Basic Map Requirements - Halo 5 Forge

Our Multiplayer Team has provided us with a list of requirements that all Forged maps must meet in order to be considered for matchmaking. When creating your map, please use the following guidelines!

BASIC Map Requirements – Non game mode specific

  • 4 Red (Defender) Team Spawns / 4 Blue (Attacker) Team Spawns - Intro Camera Setup (Teams / Weapon Pads, Objectives) - Kill Volumes / Soft Kill Volumes / Collision (Invisible) Barriers - Spawn Quality

  • No Spawns facing walls / drop offs / geo snags / floating above ground

  • Symmetrical Map – Team spawns equidistant to weapon pads / neutral game objects - Named Locations - Neutral Respawns: ~65+ per map (Minus Breakout) - Dynamic elements (energy shields, fusion coils, shootable triggers, etc)BREAKOUT Requirements

  • Running Start Setup - 8 Initial Team Spawns (Attacker/Defender) - Two rows of 4 on running start platform (or equivalent)

  • Row One spawn order ( to create offset) 1,0,1,0

  • Row Two spawn order ( to create offset) 0,1,0,1 - Breakout Flag Setup (Breakout Include Labeling)

  • Neutral Center Flag

  • Capture Stands (Push to Capture)

  • Red Stand placed at Blue team Spawn

  • Blue Stand placed at Red team Spawn
    CTF Requirements

  • CTF Flag Setup (Pull Capture) ( CTF Include labeling ) - Attacker Base Flag Stand (CTF Include / Return Boundary) - Defender Base Flag Stand (CTF Include / Return Boundary) - CTF Spawn Zones (Should only be used for CTF and Assault only. DO NOT PLACE OTHER GAME MODE LABELS ON THESE)

  • Placement of two Spawn volumes which create a central overlap of the volumes.

  • Red Spawn volume to encompass BLUE side of map

  • Blue Spawn volume to encompass RED side of map - Intro Camera Setup to show flag placement
    STRONGHOLDS Requirements

  • 3x Stronghold Placement ( Strongholds Include labeling ) - Intro Camera setup showcasing Stronghold locationsFFA Requirements

  • 8 Initial Spawns (Spawn order 2 if on map with other playable game modes)Weapon Pad Requirements

  • Tier 1 weapons be set to 20 second respawn times after “Abandoned/Disturbed” e.g. Battle Rifle, SMG, Bolt Shot, etc - Tier 2 weapons be set to 10 second respawn after “Death/Deletion” e.g. Scattershot, Hydra, Plasma Pistol - Tier 3 weapons classification and spawn times:

  • Explosive = 2 minute respawn time (Rocket Launcher, SPNKr Rocket Launcher, Rail Gun, Plasma Caster, Fuel Rod Cannon, Incineration Cannon)

  • Precision = 3 minute respawn time (Sniper Rifle, Beam Rifle, Binary Rifle, SAW)