Just wondering… have any of you guys played the new Warzone map? I haven’t had much time to get on and haven’t played it yet; what are your thoughts?
I thought it was fun. Though I feel as though more bosses should spawn to the sides of the map. It’s either around the monument or behind the garages. Warden also spawns in early at 12 minutes, rather than the usual 18 minutes. No idea what the 18 minute boss is since the game ended before that point
Played 5 games of WZ played OG 3. 
I thought it was fun. Definitely felt empty, but I enjoyed it. Have they made an assault variant yet though? That would be fun.
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> I thought it was fun. Though I feel as though more bosses should spawn to the sides of the map. It’s either around the monument or behind the garages. Warden also spawns in early at 12 minutes, rather than the usual 18 minutes. No idea what the 18 minute boss is since the game ended before that point
I thought there would be issues with that; the devs weren’t clear in their statements on the new map
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> I thought it was fun. Though I feel as though more bosses should spawn to the sides of the map. It’s either around the monument or behind the garages. Warden also spawns in early at 12 minutes, rather than the usual 18 minutes. No idea what the 18 minute boss is since the game ended before that point
Lmao its warden eternal
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> I thought it was fun. Definitely felt empty, but I enjoyed it. Have they made an assault variant yet though? That would be fun.
Apparently it is meant for vehicles; probably main reason for the empty feel
The warden spawns in a second time at the 18 minute mark.
The encounters are like battlefront somewhat. Which is a good change for a war zone map. The majority of infantry based combat is long distance behind cover, or cqc. Think of it as a sort of trench warfare but without the trenches.
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> The warden spawns in a second time at the 18 minute mark.
Makes no sense why they would do that…
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> The encounters are like battlefront somewhat. Which is a good change for a war zone map. The majority of infantry based combat is long distance behind cover, or cqc. Think of it as a sort of trench warfare but without the trenches.
can’t wait to play it
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> > 2533274819075101;9:
> > The encounters are like battlefront somewhat. Which is a good change for a war zone map. The majority of infantry based combat is long distance behind cover, or cqc. Think of it as a sort of trench warfare but without the trenches.
>
>
> can’t wait to play it
Oh and a side note the classic br is pretty fun to use. It has a lower magnification than the dmd scope, so its cqc friendly.
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> > 2533274977824438;11:
> > > 2533274819075101;9:
> > > The encounters are like battlefront somewhat. Which is a good change for a war zone map. The majority of infantry based combat is long distance behind cover, or cqc. Think of it as a sort of trench warfare but without the trenches.
> >
> >
> > can’t wait to play it
>
>
> Oh and a side note the classic br is pretty fun to use. It has a lower magnification than the dmd scope, so its cqc friendly.
sweet
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> > 2533274808945466;4:
> > I thought it was fun. Definitely felt empty, but I enjoyed it. Have they made an assault variant yet though? That would be fun.
>
>
> Apparently it is meant for vehicles; probably main reason for the empty feel
This is why I was thinking they can have some vehicle spawns to spice it up. It would give something else to fight for. “Banshee Ultra dropping in 30 seconds” would definitely get some attention, more so than the warden.
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> > 2533274977824438;7:
> > > 2533274808945466;4:
> > > I thought it was fun. Definitely felt empty, but I enjoyed it. Have they made an assault variant yet though? That would be fun.
> >
> >
> > Apparently it is meant for vehicles; probably main reason for the empty feel
>
>
> This is why I was thinking they can have some vehicle spawns to spice it up. It would give something else to fight for. “Banshee Ultra dropping in 30 seconds” would definitely get some attention, more so than the warden.
Good idea… probably not going to happen based on 343i’s attention span with these requests
sigh
Who didn´t the two Wardens Ethernal?
Its a great blend of all aspects. Close combat or long range. Vehicle vs ground forces. The only thing ghat can run the game is the airgame. The skys are to open to fight against it. You can take Ny base right iff the bat, causing ur team to choose correctly when u start off.
It’s a little frustrating when the opposing team reqs in a bunch of banshees and tanks at the first major boss spawn. But that’s mostly because it’s a lot harder to fight those on Noctus.
And my issues with req system in general but that’s for another thread.