This is why I believe MCC works so well, because you can filter what you want to play. Infinite does not have this tool and it’s hurting.
Because I mean lets be real not everyone wants to play attrition. and the fact it is in quick play too really annoys me.
Though honestly I think they bunch everything up because the player base is too small. If you have 50 different playlists the chances of finding a match would almost be zero. They did this in Halo 5 when people weren’t playing it enough so they bunched everything together. I think another good solution for this then is maybe make a system where you choose games you don’t like and it will decrease the chances of getting that game type. This would help both sides because then 343 doesn’t have to worry about issues with finding games and the community doesn’t have to play game modes they hate as much.
I can imagine this to an extend. But if you don’t even have a seperate objective playlist is a bit to extreme. Objective players are a significant part of the community, so they deserve a playlist.
In Arena (4v4) you have multiple different types of slayer playlists (Team Slayer, Tactical Slayer, Fiësta, etc.) but 0 objective playlists. Objective players have to play Quick Play, where half of the matches is slayer (either slayer or attrition) as well. I do believe that is a problem. Just remove Slayer (you can already play that in Team Slayer) and attrition (just make that part of a rotational playlist) and rename that playlist to Team Objectives. Objective players then are still worse of then Slayer players (objective players still have all objectives lumped together, wich would be a bit the same as putting Team Slayer, Tac Slayer and Fiësta in 1 playlist), but at least they have their own playlist
For BTB and Ranked you have a bigger problem, because there is just 1 playlist. Objective players can’t chose an objective mode and slayer playlist can’t chose a slayer mode. I think those should both have a slayer playlist and an objective playlist (so Ranked Slayer, Ranked Objectives, BTB Slayer, BTB Objectives).
I think this would already make it a bit better, because people who like BTB or ranked but don’t want to play slayer can choose so, or if they DO want to play slayer they can also chose so.
Yes it makes the most sense to do that but I just never see it happening. That is why doing what I suggested is the next best thing.
No thats not what I mean. I mean leaving matches and able to come back. You can join in matches with friends and in-progress matches as long as there is space. However, if you leave that match, you can’t come back and then that’s where the problem of leaving games come from.
The danger around this is that it can be loopholed. If you just leave before matches end, you prevent any loss. Then you can argue to get a mitigated loss, but that just “softens” the problem.
Only way I see it, is to report and punish those that leave. However, problems out of the player’s control (Wifi, crash, packet loss) that happen in the beginning of the match deserve an opportunity to forfeit before anything has yet happened. Similar to what League of Legends does.
Ah, rejoining servers you left or were booted out of.
Screw your regarding that first one, this is a video game and in social. You’re not playing for something to earn like rank.
I want my teammates not to suck super hard at the game! That’s why I leave games when I’m losing because my teammates struggle super hard to get more than 3 freakin kills! I swear halos the only game I get teammates like that.
So you get upset when your team mates ruin your games because of poor match making. Yet I’m somehow wrong for pointing out that you quitting games ruins them for other people?
You seem to have adopted the ‘if the game screws me over, I’ll do the same to everyone else’ approach. It’s an unhealthy attitude for you and the player base as a whole.
This is a self problem for relying on a matchmaker to pick your teammates for you instead of picking them yourself though. If you’re solo queuing you’re actively telling the matchmaker that you’re fine with whatever teammates they give you. The matchmaker will never be anywhere close to being as good at picking teammates for you, as you could do for yourself. This is 100% fact.
When you stop relying on it to pick your teammates for you, this problem goes away.
I honestly consider solo queuing playing to lose, since you’re actively handicapping your experience because you don’t want to put any effort into finding and making friends online.
Just pick your own team mates before you play a match and you won’t have to worry about quitters OR bad players.
The only things you have very little control of are technical issues and what game type or map will pop up when selecting one of the playlists that are stuffed with several variations of game modes.
Every one playing an online competitive game should know by now that if you go into a team based match without a team then you must prepare for random team mates with random reactions.
Was easier back in the day
I’ve been dealing with this problem since Halo 2 though. I mean, the fact that the quit penalty in this franchise started back then is a clear indicator of that it was a problem then as it is now.
There was NO quit penalty in social in h2 and 3. Only in ranked
The only time I quit is when I’m playing so poorly that I’m bringing the team down. I’ve never left because of my teammates.
I can’t say the same thing unfortunately. The other day I quit in the first round of attrition because our last remaining player was just hiding in a little corner on Argyle for well over a minute while the other team had multiple respawns left. I was already in a bad mood from work and didn’t have the patience. I regret doing it because I’m a big proponent of sticking out your games but everyone has their limits.
The only other game I’ve ever quit for gameplay reasons was a BTB CTF on Highpower where our team was getting farmed by two wasps and a Scorpion and they refused to capture the last flag. I don’t regret leaving that one.
I’d honestly report everyone on the other team that refused to capture the objective. Refusing to capture the flag so you can continue to farm people for self enjoyment is griefing / bad form of sportsmanship straight and simple.
I do report plenty of players now, usually for being AFK, but this was well before the in game option got added. I probably could have reported the player who was holding our flag near the capture point but it took way too much effort back then, so I did the time honoured tactic of just moving on.