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> > 2533274927740213;5:
> > Since you know getting a functioning storefront and having two players functioning simultaneously on a semi-open world map and a map editor are all the same level of complexity, solid logic.
> >
> > You could make a point that 343 could choose to not have monetization turned on until Forge/Co-op is functioning, that’s a fine point to make. But let’s not act like all three features are just as easy to code and function properly.
>
> Sorry who said that they were the same level of complexity?
> You’ve completely missed the point here.
>
> The point i’m making is, where are 343’s priorities when they can’t include a feature that has been in EVERY Halo game at launch since 2001?
> I never said it was easy. Stop using red herrings to -Yoink!- for devs.
Hang on.
Every game since 2001 hasn’t been a semi-open world game (there was ODST, but who are we kidding?).
There were always going to be technical challenges that they would be experiencing, as its their first time making that kind of game.
A Store on the other hand; Halo 5 had one of those back in 2015, and they’ve added one in to MCC, so they have some prior experience in making one.
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> > > 2533275012076335;1:
> > > Title says it all.
> > > 343 can make sure that the store and battlepass are ready for launch yet co-op campaign is delayed by 3 months?!
> > > So much for a Halo game built for the players eh!
> > > Bitter dissapointment! 343 have lost at least four campaign sales from myself and friends in their crutial 1st week sales.
> > >
> > > Come on man, Combat Evolved had co-op at launch and that was 20 years ago!
> >
> > TBF CE was also a lot easier to pull off co-op. The scale of Infinite’s campaign is massive and that is leading to some technical issues with co-op, especially with checkpoints, saving, etc. If you want to wait for co-op, wait for it, they won’t mind.
> >
> > Also there’s different teams for campaign and live services, so the rant there comes off as ignorant.
>
> You missunderstand my point as so many do. It’s about priorities. You also missunderstand criticism for a “rant”. Every time I come here to air my points I get 343 fan boys trying to dismiss every negative point I make about the game.
> Do you think 343 are unaware of the game they’re making? Do you think these highly skilled professionals don’t know what it takes to make a game like this?
> Who makes the decisions on what is needed at launch? Management. It’s pointless saying well CE was a simple game, because it was released feature complete unlike the majority of games these days. Remember we didn’t set the release date.
> Game development is hard, but believe it or not game devs and the management know this.
> The game is clearly unfinished, decisions have been made to decide what to include and what not to include. **And management decided that monetization was more important than co-op.**Different teams are only assigned what management tell them to do. Why not finish the game first before you plan how to gimp your players out of more money?
If only it was that simple.
Sure, a meeting probably happened where they discussed what was going to be ready for launch, and what wasn’t.
But its not like the devs working on the UI side of the game can just walk over to another desk and start coding co-op and forge, ‘because priorities’.
Also, NONE of the game can function without a working UI, so that was definitely on the priority list. Given that the Store is a small part of the UI, chances are it was finished when the UI was.
And lastly, the MP is free to play.
You don’t have to buy any items, or the battle pass, if you don’t want to. However, it will be there for the players that do want to.