battle rifle

what’s everyones opinion on the battle rifle, or any of the starter weapons for that matter?
personally, I’m loving the halo2 look alike BR. even the sound is amazing.

do you think there will be new grenades to choose from? or just have spiker nades back.

I am a fan of the BR. It’s my favorite go to weapon for multiplayer. That being said I do also love the AR cause sometimes I’m an animal that loves to unload a clip into an enemy. The BR in Halo Infinite is looking really good. I love the throwback look of it and the sound of the gun fire is crispy. I do believe there will be new grenades. They did show off the spike grenade and a new electrical grenade thingy in the gameplay trailer from E3 2020. Hard to say if the Promethean grenade will be back as we haven’t really seen anything Promethean at all. I would love to see the Flame Grenade from Halo 3 come back in some form as well.

I like the BR, and it looks and sounds great. I really hope do we go back to BR starts.

As for Avery’s comment: I would love to see a timed explosive. You throw it, then click the throw button again to detonate. A pocket sticky detonator (only pickups on map, not in your inventory by default, and doesn’t have as much splash damage). It could be useful for locking down a site.

As long as the BR isn’t the best weapon in 99% of situations, I am happy to have it as a starting weapon. The BR has the tendency to overshadow most of the sandbox when players spawn with it.

The infinite BR is probably my favorite BR design from both a first and third person perspective, Given what we know about the Infinite pistol, BR starts are the only real option going forward. Halo requires a versatile starting weapon to keep matches from quickly devolving into boring snowballing stomps.

> 2806037446402987;4:
> As long as the BR isn’t the best weapon in 99% of situations, I am happy to have it as a starting weapon. The BR has the tendency to overshadow most of the sandbox when players spawn with it.

The BR has never been the best weapon in 99% of situations and the BR has never “overshadowed most of the sandbox” either. There has been at most a minority of weapons that were bad at their jobs or were otherwise redundant doing virtually the exact same job as the BR to begin with.

I haven’t been happy with a chunk of Halo’s weapon design either, but its important to understand what the real issues are with the sandbox and not get bogged down blaming easy scapegoats otherwise we are just going to keep running into the exact same problems over and over again.

Should be the starting weapon in my opinion. AR modes just devolve into the haves versus have nots. I think you should be able to have a reasonable level of power on spawn rather than have to search for a real gun.

While I like the BR, I hate it as a starting weapon. I really hope Infinite has better precision weapon balance compared to the Bungie games, because for me at least, it’s not fun to use the same gun 95% of the match.

> 2535452387883664;7:
> While I like the BR, I hate it as a starting weapon. I really hope Infinite has better precision weapon balance compared to the Bungie games, because for me at least, it’s not fun to use the same gun 95% of the match.

I love Br starts and pick up the more powerful precision weapons from the maps that’s how I think this will be. I have a feeling the commando will be more powerful at long range.

I love the BR.

The problem is that the starting weapons need to be functional… but not enough that you can’t be bothered with weapons placed around the map.

I don’t think the BR fans want their beloved gun on the nerfier side of things.

I adore the BR when it’s a pick up on the map, It’s honestly really annoying when all I hear in BTB is nothing but BR. It’s a truly reliable weapon that can cover nearly every base except short range, so I’d rather have it as a pickup weapon like the Commando.

> 2533274819446242;5:
> The infinite BR is probably my favorite BR design from both a first and third person perspective, Given what we know about the Infinite pistol, BR starts are the only real option going forward. Halo requires a versatile starting weapon to keep matches from quickly devolving into boring snowballing stomps.
>
>
>
>
> > 2806037446402987;4:
> > As long as the BR isn’t the best weapon in 99% of situations, I am happy to have it as a starting weapon. The BR has the tendency to overshadow most of the sandbox when players spawn with it.
>
> The BR has never been the best weapon in 99% of situations and the BR has never “overshadowed most of the sandbox” either. There has been at most a minority of weapons that were bad at their jobs or were otherwise redundant doing virtually the exact same job as the BR to begin with.
>
> I haven’t been happy with a chunk of Halo’s weapon design either, but its important to understand what the real issues are with the sandbox and not get bogged down blaming easy scapegoats otherwise we are just going to keep running into the exact same problems over and over again.

No, it’s been the best weapon and overshadowed the sandbox. It has the capability of disrupting and suppressing snipers at long range, is only challenged at mid range by the DMR, and outclasses the DMR entirely at close range. It does face more competition at close range, with weapons such as the needler offering a tough match up. But it roles all other starting weapons by a large margin and only had trouble against the AR in very very close quarters. Yes, in edge cases weapons such as the shotgun. Rocket launcher, etc. are better at there roles. But if I told most of the Halo player base that they could only take one weapon into a battle with no other details, I suspect the BR would be the weapon of choice for most. It is ridiculously good at many roles and in most titles over shadows other similar tier weapons in those slots. In general, I wouldn’t say it’s broken, at least not like the H5 magnum. But it is definitely far far better than it should be in contrast with the rest of the armory.

> 2585548714655118;9:
> I love the BR.
>
> The problem is that the starting weapons need to be functional… but not enough that you can’t be bothered with weapons placed around the map.
>
> I don’t think the BR fans want their beloved gun on the nerfier side of things.

Agreed. The BR is incredibly versatile and I only replace it when I am picking up a second power weapon. If it continues to be a starting weapon, it needs a nerf or the rest of the guns are going to be irrelevant.

the only way the BR should ever get nerfed is at a distance, and slightly in cqb situations. very much like in real life, you would probably
dominate the mid range with an accurate burst fire weapon.

but you shouldn’t be able to confidently out shoot a sniper in long range, and you shouldn’t be able to beat an AR or smg when its cqb everytime no problem.

> 2535469609708123;11:
> No, it’s been the best weapon and overshadowed the sandbox. It has the capability of disrupting and suppressing snipers at long range, is only challenged at mid range by the DMR, and outclasses the DMR entirely at close range. It does face more competition at close range, with weapons such as the needler offering a tough match up. But it roles all other starting weapons by a large margin and only had trouble against the AR in very very close quarters. Yes, in edge cases weapons such as the shotgun. Rocket launcher, etc. are better at there roles. But if I told most of the Halo player base that they could only take one weapon into a battle with no other details, I suspect the BR would be the weapon of choice for most. It is ridiculously good at many roles and in most titles over shadows other similar tier weapons in those slots. In general, I wouldn’t say it’s broken, at least not like the H5 magnum. But it is definitely far far better than it should be in contrast with the rest of the armory.

Halo players gravitate towards versatility, always have, always will, but this fact does not make the BR “overshadow” the rest of the sandbox. Its just one of many utility weapons that have appeared in Halo’s history the only difference is how well the niche weapons surrounding them do their jobs in their respective games.

Versatile weapons are always going to be used more often than more niche weapons, that will always be the case regardless of how it is specifically balanced short of making it complete trash. If people are not picking up certain weapons, then it is up to the designers to make them worthwhile not to spawn players with trash in hopes they might pick up other badly designed weapons. The BR(CE Pistol, DMR, Halo 5 Magnum) are simply doing their jobs, the weapons that have historically gotten less use have not only been bad at their jobs, but they were often redundant within the context of the greater sandbox, not just vs the BR(or the “broken” Halo 5 Magnum for that matter lol).

You are taking a minority of poorly balanced, badly designed, often redundant weapons and pretending its the BR’s fault that they don’t get used. A versatile starting weapon getting used often isn’t the scandal you seem to think it is

> 2535469609708123;11:
> > 2533274819446242;5:
> >
>
> No, it’s been the best weapon and overshadowed the sandbox. It has the capability of disrupting and suppressing snipers at long range, is only challenged at mid range by the DMR, and outclasses the DMR entirely at close range. It does face more competition at close range, with weapons such as the needler offering a tough match up. But it roles all other starting weapons by a large margin and only had trouble against the AR in very very close quarters. Yes, in edge cases weapons such as the shotgun. Rocket launcher, etc. are better at there roles. But if I told most of the Halo player base that they could only take one weapon into a battle with no other details, I suspect the BR would be the weapon of choice for most. It is ridiculously good at many roles and in most titles over shadows other similar tier weapons in those slots. In general, I wouldn’t say it’s broken, at least not like the H5 magnum. But it is definitely far far better than it should be in contrast with the rest of the armory.

This man just quoted the needler as the BRs representative competition at close range instead of the sword or rockets.

The BR is a versatile weapon. It is also a starting weapon. It is also a common weapon found on maps. This is why you see it used so much, and gives the appearance of overshadowing the sandbox. If you give players a choice to take only one weapon, OF COURSE they’re going to take the most versatile one. That’s only logical. As mentioned already by many people, it’s essential that the starting weapon be VERSATILE, or else you will get spawn trapped once enemies have obtained map control and ranged weapons.

With that said, I think you have this backwards. Have you ever considered that if the BR seems to overshadow the sandbox, that instead the problem isn’t that the BR is too strong, but that the rest of the sandbox is poorly optimised?

> 2535444514063000;15:
> … That’s only logical. As mentioned already by many people, it’s essential that the starting weapon be VERSATILE, or else you will get spawn trapped once enemies have obtained map control and ranged weapons.

Some good points in your post… but I would just expand a bit on this bit.

I think that it is essential that the starting weapons (plural) be versatile. One weapon doesn’t have to cover everything. Assuming you have two they just have to give you coverage off the rip. Halo 5 almost got it right. The AR does the job in close to short / medium range. The magnum excels at longer range. Just probably a bit too good at long range when you are aiming down the sights. The important part is you have the tools, you just have to swap.

The BR definitely has a wider coverage. It is more versatile. And I think it’s biggest problem is that it renders the second weapons they give you pretty much redundant.

And funnily enough… I love the DMR in Halo 5. It actually works quite well in close as well. You only need 2 shots (which you can get off at a good clip) and a melee to get the kill… and it’s surprising how many people see you have a DMR and feel compelled to rush straight at you.

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Cheese

> 2585548714655118;16:
> > 2535444514063000;15:
> >
>
> Some good points in your post… but I would just expand a bit on this bit.
>
> I think that it is essential that the starting weapons be versatile. One weapon doesn’t have to cover everything. Assuming you have two they just have to give you coverage off the rip.
>
> Halo 5 almost got it right. The AR does the job in close to short / medium range. The magnum excels at longer range. Just probably a bit too good at long range when you are aiming down the sights. The important part is you have the tools, you just have to swap.
>
> The BR definitely has a wider coverage. It is more versatile.

Theoretically it could work, but I hated how strong the pistol was in H5. It was insanely easy to use. The reason I liked the Halo 3 BR is because it had various mechanics which limited it’s effectiveness at medium-long and long ranges (those being projectile bullets and bullet spread). It was also a burst weapon, meaning you need to somewhat track enemies. The pistol did not have any of these limitations, and I suspect the HI pistol will not either, meaning in order to limit its effectiveness they will need to seriously up the kill time (reduce the damage). If they did this, I may not be opposed to this situation, but it does depend on execution.

> And funny enough… I love the DMR in Halo 5. It actually works quite well in close as well. You only need 2 shots (which you can get off at a good clip) and a melee to get the kill… and it’s surprising how many people see you have a DMR and feel compelled to rush straight at you.

DMR was busted. It needed to have it’s fire rate reduced. It should only beat the BR further than medium range, and I don’t think that was the case.

> 2533274819446242;14:
> > 2535469609708123;11:
> > No, it’s been the best weapon and overshadowed the sandbox. It has the capability of disrupting and suppressing snipers at long range, is only challenged at mid range by the DMR, and outclasses the DMR entirely at close range. It does face more competition at close range, with weapons such as the needler offering a tough match up. But it roles all other starting weapons by a large margin and only had trouble against the AR in very very close quarters. Yes, in edge cases weapons such as the shotgun. Rocket launcher, etc. are better at there roles. But if I told most of the Halo player base that they could only take one weapon into a battle with no other details, I suspect the BR would be the weapon of choice for most. It is ridiculously good at many roles and in most titles over shadows other similar tier weapons in those slots. In general, I wouldn’t say it’s broken, at least not like the H5 magnum. But it is definitely far far better than it should be in contrast with the rest of the armory.
>
> Halo players gravitate towards versatility, always have, always will, but this fact does not make the BR “overshadow” the rest of the sandbox. Its just one of many utility weapons that have appeared in Halo’s history the only difference is how well the niche weapons surrounding them do their jobs in their respective games.
>
> Versatile weapons are always going to be used more often than more niche weapons, that will always be the case regardless of how it is specifically balanced short of making it complete trash. If people are not picking up certain weapons, then it is up to the designers to make them worthwhile not to spawn players with trash in hopes they might pick up other badly designed weapons. The BR(CE Pistol, DMR, Halo 5 Magnum) are simply doing their jobs, the weapons that have historically gotten less use have not only been bad at their jobs, but they were often redundant within the context of the greater sandbox, not just vs the BR(or the “broken” Halo 5 Magnum for that matter lol).
>
> You are taking a minority of poorly balanced, badly designed, often redundant weapons and pretending its the BR’s fault that they don’t get used. A versatile starting weapon getting used often isn’t the scandal you seem to think it is

I agree that it’s less about the BR being God tier powerful and more about the other weapons not being as strong. I’m not assigning fault as if BR needs to be held accountable for something. Maybe every gun should be versatile and fit the majority of situations exceptionally well.

That gets to be rather boring though. If I can have a BR that does everything, the only way to make the other guns feel relevant is to amp them up as well.

As I see it, one of the great things about Halos weapon kit is that every gun feels like it has its place in the meta. A sword is designed not only for a particular range, but a particular play style. The hammer has the same range (roughly speaking), but encourages a different style of play. The needler is capable of close mid range with a skilled user but is functionally capped by its tracking range.

I get why you emphasize that the other weapons sucking does not make the BR broken. But the only other way to balance the sandbox so that the BR is not the best (best not viable) in most situations is to make the other guns just as versatile. So now the AR can fight the BR at mid range. The needler can cross map people. The plasma rifle is also usable at mid range. Great now I have a reason to pick up another weapon over the BR but now the other weapons have lost much of their identity in favor of balancing relative power levels.

My personal opinion is that the BR should be nerves. It should require more skill to be usable at long range, and be less effective at close quarters. There is no reason it should be the best option at every range.

However. I recognize that we are likely to continue to disagree on this point.

I LOVE the BR. So far I think it’s the best iteration yet. They took the best look and made a new sound for it that sounds better than any past iteration. Very happy with it especially after H4/5 BR’s.

We’ve already seen a new electric grenade so who knows how many more new ones there will be.