Battle pass/game store before CO-OP campaign

Title says it all.
343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
So much for a Halo game built for the players eh!
Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.

Come on man, Combat Evolved had co-op at launch and that was 20 years ago!

Yeah it isn’t the nicest thing for player first mentality. It does suck, but if it ain’t ready then it ain’t ready.

Not everything is equal time and effort either so some things are of course ready (you make most the money off that model at the start so it is super important to them also).

> 2533275012076335;1:
> Title says it all.
> 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> So much for a Halo game built for the players eh!
> Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
>
> Come on man, Combat Evolved had co-op at launch and that was 20 years ago!

The skill sets don’t overlap so of course it will be ready. We don’t currently know why Co-op is being delayed and transparency with that should happen. Is it technical? If so is it tethering? Stability? Optimization?

I wish the community got behind demanding this so we can get transparency.

> 2533274792737987;3:
> > 2533275012076335;1:
> > Title says it all.
> > 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> > So much for a Halo game built for the players eh!
> > Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
> >
> > Come on man, Combat Evolved had co-op at launch and that was 20 years ago!
>
> The skill sets don’t overlap so of course it will be ready. We don’t currently know why Co-op is being delayed and transparency with that should happen. Is it technical? If so is it tethering? Stability? Optimization?
>
> I wish the community got behind demanding this so we can get transparency.

Let’s make a new post about it!

Since you know getting a functioning storefront and having two players functioning simultaneously on a semi-open world map and a map editor are all the same level of complexity, solid logic.

You could make a point that 343 could choose to not have monetization turned on until Forge/Co-op is functioning, that’s a fine point to make. But let’s not act like all three features are just as easy to code and function properly.

<mark>This post has been edited by a moderator. Please do not repost content a moderator has removed, repost a topic that has been locked, or post about forum moderation decisions. If you have a question or concern about a forum moderation decision, please private message the applicable moderator.</mark>
*Original post. Click at your own discretion.

> 2533274807971283;4:
> > 2533274792737987;3:
> > > 2533275012076335;1:
> > > Title says it all.
> > > 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> > > So much for a Halo game built for the players eh!
> > > Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
> > >
> > > Come on man, Combat Evolved had co-op at launch and that was 20 years ago!
> >
> > The skill sets don’t overlap so of course it will be ready. We don’t currently know why Co-op is being delayed and transparency with that should happen. Is it technical? If so is it tethering? Stability? Optimization?
> >
> > I wish the community got behind demanding this so we can get transparency.
>
> Let’s make a new post about it!

Made a post and it got locked. Not sure why they decided to lock it while they allow toxic threads to exist. Apparent asking for more transparency is bad while people calling devs lazy is okay. Kinda weird and over moderating if you ask me.

If the store and battlepass didn’t work at launch, the multiplayer probably couldn’t exist at all.
MS would go what, you released a free to play game that has no way of generating revenue and paying for itself, wtf are you doing?

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.

> 2533274927740213;5:
> Since you know getting a functioning storefront and having two players functioning simultaneously on a semi-open world map and a map editor are all the same level of complexity, solid logic.
>
> You could make a point that 343 could choose to not have monetization turned on until Forge/Co-op is functioning, that’s a fine point to make. But let’s not act like all three features are just as easy to code and function properly.

Sorry who said that they were the same level of complexity?
You’ve completely missed the point here.

The point i’m making is, where are 343’s priorities when they can’t include a feature that has been in EVERY Halo game at launch since 2001?
I never said it was easy. Stop using red herrings to -Yoink!- for devs.

> 2533275012076335;1:
> Title says it all.
> 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> So much for a Halo game built for the players eh!
> Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
>
> Come on man, Combat Evolved had co-op at launch and that was 20 years ago!

TBF CE was also a lot easier to pull off co-op. The scale of Infinite’s campaign is massive and that is leading to some technical issues with co-op, especially with checkpoints, saving, etc. If you want to wait for co-op, wait for it, they won’t mind.

Also there’s different teams for campaign and live services, so the rant there comes off as ignorant.

> 2533274937939153;9:
> > 2533275012076335;1:
> > Title says it all.
> > 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> > So much for a Halo game built for the players eh!
> > Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
> >
> > Come on man, Combat Evolved had co-op at launch and that was 20 years ago!
>
> TBF CE was also a lot easier to pull off co-op. The scale of Infinite’s campaign is massive and that is leading to some technical issues with co-op, especially with checkpoints, saving, etc. If you want to wait for co-op, wait for it, they won’t mind.
>
> Also there’s different teams for campaign and live services, so the rant there comes off as ignorant.

You missunderstand my point as so many do. It’s about priorities. You also missunderstand criticism for a “rant”. Every time I come here to air my points I get 343 fan boys trying to dismiss every negative point I make about the game.
Do you think 343 are unaware of the game they’re making? Do you think these highly skilled professionals don’t know what it takes to make a game like this?
Who makes the decisions on what is needed at launch? Management. It’s pointless saying well CE was a simple game, because it was released feature complete unlike the majority of games these days. Remember we didn’t set the release date.
Game development is hard, but believe it or not game devs and the management know this.
The game is clearly unfinished, decisions have been made to decide what to include and what not to include. And management decided that monetization was more important than co-op.
Different teams are only assigned what management tell them to do. Why not finish the game first before you plan how to gimp your players out of more money?

<mark>This post has been edited by a moderator. Please do not repost content a moderator has removed, repost a topic that has been locked, or post about forum moderation decisions. If you have a question or concern about a forum moderation decision, please private message the applicable moderator.</mark>
*Original post. Click at your own discretion.

> 2533274792737987;6:
> This post has been edited by a moderator. Please do not repost content a moderator has removed, repost a topic that has been locked, or post about forum moderation decisions. If you have a question or concern about a forum moderation decision, please private message the applicable moderator.*Original post. Click at your own discretion.
>
>
>
>
> > 2533274807971283;4:
> > > 2533274792737987;3:
> > > > 2533275012076335;1:
> > > > Title says it all.
> > > > 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> > > > So much for a Halo game built for the players eh!
> > > > Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
> > > >
> > > > Come on man, Combat Evolved had co-op at launch and that was 20 years ago!
> > >
> > > The skill sets don’t overlap so of course it will be ready. We don’t currently know why Co-op is being delayed and transparency with that should happen. Is it technical? If so is it tethering? Stability? Optimization?
> > >
> > > I wish the community got behind demanding this so we can get transparency.
> >
> > Let’s make a new post about it!
>
> Made a post and it got locked. Not sure why they decided to lock it while they allow toxic threads to exist. Apparent asking for more transparency is bad while people calling devs lazy is okay. Kinda weird and over moderating if you ask me.
>

Yeah it happens to me a lot. I got told off by a mod for answering too many people on my own post about monetization lol

> 2533274819029930;7:
> If the store and battlepass didn’t work at launch, the multiplayer probably couldn’t exist at all.
> MS would go what, you released a free to play game that has no way of generating revenue and paying for itself, wtf are you doing?

If your game can’t exist without milking players of their money then why are 343 constantly saying how this is a Halo game for the fans?

> 2533274927740213;5:
> Since you know getting a functioning storefront and having two players functioning simultaneously on a semi-open world map and a map editor are all the same level of complexity, solid logic.
>
> You could make a point that 343 could choose to not have monetization turned on until Forge/Co-op is functioning, that’s a fine point to make. But let’s not act like all three features are just as easy to code and function properly.

There obviously not the same but it shows 343i are more interested in rushing MT content than finishing a game. People can claim 343i might not turn MT’s on at launch but from a business point it would make no sense to turn them off since they would lose money and who actually believes 343i would actually do that for 6 months to a year? and nobody is saying these features are ‘easy’. The problem is their priorities are seemingly more interested in MT over the players experience of the game.

> 2533275012076335;8:
> > 2533274927740213;5:
> > Since you know getting a functioning storefront and having two players functioning simultaneously on a semi-open world map and a map editor are all the same level of complexity, solid logic.
> >
> > You could make a point that 343 could choose to not have monetization turned on until Forge/Co-op is functioning, that’s a fine point to make. But let’s not act like all three features are just as easy to code and function properly.
>
> Sorry who said that they were the same level of complexity?
> You’ve completely missed the point here.
>
> The point i’m making is, where are 343’s priorities when they can’t include a feature that has been in EVERY Halo game at launch since 2001?
> I never said it was easy. Stop using red herrings to -Yoink!- for devs.

Hang on.
Every game since 2001 hasn’t been a semi-open world game (there was ODST, but who are we kidding?).
There were always going to be technical challenges that they would be experiencing, as its their first time making that kind of game.

A Store on the other hand; Halo 5 had one of those back in 2015, and they’ve added one in to MCC, so they have some prior experience in making one.

> 2533275012076335;10:
> > 2533274937939153;9:
> > > 2533275012076335;1:
> > > Title says it all.
> > > 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> > > So much for a Halo game built for the players eh!
> > > Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
> > >
> > > Come on man, Combat Evolved had co-op at launch and that was 20 years ago!
> >
> > TBF CE was also a lot easier to pull off co-op. The scale of Infinite’s campaign is massive and that is leading to some technical issues with co-op, especially with checkpoints, saving, etc. If you want to wait for co-op, wait for it, they won’t mind.
> >
> > Also there’s different teams for campaign and live services, so the rant there comes off as ignorant.
>
> You missunderstand my point as so many do. It’s about priorities. You also missunderstand criticism for a “rant”. Every time I come here to air my points I get 343 fan boys trying to dismiss every negative point I make about the game.
> Do you think 343 are unaware of the game they’re making? Do you think these highly skilled professionals don’t know what it takes to make a game like this?
> Who makes the decisions on what is needed at launch? Management. It’s pointless saying well CE was a simple game, because it was released feature complete unlike the majority of games these days. Remember we didn’t set the release date.
> Game development is hard, but believe it or not game devs and the management know this.
> The game is clearly unfinished, decisions have been made to decide what to include and what not to include. **And management decided that monetization was more important than co-op.**Different teams are only assigned what management tell them to do. Why not finish the game first before you plan how to gimp your players out of more money?

If only it was that simple.
Sure, a meeting probably happened where they discussed what was going to be ready for launch, and what wasn’t.
But its not like the devs working on the UI side of the game can just walk over to another desk and start coding co-op and forge, ‘because priorities’.

Also, NONE of the game can function without a working UI, so that was definitely on the priority list. Given that the Store is a small part of the UI, chances are it was finished when the UI was.

And lastly, the MP is free to play.
You don’t have to buy any items, or the battle pass, if you don’t want to. However, it will be there for the players that do want to.

> 2533274810945725;14:
> > 2533275012076335;8:
> > > 2533274927740213;5:
> > > Since you know getting a functioning storefront and having two players functioning simultaneously on a semi-open world map and a map editor are all the same level of complexity, solid logic.
> > >
> > > You could make a point that 343 could choose to not have monetization turned on until Forge/Co-op is functioning, that’s a fine point to make. But let’s not act like all three features are just as easy to code and function properly.
> >
> > Sorry who said that they were the same level of complexity?
> > You’ve completely missed the point here.
> >
> > The point i’m making is, where are 343’s priorities when they can’t include a feature that has been in EVERY Halo game at launch since 2001?
> > I never said it was easy. Stop using red herrings to -Yoink!- for devs.
>
> Hang on.
> Every game since 2001 hasn’t been a semi-open world game (there was ODST, but who are we kidding?).
> There were always going to be technical challenges that they would be experiencing, as its their first time making that kind of game.
>
> A Store on the other hand; Halo 5 had one of those back in 2015, and they’ve added one in to MCC, so they have some prior experience in making one.
>
>
> > 2533275012076335;10:
> > > 2533274937939153;9:
> > > > 2533275012076335;1:
> > > > Title says it all.
> > > > 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> > > > So much for a Halo game built for the players eh!
> > > > Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
> > > >
> > > > Come on man, Combat Evolved had co-op at launch and that was 20 years ago!
> > >
> > > TBF CE was also a lot easier to pull off co-op. The scale of Infinite’s campaign is massive and that is leading to some technical issues with co-op, especially with checkpoints, saving, etc. If you want to wait for co-op, wait for it, they won’t mind.
> > >
> > > Also there’s different teams for campaign and live services, so the rant there comes off as ignorant.
> >
> > You missunderstand my point as so many do. It’s about priorities. You also missunderstand criticism for a “rant”. Every time I come here to air my points I get 343 fan boys trying to dismiss every negative point I make about the game.
> > Do you think 343 are unaware of the game they’re making? Do you think these highly skilled professionals don’t know what it takes to make a game like this?
> > Who makes the decisions on what is needed at launch? Management. It’s pointless saying well CE was a simple game, because it was released feature complete unlike the majority of games these days. Remember we didn’t set the release date.
> > Game development is hard, but believe it or not game devs and the management know this.
> > The game is clearly unfinished, decisions have been made to decide what to include and what not to include. **And management decided that monetization was more important than co-op.**Different teams are only assigned what management tell them to do. Why not finish the game first before you plan how to gimp your players out of more money?
>
> If only it was that simple.
> Sure, a meeting probably happened where they discussed what was going to be ready for launch, and what wasn’t.
> But its not like the devs working on the UI side of the game can just walk over to another desk and start coding co-op and forge, ‘because priorities’.
>
> Also, NONE of the game can function without a working UI, so that was definitely on the priority list. Given that the Store is a small part of the UI, chances are it was finished when the UI was.
>
> And lastly, the MP is free to play.
> You don’t have to buy any items, or the battle pass, if you don’t want to. However, it will be there for the players that do want to.

ODST was semi open world, yet they had co-op in that! Thank you for raising that point.
You show your lack of knowledge in the industry by your comments.
The store is not a “small part of the UI” It’s an incredibly large and interwoven system that threads throughout the entire multiplayer experience. In fact, the whole multiplayer is actually designed around the store. The store is so integral to the multiplayer. Because management made it so.
Again you miss my points completely in order to defend 343.
No one asked for the game to come out unfinished. So why release it unfinished?
I don’t have to but anything from the store, and I won’t either. But what happens if 343 release store exclusive armour or skins? What do I do then?
We didn’t ask fro free to play, we didn’t ask for a battle pass, we didn’t ask for skins, and no Microsoft do not need our help to fun their free to play game. We owe them nothing and they certainly have enough money to fund the servers and free content. We asked for a Halo game.

> 2533275012076335;15:
> > 2533274810945725;14:
> > > 2533275012076335;8:
> > > > 2533274927740213;5:
> > > > Since you know getting a functioning storefront and having two players functioning simultaneously on a semi-open world map and a map editor are all the same level of complexity, solid logic.
> > > >
> > > > You could make a point that 343 could choose to not have monetization turned on until Forge/Co-op is functioning, that’s a fine point to make. But let’s not act like all three features are just as easy to code and function properly.
> > >
> > > Snip
> >
> > Snip
> >
> >
> > > 2533275012076335;10:
> > > > 2533274937939153;9:
> > > > > 2533275012076335;1:
> > > > > Title says it all.
> > > > > 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> > > > > So much for a Halo game built for the players eh!
> > > > > Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
> > > > >
> > > > > Come on man, Combat Evolved had co-op at launch and that was 20 years ago!
> > > >
> > > > TBF CE was also a lot easier to pull off co-op. The scale of Infinite’s campaign is massive and that is leading to some technical issues with co-op, especially with checkpoints, saving, etc. If you want to wait for co-op, wait for it, they won’t mind.
> > > >
> > > > Also there’s different teams for campaign and live services, so the rant there comes off as ignorant.
> > >
> > > Snip
> >
> > Snip
>
> ODST was semi open world, yet they had co-op in that! Thank you for raising that point.
> You show your lack of knowledge in the industry by your comments.
> The store is not a “small part of the UI” It’s an incredibly large and interwoven system that threads throughout the entire multiplayer experience. In fact, the whole multiplayer is actually designed around the store. The store is so integral to the multiplayer. Because management made it so.
> Again you miss my points completely in order to defend 343.
> No one asked for the game to come out unfinished. So why release it unfinished?
> I don’t have to but anything from the store, and I won’t either. But what happens if 343 release store exclusive armour or skins? What do I do then?
> We didn’t ask fro free to play, we didn’t ask for a battle pass, we didn’t ask for skins, and no Microsoft do not need our help to fun their free to play game. We owe them nothing and they certainly have enough money to fund the servers and free content. We asked for a Halo game.

Here I go defending 343 again :wink:

ODST was made by Bungie, not 343. So my point still stands about it being a new challenge for them. And that game can barely be considered semi-open world, it’s effectively a glorified mission select screen, nowhere near as complex as what Infinite will likely be.

Also, if you think that the Store is such an interwoven part of the whole game, then surly it would be coded while the rest of the game is? So most of the ‘ground work’ for the Store would already be done. And yes, management would have made the decision to include a Store. Just because it’s there, doesn’t mean you have to buy anything from it. Nobody is forcing you.

And 343 already confirmed that there will be Store exclusive items in Infinite (who’s showing a lack of knowledge now, aye?). If you haven’t noticed, it’s already happening in MCC…
I’m sorry that there’s going to be some greyed out slots in your armour collection to trigger you, but that’s just life, and you’ll need to get over it. And that’s assuming that Store exclusive items will even appear if not bought, so I’m not sure why you’re bringing it up.

> 2533274810945725;16:
> > 2533275012076335;15:
> > > 2533274810945725;14:
> > > > 2533275012076335;8:
> > > > > 2533274927740213;5:
> > > > > Since you know getting a functioning storefront and having two players functioning simultaneously on a semi-open world map and a map editor are all the same level of complexity, solid logic.
> > > > >
> > > > > You could make a point that 343 could choose to not have monetization turned on until Forge/Co-op is functioning, that’s a fine point to make. But let’s not act like all three features are just as easy to code and function properly.
> > > >
> > > > Snip
> > >
> > > Snip
> > >
> > >
> > > > 2533275012076335;10:
> > > > > 2533274937939153;9:
> > > > > > 2533275012076335;1:
> > > > > > Title says it all.
> > > > > > 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> > > > > > So much for a Halo game built for the players eh!
> > > > > > Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
> > > > > >
> > > > > > Come on man, Combat Evolved had co-op at launch and that was 20 years ago!
> > > > >
> > > > > TBF CE was also a lot easier to pull off co-op. The scale of Infinite’s campaign is massive and that is leading to some technical issues with co-op, especially with checkpoints, saving, etc. If you want to wait for co-op, wait for it, they won’t mind.
> > > > >
> > > > > Also there’s different teams for campaign and live services, so the rant there comes off as ignorant.
> > > >
> > > > Snip
> > >
> > > Snip
> >
> > ODST was semi open world, yet they had co-op in that! Thank you for raising that point.
> > You show your lack of knowledge in the industry by your comments.
> > The store is not a “small part of the UI” It’s an incredibly large and interwoven system that threads throughout the entire multiplayer experience. In fact, the whole multiplayer is actually designed around the store. The store is so integral to the multiplayer. Because management made it so.
> > Again you miss my points completely in order to defend 343.
> > No one asked for the game to come out unfinished. So why release it unfinished?
> > I don’t have to but anything from the store, and I won’t either. But what happens if 343 release store exclusive armour or skins? What do I do then?
> > We didn’t ask fro free to play, we didn’t ask for a battle pass, we didn’t ask for skins, and no Microsoft do not need our help to fun their free to play game. We owe them nothing and they certainly have enough money to fund the servers and free content. We asked for a Halo game.
>
> Here I go defending 343 again :wink:
>
> ODST was made by Bungie, not 343. So my point still stands about it being a new challenge for them. And that game can barely be considered semi-open world, it’s effectively a glorified mission select screen, nowhere near as complex as what Infinite will likely be.
>
> Also, if you think that the Store is such an interwoven part of the whole game, then surly it would be coded while the rest of the game is? So most of the ‘ground work’ for the Store would already be done. And yes, management would have made the decision to include a Store. Just because it’s there, doesn’t mean you have to buy anything from it. Nobody is forcing you.
>
> And 343 already confirmed that there will be Store exclusive items in Infinite (who’s showing a lack of knowledge now, aye?). If you haven’t noticed, it’s already happening in MCC…
> I’m sorry that there’s going to be some greyed out slots in your armour collection to trigger you, but that’s just life, and you’ll need to get over it. And that’s assuming that Store exclusive items will even appear if not bought, so I’m not sure why you’re bringing it up.

What difference does it make if it’s a Bungie or 343 game… ODST still exists. If Infinite is too difficult for one of the biggest Publishers in the world to handle then they seriously need to reconsider the business they are in. Just because Halo Infinite is “complex” doesn’t mean that you can just get rid of features because their job is hard. My job is hard but I still do it.

Yes! It is interwoven. Just like co-op! So why didn’t they develop the campaign with co-op in mind just like the store?
Again missing my point, I am not going to buy from it. I don’t have a problem with the store existing. I don’t need to own every piece of armour. My question (which you didn’t answer) Is what happens if the specific set I want is exclusive to the store? As in paid for with real money only. MCC does not do that. You cannot purchase anything with real money in MCC.

The point I’m making isn’t “there’s a store so i’m mad”.
It’s the fact that they’ve already spoken so much about battle passes, skins, armour coatings. Yet they wait until they build the hype before saying oh by the way here’s a list of things that you aren’t getting! But you can still come buy all of our cool skins!
Games are designed for recurrent monetization, they’re designed to make the game a grind. Designed to make it extremely difficult and in some cases impossible to obtain certain items. This is so you unlock with your wallet instead.
Can’t remember Bungie doing that myself.
I know you aren’t sure why i’m bringing it up. Because you don’t seem to understand the points i’m making.
Again, who was asking for Halo to be free to play?

> 2533275012076335;17:
> > 2533274810945725;16:
> > > 2533275012076335;15:
> > > > 2533274810945725;14:
> > > > > 2533275012076335;8:
> > > > > > 2533274927740213;5:
> > > > > > Since you know getting a functioning storefront and having two players functioning simultaneously on a semi-open world map and a map editor are all the same level of complexity, solid logic.
> > > > > >
> > > > > > You could make a point that 343 could choose to not have monetization turned on until Forge/Co-op is functioning, that’s a fine point to make. But let’s not act like all three features are just as easy to code and function properly.
> > > > >
> > > > > Snip
> > > >
> > > > Snip
> > > >
> > > >
> > > > > 2533275012076335;10:
> > > > > > 2533274937939153;9:
> > > > > > > 2533275012076335;1:
> > > > > > > Title says it all.
> > > > > > > 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> > > > > > > So much for a Halo game built for the players eh!
> > > > > > > Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
> > > > > > >
> > > > > > > Come on man, Combat Evolved had co-op at launch and that was 20 years ago!
> > > > > >
> > > > > > TBF CE was also a lot easier to pull off co-op. The scale of Infinite’s campaign is massive and that is leading to some technical issues with co-op, especially with checkpoints, saving, etc. If you want to wait for co-op, wait for it, they won’t mind.
> > > > > >
> > > > > > Also there’s different teams for campaign and live services, so the rant there comes off as ignorant.
> > > > >
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> What difference does it make if it’s a Bungie or 343 game… ODST still exists. If Infinite is too difficult for one of the biggest Publishers in the world to handle then they seriously need to reconsider the business they are in. Just because Halo Infinite is “complex” doesn’t mean that you can just get rid of features because their job is hard. My job is hard but I still do it.
>
> Yes! It is interwoven. Just like co-op! So why didn’t they develop the campaign with co-op in mind just like the store?
> Again missing my point, I am not going to buy from it. I don’t have a problem with the store existing. I don’t need to own every piece of armour. My question (which you didn’t answer) Is what happens if the specific set I want is exclusive to the store? As in paid for with real money only. MCC does not do that. You cannot purchase anything with real money in MCC.
>
> The point I’m making isn’t “there’s a store so i’m mad”.
> It’s the fact that they’ve already spoken so much about battle passes, skins, armour coatings. Yet they wait until they build the hype before saying oh by the way here’s a list of things that you aren’t getting! But you can still come buy all of our cool skins!
> Games are designed for recurrent monetization, they’re designed to make the game a grind. Designed to make it extremely difficult and in some cases impossible to obtain certain items. This is so you unlock with your wallet instead.
> Can’t remember Bungie doing that myself.
> I know you aren’t sure why i’m bringing it up. Because you don’t seem to understand the points i’m making.
> Again, who was asking for Halo to be free to play?

Yes ODST exits, but 343 didn’t make it, Bungie did (despite some employees moving over). And they are not ‘getting rid’ of co-op, it’s just delayed, so you’re just exaggerating there.

Obviously they would have been developing the campaign with co-op in mind. As they say, they are running into issues with getting it working.

I brought MCC into the conversation simply to highlight the fact that 343 has experience in coding a store, and so they would run into less issues with making one for Infinite.

You can’t remember Bungie doing this, because they were making Halo games back when there was basic Xbox live, and DLC back then was map packs, because that’s what the gaming landscape was back then.
You only have to look at them today to see they are everything your saying 343 has become. Am not saying I agree with the practices, I just accept that that’s where gaming is right now.

To address your point, and answer your question; if you want something from the store that has a price tag, then you’ll have to buy it.
Sadly, like I say, that’s where gaming is at the moment. How much players want to engage with the store, is entirely at their own discretion.

343 is gonna serve us all chicken dinner at 7pm but the gravy wont be ready til 8.

> 2533275012076335;1:
> Title says it all.
> 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> So much for a Halo game built for the players eh!
> Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
>
> Come on man, Combat Evolved had co-op at launch and that was 20 years ago!

Well Battlepass is what the game is built on so…not really sure what your point is…also CE was not nearly as complex of a game as Infinite will be. This is a live development game…which means they will release updates as they go. The game industry standards have changed significantly from 20 years ago…