…in Warzone Assault. If you’re the last man standing in the garage or armory and you get overwhelmed and killed, they will have 90% of the base captured before you even respawn. It’s pretty ridiculous how quickly they can capture the base. Especially when you finally respawn, but you’ve spawned 150 meters away. Might as well be 10 miles away at that point. I think they should slow the capture and let defenders take it back. I don’t mean take full control back like in regular Warzone, but if the bar fills up when attackers have control then it should empty when defenders have taken it back. Once more than half the base has been captured by the attackers, they now fully control half the base. This means that when defenders take it back and the bar starts to go back down, it doesn’t go past the half way point because the attackers now control that much.
What do you think?
At launch it used to take 20 seconds to cap, and defenders could reset the timer. It turns out, the attackers statistically were winning significantly less. They lowered the cap time to 16 and disabled defenders resetting the clock. I think it’s fine, I just wish the spawns were better.
Frankly, I hardly ever chalk up losing the bases to a defender win or loss. In my experience, it’s almost exclusively the Core defense that ultimately decides the game.
> 2717573882290912;2:
> At launch it used to take 20 seconds to cap, and defenders could reset the timer. It turns out, the attackers statistically were winning significantly less. They lowered the cap time to 16 and disabled defenders resetting the clock. I think it’s fine, I just wish the spawns were better.
Spawn killing is definitely a huge problem in this game mode, but I still think the base capture should be slowed down. Perhaps they can keep the reset timer part out, but these bases are just taken way too damn quick. They could also throw in overtime. I know I hate it when we’ve killed everyone and we’re in the middle of capturing the base and time runs out. There should be an extra 10 seconds thrown on just to let us take it if we can.
Instead they could take a page from Invasion’s book and have the timer reset up to 7 seconds or so.
> 2717573882290912;2:
> At launch it used to take 20 seconds to cap, and defenders could reset the timer. It turns out, the attackers statistically were winning significantly less. They lowered the cap time to 16 and disabled defenders resetting the clock. I think it’s fine, I just wish the spawns were better.
I don’t know what game you were playing but defenders could never reset the base capture, 20 to 16 second is the only change that 343 did. I don’t want to go back to 20 seconds again because that favored the defenders to much, maybe you just have bad luck? Also there are many other ways that warzone assault needs improving such as spawns.
> 2717573882290912;2:
> At launch it used to take 20 seconds to cap, and defenders could reset the timer. It turns out, the attackers statistically were winning significantly less. They lowered the cap time to 16 and disabled defenders resetting the clock. I think it’s fine, I just wish the spawns were better.
This is my only complain.
I lost three games on Arraypex since I was sent all the way to my home base rather than respawning near the armory…