I know i have seen a lot of people complain about not getting to play this map that much, but personally for my friends and I we despise this map. Idk something about it just doesnt feel right and some how all the people that never get to play it it must be because nearly every dang warxone game we play is on this map. Is there any way the ones who want to play this map can just take out spots haha ( yes thats a joke)
> 2533274881086487;1:
> Is there any way the ones who want to play this map can just take our spots haha ( yes thats a joke)
Had to fix to understand the joke. Oh lol.
I personally really like the size of Battle of Noctus but I would like to see more street fighting and less cross-map shootouts. To me, I guess that’s a problem with how Warzone handles long range weapon allowances. I miss the good old days where combat was a little more up close and personal.
To elaborate; since Reach, I felt that the focus on long-range combat has had a negative impact on the Halo formula as grenades lose effectiveness and melee becomes a relic of the past.
It doesn’t help that AI just start acting stupid after BR range (likely a processing limitation) and a lot of the long range firefights with players become tedious protracted exercises of futility that rarely end in kills before people duck into the nearest cover.
I kinda went on a tangent here… but you get the point I hope.
I agree. My friends and I can’t stand the map either… just another bad map 343 has added to the game already full of bad maps…
> 2533274810001991;2:
> > 2533274881086487;1:
> > Is there any way the ones who want to play this map can just take our spots haha ( yes thats a joke)
>
>
> Had to fix to understand the joke. Oh lol.
>
> I personally really like the size of Battle of Noctus but I would like to see more street fighting and less cross-map shootouts. To me, I guess that’s a problem with how Warzone handles long range weapon allowances. I miss the good old days where combat was a little more up close and personal.
Good looking out lol long day at work
Visually the map looks great. But practially for a war between Spartans and other factions? It isn’t even good…
I think it is the best map if you know how to play it. The central base isn’t much more important than the other two, a flaw which Stormbreak and ARC suffer from. It is huge which allows a lot of vehicle play. Its also very even, no team has one base which they are supposed to have, while all others basically give you an armory. So a smart team can take the two garages while the other team takes monument. It also has way more boss spawns than the other maps, which keep the game moving along nicely. It is by far my favorite map, and my only issue with it is that team mates think monument is the key to winning, when it is more difficult to hold than the other two bases, which puts the team with it at a disadvantage.
> Good looking out lol long day at work
Hate to admit it, but I’m at work right now. Cruisy day here.
I like Battle of Noctus a lot, but it’s not surprising that you are getting sick of the map that you keep getting matched on. That’s when you really start to notice a map’s flaws.
Noctus and Stormbreak are my two favorites so far. Notcus is pretty fun to play on and there isn’t anywhere near the amount of funneling that there is on Arc and Apex. So far it is probably one of my favorite Halo maps thus far.
The map is basically designed as a poor mans tower capture game. The more I play it, the more I realize the map was poorly designed.
it just must be envious then cause i see a ton of people complaining about not playing this map, and i just think " why are you so lucky" haha
IM not a big warzone guy in the first place, but one of my buddies is so i try to play atleast two games a day with him
> 2533274810001991;7:
> > Good looking out lol long day at work
>
>
> Hate to admit it, but I’m at work right now. Cruisy day here.
Very little gets done between Christmas and New Years.
I gotta say, I kind of love Noctus. It is less straightforward than the other maps in that both teams have more or less equal access to all three bases and boss spawns. I find that the biggest problem is that most players try to apply the same strategy that works in all the other Warzone scenarios and focus on capturing and holding the central base. In every other map, the team that holds the Spire/Fortress/Garage has a clear advantage and can easily win without capping the side bases, but if your team just focuses on rushing and holding the Monument on Noctus, you’re probably gonna have a bad time. Holding both Garages is not only much easier than trying to hold onto the Monument, but it actually gives you better access to the bosses. The problem is that most players don’t recognize that and don’t communicate with their team enough, so they just keep spawning at whatever the default location is and man cannoning at or camping in the Monument the whole game. This leads to intense combat on the main approaches to the central base, which can be fun, but it isn’t the best tactical decision and it often leaves players who struggle to mix it up effectively for whatever reason frustrated.
When you are lucky enough to get a good team that communicates and coordinates attack and defense around capping and holding the Garages though, Noctus is literally the most fun map. Between the two Garages and your Homebase, your team will have excellent control of the map, that will only improve if/when 343 finally sorts out the problem of not getting to pick where vehicles spawn. Your team will surround the enemy on three sides, and yeah they’ll try to pick you off with BR/DMRs from the high ground of the Monument, but you’ll be coming at them from so many sides that they’ll have a hard time doing so and, all other things being equal, waves of attack from multiple sides will easily net you the third base if your team chooses. You’ll also be able to be right on top of any boss that spawns anywhere on the map while the other team will struggle to get mobilized out of the Monument and will likely be reduced to trying to fire down at obstructed targets from their perch. If the enemy manages to get organized enough to get out and threaten one of your Garages, the mancannons and catwalks scattered around the environment actually give you a pretty quick way to navigate across the map to rally to defense.
A conservative strategy of holding on to your Garages, making the enemy mostly come to you and then rushing out to swarm any boss on the map or for occasional forays at the Monument is the key to having fun on Noctus. Trying to cap the Monument and one Garage can work too, but you’ll spend most of your time cooped up in the central base and won’t have much map control. The problem isn’t the map, it is the mentality of most players who spawn at default locations and try to rush forward in a linear pattern. Get your friends together and try a different strategy, I bet you’ll have a lot more fun.
I just think that the way it’s laid out is too open. There are games I’ve been in where I can’t even leave my base without being either sniped, hit by a banshee/vehicle, or BR’d by 3 different people at the same time.
I find this map to be very unfriendly to warthogs. And with tanks you’re kind of sniping. This map was built for BR heroes who use no other weapon. Kind of wish they had less cars on the road too.