Banshee update

Banshee Update

Quick vid i saw on Reddit about the nerf by a “top banshee user”

I personally like it. I hate going against people that can dominate in them lol

I haven’t seen it yet, but I think the banshee needed something like this. I know people who could absolutely dominate with it. Interested to see how it works in BTB (Warzone is Irrelevant for me)

> 2533274815533909;2:
> I haven’t seen it yet, but I think the banshee needed something like this. I know people who could absolutely dominate with it. Interested to see how it works in BTB (Warzone is Irrelevant for me)

The vid is about a minute and a half. The guy isnt happy.

then is a good new

> 2533274890267936;4:
> then is a good new

Did you mean “this is good news”?

It won’t let me watch the video, but all I have to say is that all these nerfs can be kind of annoying for people who play firefight exclusively. If they’re going to nerf the Banshee, then they at least need to also lower its req level or something.

So they added a cool down so the Banshee couldn’t flip over and over and over and over and over again. This is a good thing.

> 2533274816299345;3:
> > 2533274815533909;2:
> > I haven’t seen it yet, but I think the banshee needed something like this. I know people who could absolutely dominate with it. Interested to see how it works in BTB (Warzone is Irrelevant for me)
>
> The vid is about a minute and a half. The guy isnt happy.

Oh ok, I’ll check it out then. I don’t normally watch many videos as I only have so much data. Thanks for info

I’ll be straight forward an honest about the banshee being nerfed. This only happened because many people complained about one person with good banshee skill knows how to stay alive and they complained that they can’t do anything to him. My tip to those people was to team shot the banshee in order to deal with it or get the pilot to back off instead of trying to deal with it solo on foot. I know because I’m one of those skilled pilots. Now I’m not saying that I’m the best banshee pilot out there but most good pilots would agree that if they were getting teamed shot they would pull back. Sometimes there would be times where i die because i make stupid mistakes but most of the time its that a team with anti air weapons or vehicles end up taking me down. With this 3 second cool down between each flip will make it insanely hard to dog fight enemy phaeton helios (which in my opinion are the most op air vehicle to deal with now) or avoid scorpions (other then the hannibal) if you don’t have good altitude or distance. I can also agree that yes the banshee can be hard to deal with in terms of trying to laser, rocket, hydra, or railgun it down, I’ve been on both sides but I never really complained about it. In a sense I don’t think that this was necessary at all to an extent. If this was to affect the regular and sword variant then thats fine, but i think it should be different for the ultra and temple. For the ultra, the only differences is that it has more armor but a better banshee bomb and for the temple it has the same armor as the ultra believe or not but the temple can boost and shoot. What i think is that the nerf should be applied to the first two variants but maybe not as harsh to the ultra and temple variant to combat other higher tier vehicles that can take down banshees with ease such as the phaeton helios, hannibal mantis and scorpion, oni scorpion, and the gauss hogs. Overall I still think that this is good because 343 listened to you guys but unnecessary to those who complained about this because you try to take a skilled pilot by yourself. To those that read this and might respond, give an intelligent argument instead of just complete nonsense.

Banshee Nerf sounds like an interesting new take on Griff ball.

A banshee nerf was needed IMO. There shouldn’t be unlimited flips/tricks in the banshee. The other Covie vehicles have a cool down between boost so the banshee should be no different between flips. Banshee Ultras dominated everything, it either needed a nerf or at least make it a level 8 if not 9 level req.

> 2535438440265765;9:
> I’ll be straight forward an honest about the banshee being nerfed. This only happened because many people complained about one person with good banshee skill knows how to stay alive and they complained that they can’t do anything to him. My tip to those people was to team shot the banshee in order to deal with it or get the pilot to back off instead of trying to deal with it solo on foot. I know because I’m one of those skilled pilots. Now I’m not saying that I’m the best banshee pilot out there but most good pilots would agree that if they were getting teamed shot they would pull back. Sometimes there would be times where i die because i make stupid mistakes but most of the time its that a team with anti air weapons or vehicles end up taking me down. With this 3 second cool down between each flip will make it insanely hard to dog fight enemy phaeton helios (which in my opinion are the most op air vehicle to deal with now) or avoid scorpions (other then the hannibal) if you don’t have good altitude or distance. I can also agree that yes the banshee can be hard to deal with in terms of trying to laser, rocket, hydra, or railgun it down, I’ve been on both sides but I never really complained about it. In a sense I don’t think that this was necessary at all to an extent. If this was to affect the regular and sword variant then thats fine, but i think it should be different for the ultra and temple. For the ultra, the only differences is that it has more armor but a better banshee bomb and for the temple it has the same armor as the ultra believe or not but the temple can boost and shoot. What i think is that the nerf should be applied to the first two variants but maybe not as harsh to the ultra and temple variant to combat other higher tier vehicles that can take down banshees with ease such as the phaeton helios, hannibal mantis and scorpion, oni scorpion, and the gauss hogs. Overall I still think that this is good because 343 listened to you guys but unnecessary to those who complained about this because you try to take a skilled pilot by yourself. To those that read this and might respond, give an intelligent argument instead of just complete nonsense.

I think the real problem is the fact that weapons specifically made to take out banshees, couldn’t with the fact that lock on’s break because of a banshee flip.

I would love to say that I do think there are other nerfs that could have negated this. For example, maybe rolls shouldn’t break locks, but flips should. Or maybe you shouldn’t be able to banshee bomb for a few moments extra after a banshee trick.

I understand your view point, but at the same time the banshee without change was OP. When a skilled banshee pilot can survive 3+ people shooting at it with lock on rockets without being hit, because it can constantly break their lock on’s, that is not correct balancing.

Josh Menke once said in a sprint episode, that sandbox balance should not increase fun for one player at the expense of another player. Instead a sandbox item should be fun to use, and fun to fight. The banshee had failed this for a long time now.

I’m not saying the nerf that was performed is the exact nerf that should have happened, but not nerfing the banshee in some way was NOT an option.

> 2614366390849210;12:
> For example, maybe rolls shouldn’t break locks, but flips should.

I like this solution because it wouldn’t be annoying to firefight players :+1:

For you phone and tablet users, enjoy

> I think the real problem is the fact that weapons specifically made to take out banshees, couldn’t with the fact that lock on’s break because of a banshee flip.

Very understandable. I’ve had this issue and I would totally agree that a roll shouldn’t break lock on. If this was the case, then using a SPNKR (any variant) would be great anti air weapons due to the fact that they have strong track and will redirect course to hit the banshee even after a flip,almost like how a hydra missile would behave.

Coming from someone who absolutely loves the Halo 5 Banshee, I feel like this nerf was much needed. The constant flipping was too much to deal with for even skilled players who wielded lasers.

We needed this.

The banshee nerf was long needed in Halo 5. Whilst it is true that the majority of its users are not spamming and abusing the flip / trick button, there is a good amount of people that do just that, and it creates a really annoying situation for the rest of the lobby / opposing team.

Yeah some can argue that it’s the way it was designed but lets be real, if you are against a user who is really good with the banshee and utilises the flip and banshee bomb, they are next to impossible to kill. Again you can argue, a spartan laser is typically a one shot kill but since they are flipping in all directions, its TOO hard to hit them.
In addition, there is no way the entirety of your team is going to try and shoot it down with loadout weapons, thought it might work, people dont have the confidence it will work.

Im all for the banshee being good and hard to kill, but it should not be as hard to do as previously.

> 2614366390849210;12:
> > 2535438440265765;9:
> > I’ll be straight forward an honest about the banshee being nerfed. This only happened because many people complained about one person with good banshee skill knows how to stay alive and they complained that they can’t do anything to him. My tip to those people was to team shot the banshee in order to deal with it or get the pilot to back off instead of trying to deal with it solo on foot. I know because I’m one of those skilled pilots. Now I’m not saying that I’m the best banshee pilot out there but most good pilots would agree that if they were getting teamed shot they would pull back. Sometimes there would be times where i die because i make stupid mistakes but most of the time its that a team with anti air weapons or vehicles end up taking me down. With this 3 second cool down between each flip will make it insanely hard to dog fight enemy phaeton helios (which in my opinion are the most op air vehicle to deal with now) or avoid scorpions (other then the hannibal) if you don’t have good altitude or distance. I can also agree that yes the banshee can be hard to deal with in terms of trying to laser, rocket, hydra, or railgun it down, I’ve been on both sides but I never really complained about it. In a sense I don’t think that this was necessary at all to an extent. If this was to affect the regular and sword variant then thats fine, but i think it should be different for the ultra and temple. For the ultra, the only differences is that it has more armor but a better banshee bomb and for the temple it has the same armor as the ultra believe or not but the temple can boost and shoot. What i think is that the nerf should be applied to the first two variants but maybe not as harsh to the ultra and temple variant to combat other higher tier vehicles that can take down banshees with ease such as the phaeton helios, hannibal mantis and scorpion, oni scorpion, and the gauss hogs. Overall I still think that this is good because 343 listened to you guys but unnecessary to those who complained about this because you try to take a skilled pilot by yourself. To those that read this and might respond, give an intelligent argument instead of just complete nonsense.
>
> I think the real problem is the fact that weapons specifically made to take out banshees, couldn’t with the fact that lock on’s break because of a banshee flip.
>
> I would love to say that I do think there are other nerfs that could have negated this. For example, maybe rolls shouldn’t break locks, but flips should. Or maybe you shouldn’t be able to banshee bomb for a few moments extra after a banshee trick.
>
> I understand your view point, but at the same time the banshee without change was OP. When a skilled banshee pilot can survive 3+ people shooting at it with lock on rockets without being hit, because it can constantly break their lock on’s, that is not correct balancing.
>
> Josh Menke once said in a sprint episode, that sandbox balance should not increase fun for one player at the expense of another player. Instead a sandbox item should be fun to use, and fun to fight. The banshee had failed this for a long time now.
>
> I’m not saying the nerf that was performed is the exact nerf that should have happened, but not nerfing the banshee in some way was NOT an option.

Couldn’t agree more nailed it with the this point

> 2535438440265765;9:
> I’ll be straight forward an honest about the banshee being nerfed. This only happened because many people complained about one person with good banshee skill knows how to stay alive and they complained that they can’t do anything to him. My tip to those people was to team shot the banshee in order to deal with it or get the pilot to back off instead of trying to deal with it solo on foot. I know because I’m one of those skilled pilots. Now I’m not saying that I’m the best banshee pilot out there but most good pilots would agree that if they were getting teamed shot they would pull back. Sometimes there would be times where i die because i make stupid mistakes but most of the time its that a team with anti air weapons or vehicles end up taking me down. With this 3 second cool down between each flip will make it insanely hard to dog fight enemy phaeton helios (which in my opinion are the most op air vehicle to deal with now) or avoid scorpions (other then the hannibal) if you don’t have good altitude or distance. I can also agree that yes the banshee can be hard to deal with in terms of trying to laser, rocket, hydra, or railgun it down, I’ve been on both sides but I never really complained about it. In a sense I don’t think that this was necessary at all to an extent. If this was to affect the regular and sword variant then thats fine, but i think it should be different for the ultra and temple. For the ultra, the only differences is that it has more armor but a better banshee bomb and for the temple it has the same armor as the ultra believe or not but the temple can boost and shoot. What i think is that the nerf should be applied to the first two variants but maybe not as harsh to the ultra and temple variant to combat other higher tier vehicles that can take down banshees with ease such as the phaeton helios, hannibal mantis and scorpion, oni scorpion, and the gauss hogs. Overall I still think that this is good because 343 listened to you guys but unnecessary to those who complained about this because you try to take a skilled pilot by yourself. To those that read this and might respond, give an intelligent argument instead of just complete nonsense.

It SHOULD be hard to dogfight the TOP req vehicle, with the most point cost. The Banshee has been broken for too long now, & to defend it, is almost to admit you NEED the crutch (of endless dodge) in order to play the banshee. Even as a Spartan your dodges have cooldown. & Even the top req vehicles the Phaetons, have a dodge cooldown, ALWAYS had. That was an oversight too damn long in correcting. Now maybe Phaetons will be worth a -Yoink- in endgame.