First sentinal, then jack rabbit, then locust, now pretty much anything banished.
Idk I really miss HW1 where I could pick a random leader and would have a fair fight and not get exploited by some imbalance in the game. Don’t get me wrong, this is a great game. However, the player population is going to die super super fast if the developers can’t figure out how make things even. They want to pump out a million new leaders and some flood faction and cool cinematics for a new campaign, and a new blitz mode, great. I’m all for it. but fix the game you developed first. Don’t take 5 months to make the game balanced.
HW1 had a great community of players right up till the release of HW2, that’s like 9 years from xbox360 game. Sure they had the problems with players quitting early, but it was still great. I feel this game will never get there, not even close. If you are new to this game, you just get completely slaughtered. I don’t want this game to end up being a small community of only a handful of the best players. I’m hoping this game will be playable for at least half the life that HW1 had. But at this point it seems wishful thinking.
Im only on here and writing this because I care, I play a lot. I just wish they could figure things out and do it sooner rather than take 5 months to figure out imbalances and having people screaming about them on these forums.
Sorry, but you couldn’t just go random all and expect a fair match up. You could get Prophet against a Cutter on Pirth. You could get Brute against Anders on Barrens. Or you could just be unfortunate enough to get Forge. Still, you’re right in saying the original has better balance. It’s not perfect though.
If you miss HW 1, I’d recommend going back to it. There are still active players.
Balance is a work in progress my friend. HW1 was not balanced at launch, probably wasn’t even at the 5 month mark, that’s the nature of an RTS
If you think an RTS will be truly balanced at 5 months into its life span you do not have a proper understanding of how much development and work goes into an RTS post launch and how much time it takes to properly balance an RTS.
No, he’s like me and wishes hw2 was a successful as hw1. Unfortunately I think it will not be.
Weren’t anders and her Hawks super Brocken in HW?
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> If you think an RTS will be truly balanced at 5 months into its life span you do not have a proper understanding of how much development and work goes into an RTS post launch and how much time it takes to properly balance an RTS.
Me personally, I would like them to fix the game they developed rather than keep rolling out new content that we have to pay extra. Really could care less about a banished campaign or whatever. I just don’t want to see a short lifespan of this game.
in time this game will be at its highest. right now the balance is almost fully there i think is in a good spot so far once the season pass span is over that mid break in between for the flood to come should be a good time for them to roll out a good amount of balances
Wo wo wo wo WO! “Imbalance in the game? Halo Wars 1 UNEXPLOITABLE” Lemme stop you right there son, I will totally read the rest but Halo Wars 1 was miles worse in terms of balance, and sure it would’ve meant sacrificing what map inconsistencies and differentiating factors that came with each faction for Halo Wars 2, but it was worth it for what environment of counters, and counters inside of the Unit triangle that made this game more balanced. Halo Wars 1 was FULL to the brim with Scorpion Spam that would always come out on top, and almost unbeatable covenant leader rushes that would result in an arbiter that would continuously destroy your base over the course of the match without any ability to counter his constant teleporting of units in from the enemy base.
It may have been supposedly more ‘fun’ back than but games in this day and age for Halo Wars 2 feel much more balanced because the counters work as they should, and for the fact that nobody has to deal with those insanely hard to beat, strategies, this aswell as the fact that they made leaders differentiated with a much more desirable “Leader Power” System than what hard passive abilities they had off the bat in 1.
Just putting it out there, we are in a much better place with encouragement to a diversified army rather than just waiting to attack to be swarmed by Insta-kill canister scorpions (I know they weren’t instakill, but get off my back they were just so annoying, and that goes for all of the other strategies and covenant workarounds).
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> Weren’t anders and her Hawks super Brocken in HW?
Less them being broken and them being easily spammable because of Anders’ Passive and absolutely murdering any covenant units because vampires sucked. Also if you played against an Anders and scouted you’d know what they’re doing.
That said the combination of those things made them a nightmare to deal with, especially if she has a teammate with a good economy who can just feed her resources. Playing against Legendary AI with an Anders is hysterical because it’s a really annoying stuggle until the Hawks pop and then yoi just win.
Nostalgia is a hell of a drug. These people must be smoking it to claim HW1 was balanced.
hw1 is a lot more balanced than hw2. i can ready up as random all and beat 99.9% of the community. the only people to which that strategy woould not work against would be someone who is 48 trueskill or higher. if i try playing as someone like anders on halo wars 2, i will lose many of my games even to people who are bad at the game
Halo Wars 1 was incredibly unbalanced. There’s a reason why it was nicknamed Tank Wars by the Community. Power Turret Tanks absolutely slaughtered everything and that includes their direct counters. Hunters weren’t Viable until they got Spirit Bond and Cobras were only good while locked down.
Banshees were king OP though. …I would start off the game with 12 boost Banshees and sprint around the map harassing bases which forced them to use up their pop to build anti-air. This would give my teammates enough time to transition into Tanks which are just as OP.
UNSC was just about unbeatable late game and this game is a monument to their sins.
Anyone like that Gravemind reference
?
And if you don’t think that Tanks and Banshees were OP, then surely you can agree that Spartanks and Sprizzlys were. A 13 star Spartans tanks is unkillable to the Legendary AI…and they have like a 50% damage and health boost.
It was to the point where all 3 players on a team had to hunt down 3 Spartanks because they would wreck everything if you let them gain veterancy. Best option was to knock out all UNSC by the 10 minute mark if you were Covenant.
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> hw1 is a lot more balanced than hw2. i can ready up as random all and beat 99.9% of the community. the only people to which that strategy woould not work against would be someone who is 48 trueskill or higher. if i try playing as someone like anders on halo wars 2, i will lose many of my games even to people who are bad at the game
Leader balance yes - in game actual unit balance… not even close.
The insanely long wait for balance and bug fixes is unacceptable. There are bugs that have been in the game since release that still exist, Hero unit balance is WAY out of wack, and there are leaders that are pretty much universally considered sub-par at the very least (one of whom was the latest one we got, Johnson.).
Then there’s the fact that we still have yet to get exp rewards for Firefight, and that Skulls still affect AI as well as human players (which completely defeats the purpose of them.) Oh, and we still have the exact same handful of maps that we have had since the very beginning. (The Blitz “reskins” don’t count for obvious reasons…)
All they have to do is make leader powers not wipe out an entire army and a whole lot more people will stop complaining. Make the game more army-based, that’s all I’m asking.
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> And if you don’t think that Tanks and Banshees were OP, then surely you can agree that Spartanks and Sprizzlys were. A 13 star Spartans tanks is unkillable to the Legendary AI…and they have like a 50% damage and health boost.
>
> It was to the point where all 3 players on a team had to hunt down 3 Spartanks because they would wreck everything if you let them gain veterancy. Best option was to knock out all UNSC by the 10 minute mark if you were Covenant.
grizzlies were terrible lol
I still enjoy playing the game even though this particular balance is stale. Balance takes time and currently isn’t my favor (UNSC) which adds to the staleness.
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> Wo wo wo wo WO! “Imbalance in the game? Halo Wars 1 UNEXPLOITABLE” Lemme stop you right there son, I will totally read the rest but Halo Wars 1 was miles worse in terms of balance, and sure it would’ve meant sacrificing what map inconsistencies and differentiating factors that came with each faction for Halo Wars 2, but it was worth it for what environment of counters, and counters inside of the Unit triangle that made this game more balanced. Halo Wars 1 was FULL to the brim with Scorpion Spam that would always come out on top, and almost unbeatable covenant leader rushes that would result in an arbiter that would continuously destroy your base over the course of the match without any ability to counter his constant teleporting of units in from the enemy base.
> It may have been supposedly more ‘fun’ back than but games in this day and age for Halo Wars 2 feel much more balanced because the counters work as they should, and for the fact that nobody has to deal with those insanely hard to beat, strategies, this aswell as the fact that they made leaders differentiated with a much more desirable “Leader Power” System than what hard passive abilities they had off the bat in 1.
> Just putting it out there, we are in a much better place with encouragement to a diversified army rather than just waiting to attack to be swarmed by Insta-kill canister scorpions (I know they weren’t instakill, but get off my back they were just so annoying, and that goes for all of the other strategies and covenant workarounds).
Actually not all the counters work as they should and some of them work too well atm in HW2.
Sure Cyclopes’ and Hunter’s finally do what they couldn’t in HW1 due certain things not in the game. The result being vehicles getting utterly destroyed, with the exception of Isa because of a few things. What’s better is they are supposed to be red vs other infantry but currently have the strength to just herpa derp down marines and grunts like a pez dispenser.
Then you have marines/grunts vs air which are supposed to be air’s rock to its scissors, but actually end up losing late game. Same with AA, except Isa because of a neat-o power of godness. You have a counter unit to air and you still have to match 1 to 1 to even have a chance at winning and that’s not the gay -Yoink- 3’s strats. Also air’s ability to go invisible to infantry which negates them being able to even shoot the things down.
HW1’s -Yoink- covered roses still smell better than HW2’s because at least it’s choices were clear cut.