible.
But in CTF you have to deliver the flag as soon as possible to the home base. To drop the flag is to increase the time and give the other team the increased chance to get closer to the flag. But you want to prevent that. That’s why you have to rely on your mates instead of get flag, kill pursuer and bring flag home alone.

Some people won’t get it. That’s sad.

> >
>
> What the hell does not dropping the flag have to do with MLG?!

Setting up flag runs where teams are passing the flag by “tossing” it, holding it to remain stealthed until spotted, or dropping it for another teammate to run is a huge part of CTF in competitve 4v4 play. CTF always had the best risk reward mechanics in Halo, now its a much more linear game-type. Nobody can argue that who actually plays Halo.

> > > .
> >
> > That, was rude and uncalled for.
>
> Not any more rude and uncalled for then changing 10+year old game-types and <mark>then not including options to revert them.</mark> Name ANY developer that does that?

We haven’t even seen the custom game options yet…How is changing game options being rude? 343 has even stated that CTF can change after launch which I’m sure a lot of people are going to ask for.

> > >
> >
> > What the hell does not dropping the flag have to do with MLG?!
>
> Setting up flag runs where teams are passing the flag by “tossing” it, holding it to remain stealthed until spotted, or dropping it for another teammate to run is a huge part of CTF in competitve 4v4 play. CTF always had the best risk reward mechanics in Halo, now its a much more linear game-type. Nobody can argue that who actually plays Halo.

The OP isn’t about MLG though. It’s about competitive CTF. MLG CTF is a whole nother story.

I sort of agree with the OP, but I think it’s wise to at least give this new system a try. Be a little bit open minded and maybe this might turn out to be more favorable. They can always change it with an update if it turns out to be a crap idea.