Beating the campaign on Legendary isn't worth it

They absolutely should give us Master Chief’s armor for completing the game on the hardest difficulty and they need to give maybe even a nameplate as well just something to show off that you have indeed completed the campaign on legendary and same with LASO though I don’t know what armor you could give players for completing the campaign on LASO

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what? you think 343 is gunna be nice? ya know, offer something the other and good halo games did? some sort of armor for challenging yourself? some sort of… ya know… reward? nah! you get nothing. pay up if you want anything worthwhile

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Halo 3: You got EOD armor for beating Legendary
Halo 3 ODST: You unlocked Dare as a Firefight character.
Halo 4: You get the Mark VI armor for Multiplayer for beating Legendary
Halo MCC: Beat all campaigns on Legendary to get Helioskrill armor for Halo 5 (later added to REQ packs)

Some Halo games gave you more than just the achievement and slightly different ending. Plus Halo 1 and 2 classic couldn’t exactly give you any armor since those 2 didn’t have other armor parts besides color.

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You get a achievement for beating the game on legendary.

Multiplayer cosmetics are all unlocked via Mjolnir Armour Lockers.
Lots of people beat the game on legendary, it wouldn’t be that exclusive of a reward.

You’re not owed something for beating the game on the hardest difficulty. You’re not entitled to anything.
Just enjoy the game…

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“Armor lockers” that don’t give a single piece of armor lol.

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What a strange OP! It’s odd to see the gaming community devolve to an obsession with “recognition” and “rewards” for playing a video game. Yes, Halo Infinite is a video game! You know… something that’s supposed to be a hobby - something that takes your mind off of things while you goof around and shoot stuff - hardly something to take seriously.

It’s incredible to see grown men reduced to pre-pubescent teenagers because they didn’t receive “something” from playing a video game. Yikes!

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I don’t understand the reaction some have to this. Are you guys new to Halo? It seems a fair criticism to levy when this feature was present in past games and now absent. I don’t particularly care that much. And there’s thread here and there with issues I couldn’t care about. But the really strange thing is people going into the threads to discount their critique with ‘just be happy with what you got,’ ‘you’re not entitled to anything,’ ‘you’re acting like a pre-pubsecent teenager.’ What motivates this? If I see a critique I don’t care about, I just keep scrolling. It’s sad to see people adopt this anti-consumer mindset that would sooner silence all critique than see a person be satisfied with their purchase.

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It’s been a thing since Halo 3 excluding Reach (ODST gave Recon in the form of Dare being playable) so it seems really odd to not include here. Especially seeing as you would have to buy a copy of the game to access campaign cosmetics.

I’m chalking this one up to the development Hell Infinite was in and this fell by the wayside. Though for all the flack people gave 5 it certainly did reward you for going through the hassle with Mark 6 and Helioskrill.

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Gods not to be that girl but isn’t just beating it on Legendary enough tbh?

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“If I see a critique I don’t care about, I just keep scrolling…” Someguy029 critiqued, unable to keep scrolling.

Come on man… modern gamers are without a doubt some of the most entitled consumers on planet earth. Game creators can’t even follow their own artistic vision without being crucified by the Reddit mob.

If you don’t like the game, go somewhere else. What motivates you to critique a video game - something artistic, personal, and purely driven by subjective taste?

Some of the comments on this forum are simply incredible to read. People are asking for things that don’t even exist in the game itself! It’s absurd… this type of entitled behavior is non-existent outside of the gaming industry. Imagine purchasing an apple from the grocery store (an apple YOU picked-out), eat it, then complain about the taste of the apple - it wasn’t quite “sweet” enough - then posting about it online, begging for attention., and demanding that the apple producer change how they grow apples. No one would listen to you.

Yet… here we are.

343 is bending-over backwards to ALTER the product they’ve already built. They are CHANGING their artistic vision for what they had planned for the game. And for what? Because of some snot nosed kid who wants a constant dopamine injection to his brain.

Furry

opinion discarded. With extreme prejudice

Also Legendary is a nightmare to playthrough because of the borderland bosses they stuck in this game. Even using H3 as a basis, you GOT something for beating it on Legendary, even if you didn’t use the EOD armor you still got something other than the “BLEEP BLOOP” noise telling you got an achievement. Halo 2 I can guarantee you if the game’s production wasn’t a train wreck there’d have been rewards tied to beating the game on legendary . technically foundation was unlockable by beating the game above easy.

This is par for the course at this point, between the “EH” campaign and the heavy monetization that would make a Korean MMO blush, this really is Halo Infinte(ly mediocre)

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IDK what to think about in game unlocks through legendary. So far I have not had any issues and the whole thing feels easy for being the hardest difficulty. I have been using melee to kill the majority of the adds too.

I got 4 more skulls to collect to start LASO. Maybe there will be an unlock to get from this but I’m fine with just getting the achievement.

I don’t think you understood what I wrote. You didn’t issue a critique of the game. You were instead discouraging criticism. As for what motivates someone to critique? The desire to see a product improve; to see it have the same features prior games have had or raise the bar higher. The developers are free to believe that such a critique doesn’t conform to their ‘creative vision,’ then so be it, but I don’t think that sentiment really applicable here? And you’d be surprised, producers are often more than willing to hear feedback and adjust, whether they be in agriculture or a chef or a game designer. If someone tells me they prefer their food a certain way as feedback, I don’t engage in the type of responses that you do. I acknowledge the feedback and I adjust. I was in amateur game design 11 years ago, with most of what I did being creating mods for the games I played. And while it was motivated by my own personal desire to create something for myself, I shared those creations and gladly took feedback and adjusted to try to satisfy others and to make the best possible product I could. And even outside of game design, now, as a licensed professional in an entirely different field, I still gladly take critique to improve. Your attitude doesn’t make sense if you want a product to be the best it can be. And this weird invocation of ‘artistic vision’ seems really out of place given the context of the thread.

EDIT: Do you sincerely think that Staten was like, “hmmm I don’t want the legendary campaign to have an additional cutscene or multiplayer unlock. That’s not my creative vision”? Seems more likely to me that it was either an oversight, or a concern about using resources on content that not many will see, or perhaps running out of time in development. This romantic idea of creative vision I think is more applicable to amateur game design, what I used to do, than it is to these massive studio creations with ever-changing teams and creative directors. Likewise, entitlement is more applicable to the kind of amateur design I did - at no cost to users - than it is here, where we’re dealing with people who’ve dropped $60 on a product and aren’t satisfied with it.

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If they were to give us a weapon charm for the difficulty you completed the campaign on, that would be cool.

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Ah yes, entitled for wanting something featured in every mainline halo except reach since 3.
The -Yoink!- end cutscene isnt even locked to legendary completion.
Halo gamers have always had SOMETHING to look forward to after beating the campaign on the hardest difficulty, a REWARD for the effort put in, because you know, gamers like to feel rewarded in their games.
But i guess wanting a reward is being entitled these days

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The thing about difficulty unlocks is that it encourages further engagement with the product. Achievements are cool, but it’s a harder flex to roll up with a Mark 6 or a Helioskrill.

You might complete the game on Normal. Not everyone does these things on Heroic or higher. But you get a little more encouragement to do higher difficulties if there’s something tangible to the player and every game excluding Reach did this. Reach didn’t since the game had a very different unlock system.

You essentially play the game longer and likely will be playing multiplayer longer since you went through the effort to get the cosmetic.

Pretty much why Bungie and 343 kept doing this.

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I completed it in normal and got the cutscene, I do thing that should be reserved for legendary or that+ another cutscene or some thing

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the bosses and mini bosses are the worst part of this game, and there seems to be one every 20 mins when actually playing the main story

Honestly I haven’t been upgrading any of my kit and still finding the legendary easier than heroic on most past titles. For the most part, fill up a razor back with marines and they will destroy anyone. You can kill regular brutes in 2-3 BR headshots. There are a ton of easy strategies you have available to cheese the AI on legendary and get by without difficulty.

On Normal you get the same ending minus the audio.

I’ma put it on easy and run around with the Bandanna unlimited ammo, 0cooldowm for items.