Banning for social, insentive to play different games. Not to stop quiting

I don’t think it’s about being tough. Or even angry.

Just disappointment that people feel their time is more important than my time.

There’s always fun to be had. Even if the map is my least favourite. Or the game mode isn’t my jam.

But I knew the risk when I joined that play list.

When did we all become so self centred…

But I agree - a match composer would be nice. But until then I whole heartedly agree that quitters should be matched with quitters. The bots will keep them company.

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That could even become a strategy for easy completing of challenges and probably more fun games anyway. Quit enough matches, get bot only matches instead of sweaty SBMM.

just don’t quit imo. its frustrating for people in your squad who actually enjoy whatever game mode/map you are playing to lose a game OR be forced themselves to quit bc its 2 v 4 (with dumb bots).

Besides, this isnt a new thing. Its in all the other halos in MMC. (temp ban)

When people leaving is literally the catalyst that causes you to lose the game due to bot disadvantage, it’s not that strange that people would rather just “it’s lost, go next” rather than staying in a lost game. You can call it hypocritical but it’s pretty much a waste of time and effort to try to win a match where you’re severely handicapped anyway.

The game even crashes on console, putting the onus on the player to “just fix it lol” is wrong.

This will stay a problem in all videogames, but other games give you control over what you play, 343 takes away control for the player and sends them to gamemode vegas and randomly hands something out the players might not like. Match composer would fix this, but removing more modes and just having more rotational playlists so people can at least pick what they want to play could fix it too. Doing nothing just leads to player frustration

The other problems you have are just problems that will stay in every game that can’t be fixed. People can get the time wrong, some people are parents and sometimes something important does come up and they go AFK or leave.

Sometimes a player has just gotten people leaving multiple matches in a row because of bad game design, and someone TK’ing them or playing poorly is the drop in the bucket that makes them leave too. People don’t tend to ragequit literally every game for no reason.

You will always have people leaving due to a myriad of reasons, but it would be less of an issue if people didn’t also leave due to bad game design.

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I’ll bite. Why is it different in ranked, it’s still playing a game for fun right?

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You quit out of a “social” match. If it’s social just stay and enjoy some part of it or don’t search that specific playlist. You literally can check to see what game modes there are in it. You don’t get banned for quoting once. Being banned occurs after numerous quit outs.

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Disregard all issues with the game, just calls the players losers. I’m only seeing one in this thread atm lol but yeah the game is 100% perfect and all the problems lie with the playerbase 100%. :poop:

Never said the game isn’t perfect, but that doesn’t excuse bad behavior regardless of the situation. No amount of tinkering is going to fix a selfish individual from leaving the match regardless of what anyone things. To some extent accountability for ones actions is still a factor and always will.

and they are losers if they feel their importance and fun outweighs everyone else’s.

Besides, if they’re perfectly fine leaving whenever they want. They should have no problem getting teammates who think like wise. Hey, if I can leave, they should be fine too. They can still play as much as they desire, without being banned outright even.

then for us, who want full matches from start to finish, will also get what we actually want.

This is a win win situation for everyone.

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People need to take accountability for bad game design out of their control.

Also we need an auto punishing leaverqueue that makes the issue worse in a game that has proven to have stability issues.

Great takes, win win situation.

Why make the game better and make people less inclined to leave in the first place when you can just leave it as is and punish people more instead.

Except my solution doesn’t punish them as they’re getting everything they wanted. They’re not getting banned for leaving matches and more and can leave whenever they wish. Since they’re perfectly fine with leaving whenever they choose, they should have no issues getting teammates who also think just like them. I mean, that’s common sense is it not?

or would you prefer them to get banned instead as they are now?

People wonder why I always recommend to others to stop solo queuing up and start finding friends ( even find new ones online ) to play with. It’s people like this guy, a prime example even who feels that they deserve everything, even at the expense of other players. They do not care at all about anyone else that is playing, only themselves and their own enjoyment. They’ll gladly throw everyone else under the bus if they feel like it.

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The best solution in my opinion would be to let you choose the game modes you play like in call of duty where you select what game mode quick play selects when searching for a match. Then you wouldn’t have so many players quitting beginning of a match.

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Ranked or social, doesn’t matter. Both modes have two teams investing their time into the mode, and nobody wants to go against a half-baked team that left or 3 bots. You have no right to complain about “play for fun” if you entered the game well aware there are things you dislike and the rules of going against them. You already conclude its fun by pressing Play.

This game wasn’t made just for you. So fi you want to leave, that’s fine. Face the consequences.

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I mean I play Infinite for fun & yet I still don’t quit because matchmaking didn’t go my way

Ranked or not quitting still leaves a negative impact on other players regardless

You have all the right to quit, just like the Ban system has the right to ban you for it

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I’m interested in your opinion on literally every other game that has bans for ranked, but social/casual modes are just that, causal modes where you can quit and there’s a join in progress feature… Maybe you could convince me that Infinite is the only game on the market right now that’s worthy and good enough to ban casual players in a casual playlist.

There are many games that still ban players on casual playlists too. I don’t play a lot of multiplayer games, but MOBA games, tactical shooters, FPS games all do the same.

Though Infinite is lacking a feature that I agree should’ve been included, the join-in-progress. I am only fighting against leaving matches to your own benefit. However if its something completely our of your control, the join in feature is the best way to recover that in a casual mode.

In ranked modes, if a player leaves or disconnects for etc, coming back might make no difference so I am in favor of surrender options. Though some Halo fans have pride into surrendering, so it should only appear if a player disconnects.

People tend to use Casual / Social as an excuse to mean that they should be able to get away with whatever they like, but fail to realize that when it comes to multiplayer, there’s more then just them and they’re not the only thing that matters. This becomes even more transparent when you leave the free for all situation, where leaving effects no one really, to a team oriented game mode, where leaving has a huge impact on the rest of the people playing.

Last I checked, this is in infinite, it just doesn’t kick in as often as you’d expect. It also shouldn’t be forced either, as many people do not want to enter matches that have already started. Some people want to start fresh matches, where when they enter they’re not overwhelmed with trying to quickly figure out what has happened and what’s going on. They want a fresh new match, where everyone is fresh and nothing significant has happened yet.

Join-in-progress should be an opt in or opt out situation.

join-in-progress is not ranked if I recall though, only social.

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JIP is indeed only in social,

But i don’t mind if it would be option. The only problem you get is that that would basicly just destroy the JIP, since most will opt out i assume. So i don’t see that happening.

What they should do is give a reward to people who are the JIP. If you are getting in such a match and they finaly have the progression system (or when you haven’t completed your battle pass yet), then JIP hurts you in that progression, since you have less chance of being in the top 50% of your team or the MVP (so probably less XP), since you had less time to play. I think they should add an JIP XP-bonus to compensate. That wouldn’t take away all of the downsides ofcourse, but for people who are grinding XP (either for BP or the future progression system), it would be a nice compensation.

edit: and they should fix that when you get a JIP, your spartan already spawns into the match before you can actually play, so you will often start with a defenseless death… That is annoying and also unfair for that entire team.

Its only in Infinite if you join in in-progress game your friend is in. But if you get kicked out or leave, you can’t get back in.

I wonder actually, if you can’t continue a new match until your previous one is finished, to loophole leavers. Though, this should only apply for ranked maybe…