Before New Mechanics are Added to Halo...

So, a lot of great new ideas have been suggested on the Halo 5 forums. However, before they are implemented, can we at least fix/restore Halo’s core? What happened to plasma weapons useful for support? What happened to grenading being as important as shooting/moving? What happened to the proper implementation of powerups into the sandbox? What happened to making duel wielding balanced yet useful? What happened to strafing? C’mon 343, its not that people don’t like new mechanics, its that the old ones have been sacrificed to make room.

Exactly.

Look at what they did in Halo 4. Instead of improving the Covenant (they just said the Covies would flank better…), they just put in new enemies (Prometheans), which eventually got stale and left us wishing the Covies were better. The Hunter in particular was practically a copy and paste from Reach. :confused:

Also, I hate only having a grenade count of 2 in Campaign. As if it wasn’t already hard to land a stick on an Elite… -Yoink- Halo 3 for changing the grenade count in Campaign!

Honestly, a grenade count of 4, it’s not just useful for combat. There are plenty of uses for a high grenade count. It could help with launches, setting up grenade piles, respawning, etc. In other words, tricking.

Yeah, I’d also like to see a maximum of four frags in multiplayer. Grenade spam could be lowered by just giving a longer animation to throw it and increasing the jump height.

If more grenades are added than the damage definitely needs to be decreased otherwise the gameplay will turn into even more of a nade f!ckfest.

No, a fast base movement speed, high jump height, and slow animation speed will prevent too many grenade kills. Keep in mind that players can have a maximum of four; they spawn with only 2.

Halo was initially balanced around the Shoot, Grenade, and Melee triangle so that all parts had equal power, But at the current moment the DMR/BR/etc have shattered that balance and Halo is now just a ranged shooting exercise.

> So, a lot of great new ideas have been suggested on the Halo 5 forums. However, before they are implemented, can we at least fix/restore Halo’s core? What happened to plasma weapons useful for support? What happened to grenading being as important as shooting/moving? What happened to the proper implementation of powerups into the sandbox? What happened to making duel wielding balanced yet useful? What happened to strafing? C’mon 343, its not that people don’t like new mechanics, its that the old ones have been sacrificed to make room.

Dual wielding and plasma weapons as shield strippers only WERE problems with Halo’s core. In the first case you had the mother of all gameplay gimmicks thrown on to “spice up” automatic weapons but at the complete expense of each individual weapons usefulness and of the class’s role in the game (down from “thing you could use” to “means of committing suicide against BR’s”). Plasma weapons worked the problem from the other angle as well, ensuring that however you might want to use a plasma rifle, for example the best results would probably come from using it in combo with a BR or a melee attack. Those elements of Halo’s core gameplay, already over exaggerated, became even more dominant because their natural checks were undermined by Bungie’s stupid post-CE development strategy.

343 fixed that, they made plasma weapons (ie. the storm rifle) useful without that being an underhanded nod to other parts of the sandbox.

Same goes for strafing, 343 fixed that as well and I say fixed because it was probably one of the most absolutely moronic parts of FPS gameplay (let’s not worry about weapon use or tastics, let’s just stand around in the open and flick our sticks because we are leet gamers indeed to so sacrifice dynamic gameplay in favor of automatic muscle spasms! Hey are we humans, intelligent beings who seek novel combinations of movement and strategy in our playtime? No, we are brainless sea anemones, spasming left and right as our simple nervous systems dictate. Boy what high levels of gameplay this is to undermine a billion years of evolution!)…whose fix is an absolutely natural part of the FPS genres growth from an artificial and vacuous arena to organic sandbox where such forces as momentum apply.

> Halo was initially balanced around the Shoot, Grenade, and Melee triangle so that all parts had equal power, But at the current moment the DMR/BR/etc have shattered that balance and Halo is now just a ranged shooting exercise.

Except that they weren’t ever of equal power. Shooting in some cases was the be-all-end-all in Halo 1 (ex. Pistol, Rockets, Sniper) while grenades and melee could cut out a lot of the other leg when it came to automatic weapons. Then you have vehicles, a leg of the quadrupod in their own right, playing merry hell with all of it as shooting and grenades became overdominant or completely useless depending on which particular leg (ie. gun or grenade type) you happen to have (and as melee attacks became completely irrelevant.) Sure you can select certain cases where you have a nice and equal arrangement but on the whole Halo has always been lobsided (and the fact that Halo 4 is no different isn’t a slam against 343’s new ideas but of the original problems with, for example, scoped semi-automatic weapons like the -Yoinking!- CE pistol.)

Where this idea of balance comes from is pretty much a few short promotional lines in one of the Bungie vidocs (that people have blithely accepted as fact) where they first coin the term “golden tripod.” Actual gameplay certainly has never supported it.

Weapons need a broader skillgap, wether that be less aim assist, projectiles, etc.

I miss having to lead my shots. It made battles so intense, especially when you had to compensate for strafe as well.

Automatics need serious overhauls, as always.

> Same goes for strafing, 343 fixed that as well and I say fixed because it was probably one of the most absolutely moronic parts of FPS gameplay

Right, let’s just stand in a straight line and fire at each other. This is 1776 here.

No, there is nothing wrong with strafing. It’s an integral part of the game and does have a skillgap of its own. If the target is unable to move side to side, it makes shooting said target ridiculously easy.

As I said before, if you want to play a shooter where the only factor is being better positioned than your enemy and where movement is discouraged in every form, go play CoD, Battlefield, or some other modern FPS. Because shooting practically still targets surely is a testament to our evolution.

Strafe was so prominent in the older games. Now it’s beyond repair… unless they reduce the player size, autoaim/magnetism, projectile speed, and increase the movement acceleration.

@Duncan Idaho
Yes, we are obviously such highly evolved beings who stand still while getting shot. You obviously have no idea what a good strafe looks like if you think it’s just left and right movement; that is a BAD strafe, which is what we have in Halo 4 at the moment. Novel combinations of movement and strategy is strafing.

> > Halo was initially balanced around the Shoot, Grenade, and Melee triangle so that all parts had equal power, But at the current moment the DMR/BR/etc have shattered that balance and Halo is now just a ranged shooting exercise.
>
> Except that they weren’t ever of equal power. Shooting in some cases was the be-all-end-all in Halo 1 (ex. Pistol, Rockets, Sniper) while grenades and melee could cut out a lot of the other leg when it came to automatic weapons. Then you have vehicles, a leg of the quadrupod in their own right, playing merry hell with all of it as shooting and grenades became overdominant or completely useless depending on which particular leg (ie. gun or grenade type) you happen to have (and as melee attacks became completely irrelevant.) Sure you can select certain cases where you have a nice and equal arrangement but on the whole Halo has always been lobsided (and the fact that Halo 4 is no different isn’t a slam against 343’s new ideas but of the original problems with, for example, scoped semi-automatic weapons like the -Yoinking!- CE pistol.)
>
> Where this idea of balance comes from is pretty much a few short promotional lines in one of the Bungie vidocs (that people have blithely accepted as fact) where they first coin the term “golden tripod.” Actual gameplay certainly has never supported it.

Lol, balance doesn’t mean every mechanic is used equally, its that they all fulfill their role in the overall experience. Of course shooting is going to be more prominent, Halo is a First Person Shooter. Halo CE was balanced not because every weapon was used equally, its that they all had a role, even at the highest competitive level.

In General:

1. Diversity

The next Halo needs to have something for every Halo fan.

  • Custom Game Options - Competitive Ranking System - Varied Playlists - Expansive Campaign - etc.

For Multiplayer:

2. Player Movement

Keep Sprint as a default ability with options to alter its behavior and disable it if desired.

Base movement speed should be great enough that strafing can be effective.

Bring back De-scope.

3. The Sandbox

Every weapon should be unique in functionality. This does not mean that several weapons cannot fill the same role, but each one must be easily distinguishable from the others in functionality. Halo 4 does this very well with its grenades and secondary loadout weapons.

> @Duncan Idaho
> Yes, we are obviously such highly evolved beings who stand still while getting shot. You obviously have no idea what a good strafe looks like if you think it’s just left and right movement; that is a BAD strafe, which is what we have in Halo 4 at the moment. Novel combinations of movement and strategy is strafing.

I remember utilizing a lot of slide jumps in Halo 3 to avoid enemy fire on Legendary (this can be seen in my H3DS Cortana Chapter 1 run IIRC).

Now that’s gone. :confused: