Banning

Hello, I had a discussion I saw in the MCC forum where they talked about the 5 minute ban you get after leaving a single match. In that discussion, I said how it’s a flawed system that wastes a lot of good people’s time. But, I do know there are some people that prefer it and enjoy the idea of why it’s there so I thought to bring it here. What do you guys think of the idea of game banning in Halo infinite? Should it stay or go? What would you change and why? I would love to hear it.

There should be some kind of penalty if you leave a game.

  • I don’t like the idea of staying in a game when your full team left, and they keep slaying you and destroying your K/D.

Personally , I think your first time of the day leaving a match should not punish you, but if you keep doing it.
Also, if your team leaves, you can leave with less punishment.

What I also don’t like is people being AFK , then playing for 2 minutes and going AFK again.

Would be amazing to have a system that can analyse such behavior and reduce the punishment for players who just want to play.

> 2533274949057521;2:
> There should be some kind of penalty if you leave a game.
> - I don’t like the idea of staying in a game when your full team left, and they keep slaying you and destroying your K/D.
>
> Personally , I think your first time of the day leaving a match should not punish you, but if you keep doing it.
> Also, if your team leaves, you can leave with less punishment.
>
> What I also don’t like is people being AFK , then playing for 2 minutes and going AFK again.
>
> Would be amazing to have a system that can analyse such behavior and reduce the punishment for players who just want to play.

If 50% of your team has left you can leave without penalty in MCC.

> 2533274949057521;2:
> There should be some kind of penalty if you leave a game.
> - I don’t like the idea of staying in a game when your full team left, and the keep slaying you and destroying your K/D.
>
> Personally , I think your first time of the day leaving a match should not punish you, but if you keep doing it.
> Also, if your team leaves, you can leave with less punishment.
>
> What I also don’t like is people being AFK , then playing for 2 minutes and going AFK again.
>
> Would be amazing to have a system that can analyse such behavior and reduce the punishment for players who just want to play.

I completely agree with you. I don’t think players should be penalized over leaving one match and I defiantly agree with a bigger punishment for AFK players in-game. They already have a system to combat AFK in the menu on MCC where if one play in your fireteam is AFK then your not able to play until they become active again. I hope something like this shows up in infinite and if it does I hope it gets approved upon.

Another potential solution is balancing teams better. If someone is getting farmed out regardless of what they try I can’t blame them for dipping out. If the matchmaking system paired teams so that there’s a relatively balanced skill level amongst both teams it’ll be less likely that one team will start spawn trapping the other which in turn will probably result in less quitting.

Alternatively adding an opt out feature for stat tracking like disabling K/D tracking, win loss ratio, etc might also stop people from quitting. If there’s no external stats to worry about people can just play the game without getting tilted about their precious numbers. Not only that but players will finally play the bloody objective, because the risk of death chasing the objective is meaningless as it won’t affect their K/D.

AFKers on the other hand there’s no excuse.

> 2535435997032641;1:
> Hello, I had a discussion I saw in the MCC forum where they talked about the 5 minute ban you get after leaving a single match. In that discussion, I said how it’s a flawed system that wastes a lot of good people’s time. But, I do know there are some people that prefer it and enjoy the idea of why it’s there so I thought to bring it here. What do you guys think of the idea of game banning in Halo infinite? Should it stay or go? What would you change and why? I would love to hear it.

Ya I’ve said it to lots of my friends.
But essentially if they adopt the net code or ban solutions of mcc and apply them to infinite im not playing it online. MCC remains the most frustrating online experience for me. It takes the slightest connection issue or a crash and bam you are banned. My Internet isn’t the best but mcc is the only game I can not play due to bans and connection issues. The double grenade issue is also still a problem. Essentially MCC punishes players for terrible net code and crashes and it is a kick in the teeth. Here have some halo online armour sets and ignore the games is still very broken 7 years later. Infinite needs to be substantially more stable and fair with bans to have me support a bttles pass.

I think there should be some sort of consecutive completion bonus. With every match that you complete, you get a slight XP (or unlock points) multiplier. As soon as you quit, it is reset. Quit a few times and the multiplier turns into a divider and starts chewing into your gains.

-1st match of the day shouldn’t be penalized.
-2nd match of the day should be a warning.
-3rd match and up will game ban.
A few exceptions to this would be:
-If constantly betrayed, you get a free leave.
-If a match goes into a 1:2 ally-enemy ratio, you get a free leave.
-Lag-outs won’t penalize

If my team is getting slaughtered 45 -10 and I decide to leave and get banned then I will go play battlefield. If you dont want we to play your game then I won’t. Don’t punish a player for something out of their control; whether it be my team leaving, constantly being spawn killed, or an just needing to step away from the game for a short amount of time. I have plenty of other things to do with my time than wait for a ban to get lifted on a game that doesnt want me to play it.

I’ve always hated the banning system in halo. I never understood how they could never implement a player join in mechanic mid match to counter quitters. People are going to quit regardless of the ban and even more ridiculous is when you get disconnected or your console freezes and you get a -Yoinking!- ban. It’s ridiculous. No game should EVER have a ban system for social playlists. It makes zero sense.

penalties for quitting casual matches is baaad game design. maybe after someone leaves a match 3 times in a row sure, but once? social gametypes exist for a reason, they’re not supposed to be something you’re required to commit to.

keeping in mind infinite’s bot backfill, I see no reason for it to have a system as punitive as MCC’s

I would prefer it stay thb. The only issue now is random disconnects which count as a ban.

MCC drives me nuts because the system is awful at determining whether or not you quit on purpose, or disconnected due to server issues. I play MCC almost every single day, and some days I struggle a bit to load into matches, and end up catching multiple bans. I am fine with the ban system on paper, but if the servers are gonna have issues that lead to people being disconnected, and those people catch bans, then the ban system needs to not be implemented until that is ironed out.

> 2533274937939153;8:
> -1st match of the day shouldn’t be penalized.
> -2nd match of the day should be a warning.
> -3rd match and up will game ban.
> A few exceptions to this would be:
> -If constantly betrayed, you get a free leave.
> -If a match goes into a 1:2 ally-enemy ratio, you get a free leave.
> -Lag-outs won’t penalize

there shouldnt even be a ban system in the first place lol, thats how you lose players.

have it deduct battle pass progression

I think they’re less likely to ban people since there will be bots and a system to backfill games. Also for you guys that don’t like it, oh well. It’s necessary. You won’t like boosters who tank their MMR killing themselves and spam quitting games matching up against you and stomping you either. It’s why the system was implemented originally in Halo 3.

I think Infinite needs a ban system to deal with miscreants.

In the case of a dropped connection, the game should allow a player to rejoin the match they left and not start another match until the previous one is completed.

> 2533274862181038;17:
> I think Infinite needs a ban system to deal with miscreants.
>
> In the case of a dropped connection, the game should allow a player to rejoin the match they left and not start another match until the previous one is completed.

I could see this being fair. Also if the team you were on wins or loses without you it should count against your stats as well. That way it decreases the incentive of people trying to unplug their routers because they are on a losing team to help pad their stats.

> 2540646754085145;18:
> > 2533274862181038;17:
> > I think Infinite needs a ban system to deal with miscreants.
> >
> > In the case of a dropped connection, the game should allow a player to rejoin the match they left and not start another match until the previous one is completed.
>
> I could see this being fair. Also if the team you were on wins or loses without you it should count against your stats as well. That way it decreases the incentive of people trying to unplug their routers because they are on a losing team to help pad their stats.

This is exactly why they have to have a ban system. You can’t just rely on people to do the right thing and not be rats. If you give leniency for people that DC they will just DC on purpose if they don’t like the conditions of the match they’re in or if they want to lower their MMR to smurf/boost. You have to have some kind of temporary punishment in place to prevent players from doing these things or they will just maximize how far they can push it. The system they have that punishes habitual quitters is the best way to do it imo. If you quit out of a one game you shouldn’t get a ban. If you DC once you shouldn’t get a ban. But if you are quitting like 70% of your games or DC’ing every other game then you absolutely should have a significant ban. I remember arguing with a guy in the forums who was complaining about getting banned and how the system was bad…etc. I looked at his service record and he had literally quit out of 8 of his last 10 games. Maybe the argument can be made that MCC is a little too strict with that system; but if you’re playing solo its not unusual to have at least one person quit out every single game, which in itself should be alarming and unusual. I really like in Halo 3 how if you quit out you could not only get banned but you also lost XP. I think they should bring that back.

It would be nice if you had enough time to change the batteries in your controller before getting kicked.