Be fair 343

Disclaimer: This post is not a criticism directed at 343, Bungie or any of their products, it is simply a request for the future.

Some of you may have seen me around the forums before, I often comment on many different posts each day. Recently I have been a little more aggressive in terms of my attitude and the wording of my posts. This is due to my increasing frustration with a number of things, one of which is gaming. It seems that the industry as a whole is becoming worse. Not in terms of the games they make, but in terms of how they treat the consumers. Now much of what I’m going to bring up isn’t things becoming progressively worse, but how they could become better. I’m a firm believer that things should be fair for as many people as possible. I believe that you shouldn’t be forced to play in a way that you don’t want to to gain access to features you want.

Online play
Online gaming is becoming increasingly popular and I’m not about to suggest that they remove the option, on the contrary, keep improving it and making it better for the millions of gamers who use it, but don’t do so by removing options for other gamers. Lets look at Reach, the credit system may receive a lot of criticism**,** and indeed, it wasn’t perfect, but it was a step in the right direction. You were rewarded for playing the modes you wanted, online or offline. Or so it seemed. If an online player connected to Xbox Live once, they had their credits and armor taken away and could only earn 50 credits per game. Now I understand that many of you may think that this is a good way to stop credit farming but spare a thought for the offline gamers that love unlocking armor and customizing their multiplayer characters. I urge you 343, don’t cut content off from offline gamers. Perfect the system to work for the whole community, no matter if they play online or offline, campaign, firefight, MM or forge. It can be done.

On a related topic, many publishers have been trying to combat the sales of second hand games. I’m not going to go into the many, many reasons why I think this is wrong, but I am going to say this; make your online community as accessible as possible. Don’t restrict it. You’re working with Xbox Live so it’s already going to cost people to play online, don’t go down the road of adding any more fees.

DLC
The Halo series has done well with DLC. We haven’t seen it take the direction that so many do these days, where they develop the DLC alongside the game and release it day one. Such systems just exploit players and I hope that Halo never goes in this direction.

Halo 2 and 3 both released their DLC on disc at some point. I know that there were many people who were disappointed to find that the Noble and Defiant map packs would not be released on disc with CEA. In the future it would be better that the DLC is released on disc, it makes it more accessible for many and will increase sales.

Player models
Halo 2 introduced Elites as multiplayer models, in Halo 3 there were very few Elite armor permutations compared to the Spartans, in Reach the Elite models could not be customized except for choosing between a few different skins. Future games need to give more customization to the Elites. There are many players who love to use them but Reach gave them very few chances to do so due to gametype restrictions. Let them play on an equal ground to the Spartans.

Carry over systems
Many people have been pushing for the inclusion of a carry over system where you automatically have any armor’s from the previous games. These systems have been done in many games before and would work well in future Halo titles. By checking the save data on the 360, we could have any armor we unlocked in Halo 3 and Reach when we start Halo 4. These armors would still be unlock able to new players but those of us who have been with the series for a long time wont have to unlock the same things over and over agin. Despite what many people believe, such a system would not require Halo Waypoint.

On the subject of Waypoint, it should not be needed to unlock armors in game. Such a system is unfair on those who cannot access Xbox Live or download Waypoint.

Controls
This is a point that has been brought up a number of times before. All games, including Halo, need custom button mapping. For those of you against the idea just remember, there will still be default layouts for you to choose from, no one is forcing you to customize your controls, it is a system that can easily be implemented by developers. There is really no reason to not include such a system. It would benefit new players, players who would like a little refinement to the controls and even disabled gamers.

Ranking, credits and achievements
This is a touchy point for many. Many people want the ranking systems from Halo 2 or 3 to return. That’s fine, for a Matchmaking ranking system. How this relates to unlocking things like armor needs to be one that wont restrict other players. By ranking up in Matchmaking you should earn credits or achievements to go towards buying armor. Achievements should earn a sum of credits that varies depending on the level of difficulty. Instead of simply having Achievements to unlock armor like in Halo 3, Achievements should unlock an amount of credits equal to a certain piece of armor. This way you still get a certain armor reward for the Achievement but not one that makes it impossible to get that armor for players who may not have access to online play or may not enjoy campaign. The credits system should not have traditional ranks but rather something we will refer to as “Credit Milestones”. All credits will go towards moving through these milestones. If you rank up in Matchmaking, you should reach the next Credit Milestone. All game modes, whether it’s Campaign, Firefight, Forge or anything else, should contribute to your credits. Any restrictions to how many credits can be earned per game or day must be the same whether you are playing online or offline. This way we can have a system that is fair to everyone and will allow all players to unlock all armor permutations.

I’m sorry for the long post but I thought I should do it all at once. 343, you are in the process of earning a special place in the hearts of many existing and future Halo fans. By making the games fair to everyone, no matter how they play, you can keep the existing fans, win back past fans and earn new ones. Be fair to all your players 343, do not restrict their accessibility. Thank you for reading.

Just to note, while some of what I said does come from personal experience, much of what I have said or suggested does not actually effect me personally. I want future games to benefit all players and as such I have made suggestions based on what I have observed other players react to.

Oh wow, that was even longer than I realized!

skims
agrees with the general idea
leaves

You have made a lot of great points. I hope that 343 will try and do their very best to accomadate everyone and not to exclude items from those that choose to play one way or another. I am sure that is not an easy task but hopefully they can make it happen to the best of their ability.

Side Note: I would also throw this post in the Official Feedback thread if you haven’t already. You took the time to write it. It would be a same if this thread didn’t reach those that can make a difference.

> You have made a lot of great points. I hope that 343 will try and do their very best to accomadate everyone and not to exclude items from those that choose to play one way or another. I am sure that is not an easy task but hopefully they can make it happen to the best of their ability.
>
>
> Side Note: I would also throw this post in the Official Feedback thread if you haven’t already. You took the time to write it. It would be a same if this thread didn’t reach those that can make a difference.

Done and done. Thanks for the positive feedback.

> > You have made a lot of great points. I hope that 343 will try and do their very best to accomadate everyone and not to exclude items from those that choose to play one way or another. I am sure that is not an easy task but hopefully they can make it happen to the best of their ability.
> >
> >
> > Side Note: I would also throw this post in the Official Feedback thread if you haven’t already. You took the time to write it. It would be a same if this thread didn’t reach those that can make a difference.
>
> Done and done. Thanks for the positive feedback.

Sure, a lot of great thoughts here that should be seen by the powers that be.

I just read the ranking segment and personally I think that the H3 system of numbered skill should return but only to compliment Reach’s system.

> Halo 2 introduced Elites as multiplayer models, in Halo 3 there were very few Elite armor permutations compared to the Spartans, in Reach the Elite models could not be customized except for choosing between a few different skins. Future games need to give more customization to the Elites. There are many players who love to use them but Reach gave them very few chances to do so due to gametype restrictions. Let them play on an equal ground to the Spartans.

Wort wort wort! I approve this message!

Reading the controls part gave me an idea. You probably know how a lot of games let you adjust your horizontal and vertical sensitivity. But what if instead of just two axis sensitivity we could adjust both directions of the axis. Now you may think it would be totally pointless, like who would need different sensitivities on both directions of the axis?

Apparently, many if not most people. Xbox 360 controllers tend to have soemthing called “slow turn”. You may have heard of it, it means that the analogue stick turns less to one direction than another, causing lower sensitivities to certain directions. It’s especially noticeable in FPS games. To give a picture of how common problem this is, I have four controllers, two of them I know to suffer from slow turn and I don’t play enough with the other two to know about them. The problem is roughly in half or 1/3 of all controllers.

So why wouldn’t 343i be the first developer to actually do something for this. Such a simple system would do wonders to the problem. It would improve gameplay experience for many people without them needing to open up the controller and fix it theirselves. I believe that many people including me would be happy with this option.

Ok I agree 99% with what you said in your post.
Tho on the carry over system, I will have to say this, WayPoint shouldn’t be keeped out of the loop, cause lets face it, not every one has a larg hard drive for their Xbox, my Xbox hard drive is only 60GB, and until -Yoink!- unlocks the Xbox a bit more so people can take an extrenal hard drive larger than 16 GB, can use that extrenal hard drive as their main Xbox hard drive, most people will delete most of their saved data every now and again, and WayPoint, tho annoying needed for some armor in Reach, does have it’s uses. WayPoint can be used to store any Halo related data of a person’s profile, and you should be able to pick up any phone, Droid, iPhone, Black Berry, or Windows, and open up the WayPoint app, and see Armor you have unlocked, and what armor is going to be unlocked/viewable after the next rank. A good example of what I think WayPoint should look like, is BF3’s Battle Log site, I can go on that site see what weapon is my weapon of choice, what unlocks I have coming up, but WayPoint can take that, and go even father. Also We shouldn’t have to download Waypoint, we should be able to open WayPoint from with in a Halo game, or an ingame version, so we can check on our stats or look at the Halo news. If they make it so you can get into WayPoint with out having to leave a Halo game, then people can share videos, screen shots, maps and game types through WayPoint. It’d also make it easier for some of us to download those awesome screen shots BS Angle finds, so we can get Hi Res versions for our Desktops.

> skims
> agrees with the general idea
> leaves

I couldn’t have put it any better.

> Ok I agree 99% with what you said in your post.
> Tho on the carry over system, I will have to say this, WayPoint shouldn’t be keeped out of the loop, cause lets face it, not every one has a larg hard drive for their Xbox, my Xbox hard drive is only 60GB, and until -Yoink!- unlocks the Xbox a bit more so people can take an extrenal hard drive larger than 16 GB, can use that extrenal hard drive as their main Xbox hard drive, most people will delete most of their saved data every now and again, and WayPoint, tho annoying needed for some armor in Reach, does have it’s uses. WayPoint can be used to store any Halo related data of a person’s profile, and you should be able to pick up any phone, Droid, iPhone, Black Berry, or Windows, and open up the WayPoint app, and see Armor you have unlocked, and what armor is going to be unlocked/viewable after the next rank. A good example of what I think WayPoint should look like, is BF3’s Battle Log site, I can go on that site see what weapon is my weapon of choice, what unlocks I have coming up, but WayPoint can take that, and go even father. Also We shouldn’t have to download Waypoint, we should be able to open WayPoint from with in a Halo game, or an ingame version, so we can check on our stats or look at the Halo news. If they make it so you can get into WayPoint with out having to leave a Halo game, then people can share videos, screen shots, maps and game types through WayPoint. It’d also make it easier for some of us to download those awesome screen shots BS Angle finds, so we can get Hi Res versions for our Desktops.

I didn’t mean to imply that Waypoint should go unused, just that using it to unlock armors is not the way it should be utilized.
As for the issue of deleting saved content, I’ll put it this way. I still use a 12GB one, I’ve never once had to delete any content and even if I did, it would have a minimal impact on the carry over system. If you were to use the carry over system to unlock all the Reach armors in Halo 4, then deleted Reach, they would still be in your Halo 4 data, then if Halo 5 came out on 360, or they made a way for it to carry over onto the next console, it would check Halo 4 and unlock all those armors in Halo 5.

> I didn’t mean to imply that Waypoint should go unused, just that using it to unlock armors is not the way it should be utilized.
> As for the issue of deleting saved content, I’ll put it this way. I still use a 12GB one, I’ve never once had to delete any content and even if I did, it would have a minimal impact on the carry over system. If you were to use the carry over system to unlock all the Reach armors in Halo 4, then deleted Reach, they would still be in your Halo 4 data, then if Halo 5 came out on 360, or they made a way for it to carry over onto the next console, it would check Halo 4 and unlock all those armors in Halo 5.

I know how to carry over system works, but I’m saying WayPoint should store some of the user data and save data, so those few people who deleted their Reach data because they stopped playing, and/or got a new Xbox.
Plus you may never had to delete your content, I do, cause I install most of the games I play a lot to my hard drive cause the disc drive for my Xbox is slowly dieing, and that’s the one and only way I can get it to read discs and not be a pain.

> > I didn’t mean to imply that Waypoint should go unused, just that using it to unlock armors is not the way it should be utilized.
> > As for the issue of deleting saved content, I’ll put it this way. I still use a 12GB one, I’ve never once had to delete any content and even if I did, it would have a minimal impact on the carry over system. If you were to use the carry over system to unlock all the Reach armors in Halo 4, then deleted Reach, they would still be in your Halo 4 data, then if Halo 5 came out on 360, or they made a way for it to carry over onto the next console, it would check Halo 4 and unlock all those armors in Halo 5.
>
> I know how to carry over system works, but I’m saying WayPoint should store some of the user data and save data, so those few people who deleted their Reach data because they stopped playing, and/or got a new Xbox.
> Plus you may never had to delete your content, I do, cause I install most of the games I play a lot to my hard drive cause the disc drive for my Xbox is slowly dieing, and that’s the one and only way I can get it to read discs and not be a pain.

My bad, I must have misunderstood what you meant. It’s a good idea. By having both a system that can check saved files on the Xbox as well as user data on Waypoint it would definitely make things easier for everyone.

> > skims
> > agrees with the general idea
> > leaves
>
> I couldn’t have put it any better.

> My bad, I must have misunderstood what you meant. It’s a good idea. By having both a system that can check saved files on the Xbox as well as user data on Waypoint it would definitely make things easier for everyone.

You’re fine, I kind of worded it funny. But, I’ve played Mass Effect, and it’s carry over system needs saved files on your hard drive, which with me, is a real pain cause some of those files got lost, or removed when I moved all of my hard drives from my old system to my new one, and it’ll take me some time of playing through, and remaking my old character and remembering what I did and when in order to get it where I like it. But if Halo 4 used a carry over system that uses data that is saved not only to the hard drive, but also on Waypoint, a person could stop playing Halo Reach one day cause his Xbox died, and doesn’t replace his Xbox until Halo 4 is released, he can still use the armor he wants, with out getting the short end of the stick.

I’d really be happy if they would also add a keyboard and mouse option to future installments. Pad is fun, but it’s not nearly as accurate nor responsive as a keyboard/mouse combination.

I was also pretty disappointed that once again the Elite’s got the shaft when it comes to armor customization. Eh, I don’t even know if “shafted” is the right word considering Bungie managed to move backwards in this field. Why give us armor customization in Halo3 but none at all in Reach? Just pure laziness on their part.

> > My bad, I must have misunderstood what you meant. It’s a good idea. By having both a system that can check saved files on the Xbox as well as user data on Waypoint it would definitely make things easier for everyone.
>
> You’re fine, I kind of worded it funny. But, I’ve played Mass Effect, and it’s carry over system needs saved files on your hard drive, which with me, is a real pain cause some of those files got lost, or removed when I moved all of my hard drives from my old system to my new one, and it’ll take me some time of playing through, and remaking my old character and remembering what I did and when in order to get it where I like it. But if Halo 4 used a carry over system that uses data that is saved not only to the hard drive, but also on Waypoint, a person could stop playing Halo Reach one day cause his Xbox died, and doesn’t replace his Xbox until Halo 4 is released, he can still use the armor he wants, with out getting the short end of the stick.

And that’s exactly what this thread is about, making sure no one gets the short end of the stick. I’m glad to see so many like minded individuals here!

> I’d really be happy if they would also add a keyboard and mouse option to future installments. Pad is fun, but it’s not nearly as accurate nor responsive as a keyboard/mouse combination.
>
> I was also pretty disappointed that once again the Elite’s got the shaft when it comes to armor customization. Eh, I don’t even know if “shafted” is the right word considering Bungie managed to move backwards in this field. Why give us armor customization in Halo3 but none at all in Reach? Just pure laziness on their part.

Given that there is a keyboard peripheral for the 360, I’m actually quite surprised that they haven’t already included the option to use it as a controller.

EDIT: Apparently any USB HID class keyboard can be used for text input. They really should allow for gameplay, even if it’s only through their own Keyboard and mouse peripheral. Unfortunately though, I don’t think any of this is to do with 343, Microsoft would have to allow it to work with the 360.

As far as achievements are concerned, I think that certain achievements like Halo 3 and ODST’s Vidmaster achievements were great, they were very difficult and if you wanted to get them, you had to work for them. Achievements, you have to achieve them, you have to work for them.

I am the kind of player that can do a little bit of everything in Halo, drive, snipe, campaign, firefight, all of it, you know why? It’s because of the large variety of achievements that if you want to get them, you have to play and get good at every aspect of the game.

I think ALL achievements should be a challenge to achieve. I don’t think that EVERYONE should be able to get all the achievements in a game, and I’m not saying that all achievements should be so hard that only the best players can get them, just some, like the Vidmasters.

To tell you the truth, I probably wouldn’t even play Halo if there were not difficult challenges and achievements to do and get, that’s what drives me and many other players to play Halo. Those that work, get reworded, that is how it should ALWAYS be. “You want breakfast? You gotta catch it!” Quote of Sergeant Johnson.

If you make things hard to achieve, people will play the game more to get it. If the achievements are easy, some people will buy the game, play it for the easy gamerscore points and move on, and the game will have a short life. (I’m not saying everyone will do this, but lots of people will)