Battle Rifle Balance

Edit: I would like to point out that this is NOT an arguement for Assault Rifle starts, it is an arguement about making the Battle Rifle more balanced compared to other precision weapons.

Battle Rifle starts have been on the beta for only a day and we’re already in a firestorm of whether or not we should start with BRs. Those who are for it argue that the BR has always been the top gun of Halo, and that it rewards players who aim for the head rather than spray and pray with the AR. Others say that having everyone start with the BR makes most of the weapons on the map obsolete and overall makes the game boring. I’ve been thinking about this for a while, and I think there may be a solution that doesn’t involve re-balancing all of the other weapons.

What makes the BR so good is that it fires 3-round bursts that hit its target instantly, a hitscan weapon. You can divide Halo’s weapons into 2 catagories: Hitscan and Projectile. Hitscan weapons, as I’ve said, hit the target at the same instant the weapon is fired, like the Sniper Rifle. Projective weapons, on the other hand, have a travel time and speed, and can be dodged, depending on how fast it is. A good example is the Rocket Launcher.

Now, back to the Battle Rifle. Right now its a hitscan weapon, as it was in almost all Halo games, almost. The one game were it wasn’t was Halo 3. Back then, the BR’s rounds still traveled very quickly, to the point of where you may not even notice that it was a projectile weapon. However, if you tried to shoot someone across the map with it, only some of your shots would actually connect with your target. If you go into theater mode you can see the rounds of the BR traveling if you slow the film down enough.

If you were playing on a map like High Ground, you could probably still hit your target without much trouble. But if you were on a bigger map, like Standoff, you wouldn’t be able to accurately shoot at a guy who was all the way at the other base, unless they were AFK. In this case, you would have to either get closer to your target or grab a Sniper Rifle.

If we made the BR in Halo 5 a projectile weapon, as it was in Halo 3, it would still be an excellent weapon at mid-range, but it wouldn’t be able to shut out the other weapons designed for long range combat, like the DMR. I think that this would be a positive change that would keep the BR as a popular weapon, but at the same time make it so that it doesn’t literally shut out all of the other weapons. Its also worth mentioning that, since the BR fires in bursts instead of single shots, its easier to hit your target.

The BR is fine. Most people that don’t like it are the people that get beat by it. The BR has always been what it is. There’s no need to change it. It is still somewhat difficult to use at a range. It still requires skill to use. Having descope back helps this issue.

> 2533274910667203;2:
> The BR is fine. Most people that don’t like it are the people that get beat by it. The BR has always been what it is. There’s no need to change it. It is still somewhat difficult to use at a range. It still requires skill to use. Having descope back helps this issue.

How many people have you seen using the DMR more than the BR?

BR is too easy and effective for a start weapon. It’s my best weapon by far. Still don’t want to start with it. I liked the variety of AR/Pistol starts.

The Battle Rifle is fine. People don’t realize the only reason it was so dominant in previous titles was because the rest of the sandbox was weak. Now they are up to par and guns can be used per situation.

I’d of never willingly used the AR in previous games but now I find myself pulling it out whenever I know I’m going to get into a close quarters battle against one opponent. If these people would enjoy the beta instead of basing their assumptions off a couple of games they’d realize the BR is balanced fine. BR starts are fine. Not once have I met a camping team. On the contrary, whenever I played on Truth it would end up with one whole team camping in the base fishing for kills because they couldn’t push out.

> 2533274833441284;5:
> The Battle Rifle is fine. People don’t realize the only reason it was so dominant in previous titles was because the rest of the sandbox was weak. Now they are up to par and guns can be used per situation.
>
> I’d of never willingly used the AR in previous games but now I find myself pulling it out whenever I know I’m going to get into a close quarters battle against one opponent. If these people would enjoy the beta instead of basing their assumptions off a couple of games they’d realize the BR is balanced fine. BR starts are fine. Not once have I met a camping team. On the contrary, whenever I played on Truth it would end up with one whole team camping in the base fishing for kills because they couldn’t push out.

Ask yourself this. You’re on a big, open map like Eden. Would you rather have a BR, a burst weapon than can kill in 4 shots, or the DMR, a semi-auto weapon than can kill in 5 shots?

> 2533274978553590;6:
> > 2533274833441284;5:
> > The Battle Rifle is fine. People don’t realize the only reason it was so dominant in previous titles was because the rest of the sandbox was weak. Now they are up to par and guns can be used per situation.
> >
> > I’d of never willingly used the AR in previous games but now I find myself pulling it out whenever I know I’m going to get into a close quarters battle against one opponent. If these people would enjoy the beta instead of basing their assumptions off a couple of games they’d realize the BR is balanced fine. BR starts are fine. Not once have I met a camping team. On the contrary, whenever I played on Truth it would end up with one whole team camping in the base fishing for kills because they couldn’t push out.
>
>
>
> Ask yourself this. You’re on a big, open map like Eden. Would you rather have a BR, a burst weapon than can kill in 4 shots, or the DMR, a semi-auto weapon than can kill in 5 shots?

Considering the sight-lines on Eden are large. And as evident by Truth where the DMR completely wrecks, I’d rather have a DMR. It’s the more efficient long rang weapon. Not to mention the slightly faster firerate that makes up for the extra shot to kill.

> 2533274833441284;7:
> > 2533274978553590;6:
> > > 2533274833441284;5:
> > > The Battle Rifle is fine. People don’t realize the only reason it was so dominant in previous titles was because the rest of the sandbox was weak. Now they are up to par and guns can be used per situation.
> > >
> > > I’d of never willingly used the AR in previous games but now I find myself pulling it out whenever I know I’m going to get into a close quarters battle against one opponent. If these people would enjoy the beta instead of basing their assumptions off a couple of games they’d realize the BR is balanced fine. BR starts are fine. Not once have I met a camping team. On the contrary, whenever I played on Truth it would end up with one whole team camping in the base fishing for kills because they couldn’t push out.
> >
> >
> >
> >
> > Ask yourself this. You’re on a big, open map like Eden. Would you rather have a BR, a burst weapon than can kill in 4 shots, or the DMR, a semi-auto weapon than can kill in 5 shots?
>
>
> Considering the sight-lines on Eden are large. And as evident by Truth where the DMR completely wrecks, I’d rather have a DMR. It’s the more efficient long rang weapon. Not to mention the slightly faster firerate that makes up for the extra shot to kill.

I guess I haven’t been matched up with you yet. From what I’ve seen, every player prefers the BR over the DMR, regardless of the circumstances.

I see what you are saying…at least in terms of DMR vs BR.

DMR was always such a redundant addition. The entire concept can be done away with in favor of the all-purpose BR.

I think two problems are the maps we are seeing are smaller and the fact there is aim assist (bullet magnetism variety perhaps). How can a long range weapon even show it’s true colors when an all-purpose weapon is so easy to get hits with? And this is a general problem with Halo 5 where aiming matters less than it did in previous games.

> 2533274978553590;8:
> > 2533274833441284;7:
> > > 2533274978553590;6:
> > > > 2533274833441284;5:
> > > > The Battle Rifle is fine. People don’t realize the only reason it was so dominant in previous titles was because the rest of the sandbox was weak. Now they are up to par and guns can be used per situation.
> > > >
> > > > I’d of never willingly used the AR in previous games but now I find myself pulling it out whenever I know I’m going to get into a close quarters battle against one opponent. If these people would enjoy the beta instead of basing their assumptions off a couple of games they’d realize the BR is balanced fine. BR starts are fine. Not once have I met a camping team. On the contrary, whenever I played on Truth it would end up with one whole team camping in the base fishing for kills because they couldn’t push out.
> > >
> > >
> > >
> > >
> > > Ask yourself this. You’re on a big, open map like Eden. Would you rather have a BR, a burst weapon than can kill in 4 shots, or the DMR, a semi-auto weapon than can kill in 5 shots?
> >
> >
> >
> > Considering the sight-lines on Eden are large. And as evident by Truth where the DMR completely wrecks, I’d rather have a DMR. It’s the more efficient long rang weapon. Not to mention the slightly faster firerate that makes up for the extra shot to kill.
>
>
> I guess I haven’t been matched up with you yet. From what I’ve seen, every player prefers the BR over the DMR, regardless of the circumstances.

Ask yourself this. You’re on Truth, AR starts. Your team lost the opening encounter and now the enemy team has the precision weapons. You spawn with some other teamates in the base. Wouldn’t it be awesome to have a gun that had some range at this point? Aside from maybe waiting for the DMR and BR inside to spawn again.

The BR promotes team gameplay. Had you made a push with your AR’s/magnums, you’d arguably be slaughtered quite easily. With BR’s or any other precision gun you can accurately provide teamshots to force your enemy into hiding. This is where you make your push to regain map control.

If you asked me if I’d rather have a Precision weapon or automatic, I’d choose the precision every time.

I feel that gameplay is much more balenced with br starts. Gives the team a chance if you failed the opening bout. For those who say its too easy, it still takes a players skill into account.

> 2533274833441284;10:
> > 2533274978553590;8:
> > > 2533274833441284;7:
> > > > 2533274978553590;6:
> > > > > 2533274833441284;5:
> > > > > The Battle Rifle is fine. People don’t realize the only reason it was so dominant in previous titles was because the rest of the sandbox was weak. Now they are up to par and guns can be used per situation.
> > > > >
> > > > > I’d of never willingly used the AR in previous games but now I find myself pulling it out whenever I know I’m going to get into a close quarters battle against one opponent. If these people would enjoy the beta instead of basing their assumptions off a couple of games they’d realize the BR is balanced fine. BR starts are fine. Not once have I met a camping team. On the contrary, whenever I played on Truth it would end up with one whole team camping in the base fishing for kills because they couldn’t push out.
> > > >
> > > >
> > > >
> > > >
> > > > Ask yourself this. You’re on a big, open map like Eden. Would you rather have a BR, a burst weapon than can kill in 4 shots, or the DMR, a semi-auto weapon than can kill in 5 shots?
> > >
> > >
> > >
> > >
> > > Considering the sight-lines on Eden are large. And as evident by Truth where the DMR completely wrecks, I’d rather have a DMR. It’s the more efficient long rang weapon. Not to mention the slightly faster firerate that makes up for the extra shot to kill.
> >
> >
> >
> >
> > I guess I haven’t been matched up with you yet. From what I’ve seen, every player prefers the BR over the DMR, regardless of the circumstances.
>
>
>
> Ask yourself this. You’re on Truth, AR starts. Your team lost the opening encounter and now the enemy team has the precision weapons. You spawn with some other teamates in the base. Wouldn’t it be awesome to have a gun that had some range at this point? Aside from maybe waiting for the DMR and BR inside to spawn again.
>
> The BR promotes team gameplay. Had you made a push with your AR’s/magnums, you’d arguably be slaughtered quite easily. With BR’s or any other precision gun you can accurately provide teamshots to force your enemy into hiding. This is where you make your push to regain map control.
>
> If you asked me if I’d rather have a Precision weapon or automatic, I’d choose the precision every time.

But I didn’t ask you if you prefered precisions or automatics. Just about everyone will pick a precision weapon over an automatic, and the matter is that the BR is (or appears to be) the dominant precision weapon. Its hitscan, it kills in 4 shots (bested only by the sniper rifle) and its burst capability makes it much more forgiving if you miss a shot.

> 2533274978553590;3:
> > 2533274910667203;2:
> > The BR is fine. Most people that don’t like it are the people that get beat by it. The BR has always been what it is. There’s no need to change it. It is still somewhat difficult to use at a range. It still requires skill to use. Having descope back helps this issue.
>
>
> How many people have you seen using the DMR more than the BR?

I use the DMR frequently.

> 2533274978553590;8:
> > 2533274833441284;7:
> > > 2533274978553590;6:
> > > > 2533274833441284;5:
> > > > The Battle Rifle is fine. People don’t realize the only reason it was so dominant in previous titles was because the rest of the sandbox was weak. Now they are up to par and guns can be used per situation.
> > > >
> > > > I’d of never willingly used the AR in previous games but now I find myself pulling it out whenever I know I’m going to get into a close quarters battle against one opponent. If these people would enjoy the beta instead of basing their assumptions off a couple of games they’d realize the BR is balanced fine. BR starts are fine. Not once have I met a camping team. On the contrary, whenever I played on Truth it would end up with one whole team camping in the base fishing for kills because they couldn’t push out.
> > >
> > >
> > >
> > >
> > > Ask yourself this. You’re on a big, open map like Eden. Would you rather have a BR, a burst weapon than can kill in 4 shots, or the DMR, a semi-auto weapon than can kill in 5 shots?
> >
> >
> >
> > Considering the sight-lines on Eden are large. And as evident by Truth where the DMR completely wrecks, I’d rather have a DMR. It’s the more efficient long rang weapon. Not to mention the slightly faster firerate that makes up for the extra shot to kill.
>
>
> I guess I haven’t been matched up with you yet. From what I’ve seen, every player prefers the BR over the DMR, regardless of the circumstances.

You probably see it more because the DMR spawns aren’t as accessable. But I can promise you it gets used often. I rarely go a game without seeing it used.

Were it up to me I’d have just done away with the BR back in Halo 4 and left the human starter rifles at AR and DMR. BR is and always has been far too forgiving of a weapon and Halo 3 did the best job of trying (but still failing) to balance it.

The BR’s burst-fire-rate is so fast that it’s basically a more forgiving DMR with its spread. To describe it, the BR as it is now is like “popopop…popopop…popopop” whereas in Halo 2 & 3 it was like “pop-pop-pop…pop-pop-pop…pop-pop-pop,” if that makes sense to you. It required you to stay on target for a fraction of a second longer to make sure all the bullets of your burst hit. The way it is now once you press the trigger all 3 bullets of the burst connect virtually simultaneously. Reducing the burst-fire rate with a slighly shorter pause between bursts like the Halo 2 & 3 BR would make it less overpowered in the current sandbox.

The DMR needs a rate of fire decrease as well. The Lightrifle as it is now is virtually useless against anyone shooting back as they can always kill you first because of the Lightrifle’s super slow rate of fire now. I think the light rifle should operate like a pulse-fire sentinal beam that shoots a stream of energy over a fraction of a second and you need to keep on target for each pulse just like you do with a sentinal beam.

> 2533275004372869;16:
> The BR’s burst-fire-rate is so fast that it’s basically a more forgiving DMR with its spread. To describe it, the BR as it is now is like “popopop…popopop…popopop” whereas in Halo 2 & 3 it was like “pop-pop-pop…pop-pop-pop…pop-pop-pop,” if that makes sense to you. It required you to stay on target for a fraction of a second longer to make sure all the bullets of your burst hit. The way it is now once you press the trigger all 3 bullets of the burst connect virtually simultaneously. Reducing the burst-fire rate with a slighly shorter pause between bursts like the Halo 2 & 3 BR would make it less overpowered in the current sandbox.
>
> The DMR needs a rate of fire decrease as well. The Lightrifle as it is now is virtually useless against anyone shooting back as they can always kill you first because of the Lightrifle’s super slow rate of fire now. I think the light rifle should operate like a pulse-fire sentinal beam that shoots a stream of energy over a fraction of a second and you need to keep on target for each pulse just like you do with a sentinal beam.

I understand what you mean about the BR, and how its changed. In Halo 2 and 3, you could count the bullets 1-2-3 in each burst. Starting in Halo 4, however, it felt like it fired 3 bullets simultaniously, as if the weapon had 3 barrels. Although the Lightrifle is certainly better, I agree that you wouldn’t really use it when you start with BRs anyway.

> 2533274978553590;3:
> > 2533274910667203;2:
> > The BR is fine. Most people that don’t like it are the people that get beat by it. The BR has always been what it is. There’s no need to change it. It is still somewhat difficult to use at a range. It still requires skill to use. Having descope back helps this issue.
>
>
> How many people have you seen using the DMR more than the BR?

AR starts promote whatever the hell you can find. I’ll drop a dmr any day to pick up a BR, but it’s unlikely that I will do the opposite unless in btb. Brs are great at mid range, but fall apart at super long ranges.

I fully support AR starts as they make things far more Interesting.

Problem is that this game is still too forgiving with the precision weapons. Yeah there is less auto aim but there is still a horrendous amount of bullet magnetism. I would rather have more aim assist and less magnetism to be perfectly honest. Derp shooting the guy in the shoulder and being given a headshot.

> 2533274978553590;8:
> > 2533274833441284;7:
> > > 2533274978553590;6:
> > > > 2533274833441284;5:
> > > > The Battle Rifle is fine. People don’t realize the only reason it was so dominant in previous titles was because the rest of the sandbox was weak. Now they are up to par and guns can be used per situation.
> > > >
> > > > I’d of never willingly used the AR in previous games but now I find myself pulling it out whenever I know I’m going to get into a close quarters battle against one opponent. If these people would enjoy the beta instead of basing their assumptions off a couple of games they’d realize the BR is balanced fine. BR starts are fine. Not once have I met a camping team. On the contrary, whenever I played on Truth it would end up with one whole team camping in the base fishing for kills because they couldn’t push out.
> > >
> > >
> > >
> > >
> > > Ask yourself this. You’re on a big, open map like Eden. Would you rather have a BR, a burst weapon than can kill in 4 shots, or the DMR, a semi-auto weapon than can kill in 5 shots?
> >
> >
> >
> > Considering the sight-lines on Eden are large. And as evident by Truth where the DMR completely wrecks, I’d rather have a DMR. It’s the more efficient long rang weapon. Not to mention the slightly faster firerate that makes up for the extra shot to kill.
>
>
> I guess I haven’t been matched up with you yet. From what I’ve seen, every player prefers the BR over the DMR, regardless of the circumstances.

I guarantee that will change once we get to player on the larger BTB maps. Even on Truth the BR lacks the accuracy to effectively engage players from one base to the other.