Been there done that. I went out of my way to grind for credits in Halo Reach to get to Inheritor. I reached my goal 1 year after Reach launched, September 2011. At Bungie Day 2011 I was a Reclaimer. I played firefight, earned challenges, always searched with friends, played constantly. But for what? A silly skull helmet that I could wear? Sure that’s part of it, but that’s on the low end of the totem pole. It was for a rank. A feeling that I had reached the top of the mountain.
Here we are about 2 and a half weeks into Halo 4 and I’m sitting on a level 38 spartan. I have played just enough to unlock my emblem that I have been using in my past Halo games. I play with buddies when I’m online and occasionally I just through Spartan Ops to see the story and how it unfolds.
Halo 4 seems like another “grinding for rank” kind of game. I’m sure most of you don’t mind the unlocks right now, but when you get up to level 60 - 70+, it’s going to many more games to play, especially when the XXP offers die down this January. Halo 4 is a progression based game.
Earn X Credits
Get X Commendations
Get X Challenges
Unlock X Emblems
Unlock X Starting Weapons
Unlock X Support and Tactical Packages
You name it, Halo 4 has the option to unlock it. Halo has always been about being the better player, not who has put more time into the game. Now naturally, players that have spent more time learning the maps, callouts zones, central locations of the maps and where they each get the most traffic, normally will rise to the top.
I already start to find myself getting that feeling of “grinding” for my rank. Let me tell you, the journey is much more enjoyable than the end result. Getting there is the best part. If you’re going to spend hours on hours of gaming just to get that top rank, that’s great. But coming from someone that did that exact thing in Halo Reach to Inheritor, it’s just meh now. I won’t be doing that with Halo 4, just because I don’t have the time nor energy nor effort to put there.
I just feel like winning needs to play a bigger role in Halo 4. Why don’t we make it so the losing team gets 0 XP? Would that drastically change the way this game is played? Absolutely. Players would be constantly seeking out new strategies to get the edge. This game would instantly because of competitive player market. Forums would rage, chaos would be had.
However, I just know that the solution of “grinding for credits” even when you lose a game will only last so long. Reach is a prime example of this. Been there, done that, got the T Shirt.
What motives and incentives would you like to see in Halo 4?