And a sub-title: “Non Battle Pass XP Levels Are Still Needed, Though.”
Ok, so, as we all know by now 343i has said that Battle Pass XP is tied solely to challenges, and not any sort of XP given for each and every match you play. I was on the fence about this at first , but the more I think about it, the more I feel kinda ok with it.
Hear me out: A lot of games with Battle Passes that dole out XP at the end of a match, the number is barely ever an even thing ending in a 0. I’m curious if Infinite having people progress the Battle Pass through challenges only is a way of ensuring some measure of uniform progression. Someone plays 5 matches, gets the challenge completed, and they earn the same amount as the other player who played 5 matches.
Example: In other games, one player gets like, 567 XP at the end of their 5th match which puts them 33 points away from an increase in their BP level, while another player got 602 XP and has increased their BP level by one. The first player has to play another match to get that level up, while the other player might be done for the day. Or, if someone joins a Social game mid-match because another player left, and they earn less XP for their Battle Pass because they were in the game for a smaller amount of time, that’s doesn’t feel great.
343i’s decision to tie Battle Pass XP to challenges only could be part of how they want to make playing Halo Multiplayer feel less like a job, like they said they wanted it to be. I think that it’s a good idea.
However, this needs to be combined with XP levels outside of the Battle Passes. Levels that you gain XP for per-match, rather than with each challenge you complete. Other games have Battle Pass progression and XP Level progression, and that’s a part of how live service games keep people coming back and retain players, especially after players finish the Pass for the season.
So yeah, I’ve come around to the idea of players progressing on a Battle Pass in a more uniform way, through challenges only, so that they know what to expect with regards to their time investment. But it has to be coupled with an overall XP leveling system outside of the BP Seasons for it to work, and for player retention and engagement.