I don’t see why players have to try to make a quick fast attack as the game starts (especially if it’s a 3 man clan trying to be quick about it).
Halo wars ranking system is based on points. Trying to win the game fast with minimal points is only going to slow you down. Its why I don’t mind loosing, if I can inflict allot of damage on the enemy then I’m happy.
The game is low populated as it is. Quick witty wins don’t make it more interesting to play.
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Early attacks are limited, and if you survive, chances will arise.
However, it is understandable that it would be very difficult if three people were attacked in combination.
To be honest, I want the turret and self-destruct grant to be strengthened a little more and improve cost effectiveness.
As for the balance, I feel that the lack of anti-aircraft units is weak for me,
Strengthening the anti-aircraft performance of infantry also helps to establish a three-way
I think both UNSC and Banished should receive infantry enhancement switches.
If Grunt can equip Disruptor, I think it would be a good addition to teq3.
Since there is currently little performance that can be used as an anti-air attack,
Base Rushers lose to me often because I main Johnson and have a bunker defending my base alongside my turrets.
Just a little while ago, I overcame the 3-person rush of Jump Pack Brute,
I was able to win.
I felt the splendor of my teammates, and thought that I was able to do my best.
That’s all lol
Base rushes are glass cannons, but in a 3v3 one player rushing to slow down base development and push the enemy strategy off and their teammates going for tactical superiority can be effective