banned

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

wtf?
banned for quiting to many games…
first of all fix YOUR game…
I don’t feel like I have to PAY to play on bad connections all the time.
If I decide not to play, that is my business, not yours… if someone goes in to McDonald’s, and decides not to buy a Big Mac, do they get banned from the restaurant?
Either take care of this Right Now, or I will take ALL of the games (Yes I have been playing since Halo1) and burn them, and you will not see another penny from me.
Regards,
Crown Royal71

Quitting a game is seriously detrimental to your team. You leave them with the disadvantage of a smaller team, which could lead to other team members leaving as well. Then that leads to some unlucky players being forced to join in and go down with the team that you abandoned.

If you’re not going to play, it would be best if you would not start up the game and look for a match in the first place. This game does not revolve around you; you’re going to get into matches that you won’t like for one reason or another. And that’s fair, considering that other people stay when you get it your way, even though they may not like it.

343 won’t really care if you burn some Halo games. They’re already in your possession, therefore the creators of those games already have your money. It makes no difference to them what you do with them now.

Also, I’d advise against making non-constructive posts from now on, or else you may get a visit from Snickerdoodle.

Oh, and seeing that this is your first post, welcome to Waypoint.

> 2533274978553590;2:
> Quitting a game is seriously detrimental to your team. You leave them with the disadvantage of a smaller team, which could lead to other team members leaving as well. Then that leads to some unlucky players being forced to join in and go down with the team that you abandoned.
>
> If you’re not going to play, it would be best if you would not start up the game and look for a match in the first place. This game does not revolve around you; you’re going to get into matches that you won’t like for one reason or another. And that’s fair, considering that other people stay when you get it your way, even though they may not like it.
>
> 343 won’t really care if you burn some Halo games. They’re already in your possession, therefore the creators of those games already have your money. It makes no difference to them what you do with them now.
>
> Also, I’d advise against making non-constructive posts from now on, or else you may get a visit from Snickerdoodle.
>
> Oh, and seeing that this is your first post, welcome to Waypoint.

First: Stop perpetuating the false myth that every JiP always puts you into a losing game. In my experience it’s about 50/50. In other words, people have a lot more reasons for quitting games than just “I’m losing so I think I’ll just quit instead.”

Second: By definition, the game does revolve around the individual player. His xbox. His $60 for the game. His xbox live subscription. His time. Assuming that not all quitting is due to poor sportsmanship (and it isn’t), then the time has come for the developer to re-assess not just what motivates a player to play, but what will drive him out of a match as well. Quitting has become rampant enough that the old “business as usual” way of matchmaking is simply no longer good enough. The experience has to become more player-focused, more customizable, skill-matching has to be done more accurately, and the list of potential improvements goes on.

Quit bans are a failure. If the threshold for receiving one is lowered then they will still fail. Everyone in MCC thought that the quitting would stop when visible ranks were introduced. They were wrong. Again, poor sportsmanship is one thing, and there is nothing that can be done about that. But I don’t think quitting a game over a bad connection = poor sportsmanship. Or quitting because you’ve been betrayed by a db team mate for the sniper rifle. Quitting at the beginning over a map you hate? You tell me. Personally, I think tea bagging is the epitome of poor sportsmanship. I’m not saying I quit when I get tea bagged, but if someone else did then I would be unlikely to judge that person very harshly. Point is, to 343 these things are all the same and all met with the same punitive measures. Way to go, 343: punish your customers. What the hell kind of business model is that? The carrot will always beat the stick.

Thanks for the opinions. my first post was a vent. I rarely quit, when I do, I feel it is for good reason.

Crown Royal71

> 2533274873843883;3:
> > 2533274978553590;2:
> >
>
>
> First: Stop perpetuating the false myth that every JiP always puts you into a losing game. In my experience it’s about 50/50. In other words, people have a lot more reasons for quitting games than just “I’m losing so I think I’ll just quit instead.”
>
> Second: By definition, the game does revolve around the individual player. His xbox. His $60 for the game. His xbox live subscription. His time. Assuming that not all quitting is due to poor sportsmanship (and it isn’t), then the time has come for the developer to re-assess not just what motivates a player to play, but what will drive him out of a match as well. Quitting has become rampant enough that the old “business as usual” way of matchmaking is simply no longer good enough. The experience has to become more player-focused, more customizable, skill-matching has to be done more accurately, and the list of potential improvements goes on.
>
> Quit bans are a failure. If the threshold for receiving one is lowered then they will still fail. Everyone in MCC thought that the quitting would stop when visible ranks were introduced. They were wrong. Again, poor sportsmanship is one thing, and there is nothing that can be done about that. But I don’t think quitting a game over a bad connection = poor sportsmanship. Or quitting because you’ve been betrayed by a db team mate for the sniper rifle. Quitting at the beginning over a map you hate? You tell me. Personally, I think tea bagging is the epitome of poor sportsmanship. I’m not saying I quit when I get tea bagged, but if someone else did then I would be unlikely to judge that person very harshly. Point is, to 343 these things are all the same and all met with the same punitive measures. Way to go, 343: punish your customers. What the hell kind of business model is that? The carrot will always beat the stick.

JIP in your experience. For others like myself, we’re given the keys to a car that’s heading straight for a cliff. And it makes sense, the team with less players is more likely to be at a disadvantage. Either a player leaves because they don’t like the game/map and create a disadvantage for their team, or they leave because they are at a disadvantage and they feel like the match will be a waste of time.

It is justifiable to leave a match every now and then, but it takes several quits to get banned from Halo 4. Compare Halo 4 on the 360 to the MCC. The collection does not have a quit ban, and quitting happens in just about every game there. That’s not to say that it doesn’t happen in Halo 4, it still does. But it happens much less often. I’m not a big fan of quit bans myself, but if it makes enough of a difference in quitting then I’d prefer to have it. Missing teammates can ruin the experience for those who want to stay and have a good time. They’re not punishing the players for playing; they’re punishing the players for messing it up for others.

Bungie tried to use their one ‘carrot’ in Halo Reach with a jackpot system that gave you better odds if you consistently finished your games. But I don’t think it was that effective, since it was luck based and the ranks were based on time spent playing instead of skill. So, with Halo 5 coming out this year, what kind of carrot do you think should be used in place of a quit ban?