Our Multiplayer Team has provided us with a list of requirements that all Forged maps must meet in order to be considered for matchmaking. When creating your map, please use the following guidelines!
BASIC Map Requirements – Non game mode specific
-
4 Red (Defender) Team Spawns / 4 Blue (Attacker) Team Spawns - Intro Camera Setup (Teams / Weapon Pads, Objectives) - Kill Volumes / Soft Kill Volumes / Collision (Invisible) Barriers - Spawn Quality
-
No Spawns facing walls / drop offs / geo snags / floating above ground
-
Symmetrical Map – Team spawns equidistant to weapon pads / neutral game objects - Named Locations - Neutral Respawns: ~65+ per map (Minus Breakout) - Dynamic elements (energy shields, fusion coils, shootable triggers, etc)BREAKOUT Requirements
-
Running Start Setup - 8 Initial Team Spawns (Attacker/Defender) - Two rows of 4 on running start platform (or equivalent)
-
Row One spawn order ( to create offset) 1,0,1,0
-
Row Two spawn order ( to create offset) 0,1,0,1 - Breakout Flag Setup (Breakout Include Labeling)
-
Neutral Center Flag
-
Capture Stands (Push to Capture)
-
Red Stand placed at Blue team Spawn
-
Blue Stand placed at Red team Spawn
CTF Requirements -
CTF Flag Setup (Pull Capture) ( CTF Include labeling ) - Attacker Base Flag Stand (CTF Include / Return Boundary) - Defender Base Flag Stand (CTF Include / Return Boundary) - CTF Spawn Zones (Should only be used for CTF and Assault only. DO NOT PLACE OTHER GAME MODE LABELS ON THESE)
-
Placement of two Spawn volumes which create a central overlap of the volumes.
-
Red Spawn volume to encompass BLUE side of map
-
Blue Spawn volume to encompass RED side of map - Intro Camera Setup to show flag placement
STRONGHOLDS Requirements -
3x Stronghold Placement ( Strongholds Include labeling ) - Intro Camera setup showcasing Stronghold locationsFFA Requirements
-
8 Initial Spawns (Spawn order 2 if on map with other playable game modes)Weapon Pad Requirements
-
Tier 1 weapons be set to 20 second respawn times after “Abandoned/Disturbed” e.g. Battle Rifle, SMG, Bolt Shot, etc - Tier 2 weapons be set to 10 second respawn after “Death/Deletion” e.g. Scattershot, Hydra, Plasma Pistol - Tier 3 weapons classification and spawn times:
-
Explosive = 2 minute respawn time (Rocket Launcher, SPNKr Rocket Launcher, Rail Gun, Plasma Caster, Fuel Rod Cannon, Incineration Cannon)
-
Precision = 3 minute respawn time (Sniper Rifle, Beam Rifle, Binary Rifle, SAW)