Base CSR off of K/D and contribution

If I’m getting a 1.5+ K/D in a playlist then that should be a pretty good indicator that I should be placed in a higher skill bracket. I can’t get out of silver because whenever I play SWAT my teammates do awful(5 kills:13 deaths one game and 1 kill to 8 deaths the next). It doesn’t matter how good you are because you’ll just keep on losing. Your K/D should be sitting somewhere around a 1.0 if you’re playing with people of your skill level and so it’d make sense to base your CSR off of how well YOU actually do in the game as opposed to how well your team does because one bad player can ruin the match and drop your CSR.
*Edit: instead of K/D base it off of your contribution to the game. In slayer it’ll be K/D and how many kills you get and in objective games it’ll be based around playing the objective like getting flag caps, defending the carrier, etc.

You can’t base everything off of KD. What about game types such as CTF or strongholds. Those game types can be won by players who don’t even score a single kill. I do believe that winnig/losing has to much influence on our overall CSR and that is really frustrating when you play solo. Overall I would say that personal performance does need to be the defining factor with winning or losing adding a bonus or penalty at the end of the match but more factors than just KD have be measured though.

> 2533274950604834;2:
> You can’t base everything off of KD. What about game types such as CTF or strongholds. Those game types can be won by players who don’t even score a single kill. I do believe that winnig/losing has to much influence on our overall CSR and that is really frustrating when you play solo. Overall I would say that personal performance does need to be the defining factor with winning or losing adding a bonus or penalty at the end of the match but more factors than just KD have be measured though.

I forgot about CTF. The point I was trying to make is that CSR should be based off of your contribution to the game. You have a bad game and your CSR suffers but someone else having a bad game shouldn’t affect you.

K/D is to easy to pad.

Hell no. Your K/D doesn’t indicate anything about skill. What a terrible idea, this wouldn’t work at all.

> 2535457892133665;5:
> Hell no. Your K/D doesn’t indicate anything about skill. What a terrible idea, this wouldn’t work at all.

It does in slayer. It means that I’m getting more points for my team than I’m giving away. Obviously K/D based CSR wouldn’t work for objective gamemodes.

K/D helps with your placement after your first 10 matches, after that it all about wins. You can get as high of a K/D as you want but if your not playing as a team and winning you are not going to rank up. Halo is a team focused game whether people play like it is or not. Lone wolfing a match is not going to get you anywere

Made some edits. Hopefully my point comes across a bit more now rather than people only reading the title and deciding that it’s a bad idea.

> 2533274840624875;7:
> K/D helps with your placement after your first 10 matches, after that it all about wins. You can get as high of a K/D as you want but if your not playing as a team and winning you are not going to rank up. Halo is a team focused game whether people play like it is or not. Lone wolfing a match is not going to get you anywere

And how would you go about fixing the issue that is your teammate with 1 kill and 8 deaths? There’s only so much that people can do to help these people. I want to play Halo, not an escort mission with someone with no awareness and that can’t aim.

> 2535425925511684;8:
> Made some edits. Hopefully my point comes across a bit more now rather than people only reading the title and deciding that it’s a bad idea.

Still a bad idea.

> 2533274816788253;4:
> K/D is to easy to pad.

This is so true! Check my KD in Arena this month, I’ve been experimenting. Usually I’d do anything for the objective and always put it first. I’d grab a flag and throw it out towards my team, or hold a base in strongholds for a few extra seconds etc, just to help the team. And if I lost a life doing so, then so be it.

This month I’ve been putting KD first. The result is that I’ve lost a lot more games, but have a great KD in Arena. It’s currently 1.6 to 1, and I think that I can get it past 2 or 3:1 by the end of the month. But my win percentage is down to 38%, so that kinda proves my point.

Recruit a team or play FFA. This is the best Halo I’ve ever played and I don’t want the rank system messed up because some noobs can’t put a team together.

> 2533274792641480;11:
> > 2533274816788253;4:
> > K/D is to easy to pad.
>
>
> This is so true! Check my KD in Arena this month, I’ve been experimenting. Usually I’d do anything for the objective and always put it first. I’d grab a flag and throw it out towards my team, or hold a base in strongholds for a few extra seconds etc, just to help the team. And if I lost a life doing so, then so be it.
>
> This month I’ve been putting KD first. The result is that I’ve lost a lot more games, but have a great KD in Arena. It’s currently 1.6 to 1, and I think that I can get it past 2 or 3:1 by the end of the month. But my win percentage is down to 38%, so that kinda proves my point.

That’s objective. What I’m describing is slayer. My CSR is being held back by brain dead teammates who can’t aim even though I’m doing well

> 2535425925511684;13:
> > 2533274792641480;11:
> > > 2533274816788253;4:
> > > K/D is to easy to pad.
> >
> >
> > This is so true! Check my KD in Arena this month, I’ve been experimenting. Usually I’d do anything for the objective and always put it first. I’d grab a flag and throw it out towards my team, or hold a base in strongholds for a few extra seconds etc, just to help the team. And if I lost a life doing so, then so be it.
> >
> > This month I’ve been putting KD first. The result is that I’ve lost a lot more games, but have a great KD in Arena. It’s currently 1.6 to 1, and I think that I can get it past 2 or 3:1 by the end of the month. But my win percentage is down to 38%, so that kinda proves my point.
>
>
> That’s objective. What I’m describing is slayer. My CSR is being held back by brain dead teammates who can’t aim even though I’m doing well.

If you que solo then you are accepting brain dead teammates. It is your fault and you shouldn’t be rewarded for your bad choices.

K/D/A should matter in slayer. Objective shouldn’t even count to your K/D. OBJ should be based on wins, and slayer should be affected by K/D/A and W/L. So if you lose a game but had a good K/D/A, you wouldn’t lose as much CSR as the guy who had 2 kills and 15 deaths.

> 2535425925511684;9:
> > 2533274840624875;7:
> > K/D helps with your placement after your first 10 matches, after that it all about wins. You can get as high of a K/D as you want but if your not playing as a team and winning you are not going to rank up. Halo is a team focused game whether people play like it is or not. Lone wolfing a match is not going to get you anywere
>
>
> And how would you go about fixing the issue that is your teammate with 1 kill and 8 deaths? There’s only so much that people can do to help these people. I want to play Halo, not an escort mission with someone with no awareness and that can’t aim.

you act like this has been a new thing, this has occured in just about every halo game, heck every game in general that has multiplayer. Some games you have players that well suck and you lose as a result, you still LOST, you could have died less and therefore given your team more time to get kills. the fact of the matter is, even with a crappy player, you can still earn a win. One bad player does not immediately mean a loss

K/D is a terrible stat… especially when it comes to team play.

We’ve all seen the players who;

  1. Think protecting the weaker links in their team is someone else’s problem.
  2. Think taking on the better players in the enemy team is someone else’s problem.
  3. Wait until the firefight is over before coming in to mop up the easy kills (God forbid they come in earlier and try and save their team mate).
  4. Hog the power weapons (why do you need the sniper AND the rocket launcher).
  5. Use overshields and camo purely as personal protection devices.
  6. Take advantage of the lax betrayal system to indiscriminately throw grenades into fire fights… happy to mop up the easy kills but with no regard to the health/shields of their team mates.

No, win loss is the best way to go. Yes, there will be games where you are dragged down by others… but there will also be games where you are carried. But over the course of time it will all even out and you will settle into the rank (of team role skill) that you deserve.

> 2533274970658419;15:
> K/D/A should matter in slayer. Objective shouldn’t even count to your K/D. OBJ should be based on wins, and slayer should be affected by K/D/A and W/L. So if you lose a game but had a good K/D/A, you wouldn’t lose as much CSR as the guy who had 2 kills and 15 deaths.

What about people that actually help the team and worry about setup instead of their individual K/D? Teamwork should come first and that’s determined by W/L only. If you want K/D to be a measure of skill then play FFA.

> 2535425925511684;9:
> > 2533274840624875;7:
> > K/D helps with your placement after your first 10 matches, after that it all about wins. You can get as high of a K/D as you want but if your not playing as a team and winning you are not going to rank up. Halo is a team focused game whether people play like it is or not. Lone wolfing a match is not going to get you anywere
>
>
> And how would you go about fixing the issue that is your teammate with 1 kill and 8 deaths? There’s only so much that people can do to help these people. I want to play Halo, not an escort mission with someone with no awareness and that can’t aim.

Generally, the other team also has a similar player on their team.

You are happy to feast upon their aimless soul… but get upset when your opponents are doing the same?

One for all and all for one.

In the games where there is a weak link I like to run with them. Protect them if you like… but also know that the enemy are coming for them.

And when I am the weak link… I like to run with the best player on my team… force him/her to look after me.

Swings and roundabouts.