BDobbinsFTW Review

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> > I’m sure it was all very positive and full of constructive criticism like most of his videos.
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> > I’m kidding, he’s awful
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> It’s a mixed review like all of those for H5 but generally positive about it’s gameplay.
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> Bdobbins wanted 343 to ‘Fix MCC first’* and I sure wish 343 had made a better effort to do just that. There are still many bugs in MCC. The last update was small potatoes compared to what needed to be done and there has been tumbleweeds from 343 about MCC recently.
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> *and this is constructive criticism. - It is the solution to the problems he was complaining about!

“Constructive criticism”? Lol come on man

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> > Him and Angry Joe are the only people I trust these days with game reviews. Bdobbins is pretty level headed from time to time, but sometimes he flies off the rails. I understood he had good intentions with the #saveMCC thing, but he could’ve executed it better imo.
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> yeah trusting a review of a Halo campaign played on Normal, good plan.

That’s one of the dumbest reasons to invalidate a video game review.

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> Seriously. You make zero sense. That’s not the point of a review. The point of a review is to tell you facts about the game, along with opinions on whether the reviewer likes it. If you like the -Yoinking!- game, then by all means play it. But there’s a freaking reason the population is below 30k people right now. So shut up with your whole independent, high horse “I don’t need someone to tell me if I should play the game.” Because it’s getting old, and we’re very aware that a review doesn’t affect your enjoyment towards a game.

Arbitrary population is xx with no proof what so ever.

The game has a fine population. Jesus

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> > 2533274793616507;37:
> > Seriously. You make zero sense. That’s not the point of a review. The point of a review is to tell you facts about the game, along with opinions on whether the reviewer likes it. If you like the -Yoinking!- game, then by all means play it. But there’s a freaking reason the population is below 30k people right now. So shut up with your whole independent, high horse “I don’t need someone to tell me if I should play the game.” Because it’s getting old, and we’re very aware that a review doesn’t affect your enjoyment towards a game.
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> Arbitrary population is xx with no proof what so ever.
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> The game has a fine population. Jesus

Fine meaning barely enough to Onyx players with other Onyx players in many Arena playlists, then you are correct.

Fine is not a good thing. Fine is like okay or the bare minimum. This game has 3 more years until Halo 6. Halo 5’s current population won’t be enough to sustain the game for even a year.

Too many complains! Just have fun and enjoy what took the 343 industry team such a long time to create!

> 2576836393959214;63:
> > 2533274793616507;37:
> > Seriously. You make zero sense. That’s not the point of a review. The point of a review is to tell you facts about the game, along with opinions on whether the reviewer likes it. If you like the -Yoinking!- game, then by all means play it. But there’s a freaking reason the population is below 30k people right now. So shut up with your whole independent, high horse “I don’t need someone to tell me if I should play the game.” Because it’s getting old, and we’re very aware that a review doesn’t affect your enjoyment towards a game.
>
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> Arbitrary population is xx with no proof what so ever.
>
> The game has a fine population. Jesus

Here’s your freaking proof.Halo 5 sits like 6 games below Star Wars Battlefront during normal hours (At #9), and games in this place are usually less than 30k.

> 2533274905097737;1:
> For those of you who don’t know him, BDobbinsFTW is a youtuber who continually criticizes shifty industry practices as well as the degrading quality of games (mainly FPS). He is a pretty smart guy and I usually find myself agreeing with what he says (although sometimes it hurts my fanboyism). He reviewed Halo 5 like 2 days ago, and I think it was pretty spot on. My favorite part of the video is when he says some anti-sprint stuff that actually made sense to me and made me realize how it did hurt the game.
> The first part where he talks about the reqs is a little shaky to me, but the rest of the video is gold. Here’s the link.

good video I agree with all points.

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> > > 2533274793616507;37:
> > > Seriously. You make zero sense. That’s not the point of a review. The point of a review is to tell you facts about the game, along with opinions on whether the reviewer likes it. If you like the -Yoinking!- game, then by all means play it. But there’s a freaking reason the population is below 30k people right now. So shut up with your whole independent, high horse “I don’t need someone to tell me if I should play the game.” Because it’s getting old, and we’re very aware that a review doesn’t affect your enjoyment towards a game.
> >
> >
> > Arbitrary population is xx with no proof what so ever.
> >
> > The game has a fine population. Jesus
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> Here’s your freaking proof.Halo 5 sits like 6 games below Star Wars Battlefront during normal hours (At #9), and games in this place are usually less than 30k.

^^^This guy. The true hero.

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> I love H5. It plays great and I enjoy the multiplayer. Why should I give two yoinks about what angry youtuber has to say about it? I am going to continue to play and enjoy H5 I don’t care what every joe schmuck review says.

Then why post in a BDobbinsFTW-related thread twelve times?

I was surprised by the good things that he said about it, bit agreed with a lot of it. I’m just upset that he did not once mention the changes to the Aim Mechanics in the game, when Halo has always had a very particular feel to it. But then again, I guess I shouldn’t be surprised, since he goes on in his Battlefield videos about how he prefers games with large skill gaps.

But then again, Halo has never really had a problem with Skill Gap, but they felt the need to increase it for Halo 5 with the Aiming changes. So maybe, as much as I want to like this game, I better go pick up my copy of MCC that I let my dad borrow so I can get a real Halo feeling game again. Games that were easy to pick up and have fun with, and weren’t designed to be a game that only the top 5% of players could have fun with.

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> > 2576836393959214;63:
> > > 2533274793616507;37:
> > > Seriously. You make zero sense. That’s not the point of a review. The point of a review is to tell you facts about the game, along with opinions on whether the reviewer likes it. If you like the -Yoinking!- game, then by all means play it. But there’s a freaking reason the population is below 30k people right now. So shut up with your whole independent, high horse “I don’t need someone to tell me if I should play the game.” Because it’s getting old, and we’re very aware that a review doesn’t affect your enjoyment towards a game.
> >
> >
> > Arbitrary population is xx with no proof what so ever.
> >
> > The game has a fine population. Jesus
>
>
> Here’s your freaking proof.Halo 5 sits like 6 games below Star Wars Battlefront during normal hours (At #9), and games in this place are usually less than 30k.

Wow… Halo 5 really is struggling out of the gate.

I never have any problems finding a game, but I feel like Halo 5’s days are numbered since it was marketed to and targeted towards the eSports crowd. And not really as accessible to casuals like myself who have always been able to get in and have fun in Halo, and not have to fight to erase 15 years of reflexes to figure out the Aiming in this game.

I mean, if you’re fine with how the game plays, and are Super 1337, then this is your game, by all means, have fun.

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> I never have any problems finding a game, but I feel like Halo 5’s days are numbered since it was marketed to and targeted towards the eSports crowd. And not really as accessible to casuals like myself who have always been able to get in and have fun in Halo, and not have to fight to erase 15 years of reflexes to figure out the Aiming in this game.
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> I mean, if you’re fine with how the game plays, and are Super 1337, then this is your game, by all means, have fun.

I don’t think esports have to do with the lack of content. Lack of content is the real reason why Halo 5’s days are numbered.

I love all the negative predisposition in this thread about how Dobbins is awful, and overly negative, and stupid etc. etc. etc. (typical name calling, eh waypoint?) but had people actually bothered to watch the video they’d notice he spent the first 12 minutes of it complimenting Warzone and the REQ system.

I still have seven minutes to go in the video, but he even started off the Arena review positively, complimenting thrusters as an interesting and fun way to move around the map. It’s only in the last 10 minutes he’s actually started to talk negatively about the product. But you know, where would Waypoint be without biased reactionary comments that fail to address any of the points made or open themselves to alternative points of view?

Somewhere more constructive, probably…

> 2813409410083192;72:
> I never have any problems finding a game, but I feel like Halo 5’s days are numbered since it was marketed to and targeted towards the eSports crowd. And not really as accessible to casuals like myself who have always been able to get in and have fun in Halo, and not have to fight to erase 15 years of reflexes to figure out the Aiming in this game.
>
> I mean, if you’re fine with how the game plays, and are Super 1337, then this is your game, by all means, have fun.

Honestly, other than the lack of Casual playlists in arena, I’d argue the design of Halo 5 is meant to be accessible. Mechanics like Sprint, Clamber and ADS are there pretty much solely because they’re “expected” in this day and age as waypoint so dearly loves to argue. Sprint is just movement at a risk without the strategy or depth revolving around Man Cannons and Teleporters. Clamber is just “advanced” mobility without the precision or difficulty involved with previous techniques like grenade jumps or spring jumps. ADS is there purely to appeal to those crossing over from other titles in which it’s a standard feature (basically every FPS game not made by Valve), really not accomplishing anything in Halo but there to make it feel “familiar.”

None of the other additions (ground pound, slide, charge) are competitively focused either, more there for the flare than the function (though groundpound is pretty cool.) The only ability one could argue has any real “competitive” value is the Thruster pack, and even that is a pretty standard feature these days (what with Titanfall, Destiny and CoD).

In fact to say ‘these days’ in regards to thruster is kind of misleading. If my memory serves me right (which it might not, as I’ve never played the game I’m about to mention) Unreal Tournament had a “dodge” mechanic that functioned very similar to Thrusters, only I think its main purpose was ground strafing. If that’s the case the general function of thruster pack has been around since at least 2004, if not longer. Only air thrust is a relatively new idea.

I don’t think there’s anything particular about Halo 5’s design beyond the ranking system that makes the game overly geared towards the competitive crowd. It might be marketed as an eSports title, but I don’t think the gameplay itself is a reflection of those ideals. It’s only really lacking for casual play in the form of fun playlists like infection, or playlists that don’t have a ranking system. Both of which I agree are important and should be in the game by now.

I agree with Bdobbins and you. He is a smart and you have to watch his hour long rants to see his reasoning behind his decisions on why a certain game failed or maybe why this sucks in a certain game coughdestinycough. It is really interesting and I honestly think he should take up a job for marketing and designing halo because he knows how the industry works and what the fan base like and dislike in halo. I think that the people who think that he is stupid and that he makes no sense is because you cant see beyond your fanboy-ism (I was like this once). You need to realize that the halo games (and it pains me to say it) have some flaws and that we, the community, can do stuff to make halo better and he really clarifies this in his videos.

> 2533274908238201;74:
> I love all the negative predisposition in this thread about how Dobbins is awful, and overly negative, and stupid etc. etc. etc. (typical name calling, eh waypoint?) but had people actually bothered to watch the video they’d notice he spent the first 12 minutes of it complimenting Warzone and the REQ system.
>
> I still have seven minutes to go in the video, but he even started off the Arena review positively, complimenting thrusters as an interesting and fun way to move around the map. It’s only in the last 10 minutes he’s actually started to talk negatively about the product. But you know, where would Waypoint be without biased reactionary comments that fail to address any of the points made or open themselves to alternative points of view?
>
> Somewhere more constructive, probably…
>
>
>
>
> > 2813409410083192;72:
> > I never have any problems finding a game, but I feel like Halo 5’s days are numbered since it was marketed to and targeted towards the eSports crowd. And not really as accessible to casuals like myself who have always been able to get in and have fun in Halo, and not have to fight to erase 15 years of reflexes to figure out the Aiming in this game.
> >
> > I mean, if you’re fine with how the game plays, and are Super 1337, then this is your game, by all means, have fun.
>
>
> Honestly, other than the lack of Casual playlists in arena, I’d argue the design of Halo 5 is meant to be accessible. Mechanics like Sprint, Clamber and ADS are there pretty much solely because they’re “expected” in this day and age as waypoint so dearly loves to argue. Sprint is just movement at a risk without the strategy or depth revolving around Man Cannons and Teleporters. Clamber is just “advanced” mobility without the precision or difficulty involved with previous techniques like grenade jumps or spring jumps. ADS is there purely to appeal to those crossing over from other titles in which it’s a standard feature (basically every FPS game not made by Valve), really not accomplishing anything in Halo but there to make it feel “familiar.”
>
> None of the other additions (ground pound, slide, charge) are competitively focused either, more there for the flare than the function (though groundpound is pretty cool.) The only ability one could argue has any real “competitive” value is the Thruster pack, and even that is a pretty standard feature these days (what with Titanfall and CoD).
>
> I don’t think there’s anything particular about Halo 5’s design beyond the ranking system that makes the game overly geared towards the competitive crowd. It might be marketed as an eSports title, but I don’t think the gameplay itself is a reflection of those ideals. It’s only really lacking for casual play in the form of fun playlists like infection, or playlists that don’t have a ranking system. Both of which I agree are important and should be in the game by now.

My biggest complaint is the change in aiming mechanics. All of the other stuff is fine, but it’s the change to the most fundamental part of Halo that makes it feel like it was designed for only the best of the best.

Now that we have the dead zone fixed, and aim acceleration is not as big of a problem, I thought that suddenly I would be able to snap back into it, and start playing like I have played every other game in the series, and I haven’t. I think less aim assist is the biggest change that has made the aiming more difficult than it has been in the past. Halo has always had that perfect feel when it comes to aiming, and now it doesnt. A lot of people want to bash other games for their aim assist, and then fail to realize that a console game with little to no aim assist is like a PC game with massive aim assist. It just doesn’t make for a good experience. So I think that’s why it’s days are numbered. Long time vets there loved Halo for its feel are not getting the same feel from the aiming in this game, and new comers will feel like the game is too hard, and opt to play another game that they can have fun and do decent in. I just feel that the core aiming mechanics were changed just for competitive players, and have left people like me out to dry.

All he does is complain about things HE hates and does not offer solutions on how to fix them.

<mark>Do not post spam.</mark>

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> He is a pretty smart guy

LOL!

> 2813409410083192;76:
> > 2533274908238201;74:
> > I love all the negative predisposition in this thread about how Dobbins is awful, and overly negative, and stupid etc. etc. etc. (typical name calling, eh waypoint?) but had people actually bothered to watch the video they’d notice he spent the first 12 minutes of it complimenting Warzone and the REQ system.
> >
> > I still have seven minutes to go in the video, but he even started off the Arena review positively, complimenting thrusters as an interesting and fun way to move around the map. It’s only in the last 10 minutes he’s actually started to talk negatively about the product. But you know, where would Waypoint be without biased reactionary comments that fail to address any of the points made or open themselves to alternative points of view?
> >
> > Somewhere more constructive, probably…
> >
> >
> >
> >
> > > 2813409410083192;72:
> > > I never have any problems finding a game, but I feel like Halo 5’s days are numbered since it was marketed to and targeted towards the eSports crowd. And not really as accessible to casuals like myself who have always been able to get in and have fun in Halo, and not have to fight to erase 15 years of reflexes to figure out the Aiming in this game.
> > >
> > > I mean, if you’re fine with how the game plays, and are Super 1337, then this is your game, by all means, have fun.
> >
> >
> > Honestly, other than the lack of Casual playlists in arena, I’d argue the design of Halo 5 is meant to be accessible. Mechanics like Sprint, Clamber and ADS are there pretty much solely because they’re “expected” in this day and age as waypoint so dearly loves to argue. Sprint is just movement at a risk without the strategy or depth revolving around Man Cannons and Teleporters. Clamber is just “advanced” mobility without the precision or difficulty involved with previous techniques like grenade jumps or spring jumps. ADS is there purely to appeal to those crossing over from other titles in which it’s a standard feature (basically every FPS game not made by Valve), really not accomplishing anything in Halo but there to make it feel “familiar.”
> >
> > None of the other additions (ground pound, slide, charge) are competitively focused either, more there for the flare than the function (though groundpound is pretty cool.) The only ability one could argue has any real “competitive” value is the Thruster pack, and even that is a pretty standard feature these days (what with Titanfall and CoD).
> >
> > I don’t think there’s anything particular about Halo 5’s design beyond the ranking system that makes the game overly geared towards the competitive crowd. It might be marketed as an eSports title, but I don’t think the gameplay itself is a reflection of those ideals. It’s only really lacking for casual play in the form of fun playlists like infection, or playlists that don’t have a ranking system. Both of which I agree are important and should be in the game by now.
>
>
> My biggest complaint is the change in aiming mechanics. All of the other stuff is fine, but it’s the change to the most fundamental part of Halo that makes it feel like it was designed for only the best of the best.
>
> Now that we have the dead zone fixed, and aim acceleration is not as big of a problem, I thought that suddenly I would be able to snap back into it, and start playing like I have played every other game in the series, and I haven’t. I think less aim assist is the biggest change that has made the aiming more difficult than it has been in the past. Halo has always had that perfect feel when it comes to aiming, and now it doesnt. A lot of people want to bash other games for their aim assist, and then fail to realize that a console game with little to no aim assist is like a PC game with massive aim assist. It just doesn’t make for a good experience. So I think that’s why it’s days are numbered. Long time vets there loved Halo for its feel are not getting the same feel from the aiming in this game, and new comers will feel like the game is too hard, and opt to play another game that they can have fun and do decent in. I just feel that the core aiming mechanics were changed just for competitive players, and have left people like me out to dry.

It actually makes a lot of sense what you said about aim assist

He’s actually very logical, too much for fanboys to grasp.