Banned for leaving Social Matchmaking?

If it gets bad enough they can, but all of my quits happened infrequently as I’ve played several hundreds games. We’re talking about a 1-3% quit rate. If you’re getting banned in Halo Infinite, you’re leaving a lot more then I am.

Most reasons people quit are selfish ones, I’ve been dealing with these losers in most games that have a matchmaking set up. That will cry a river about “something important come up” to cover their own hide. Then you see them right back in a game 5 minutes later, showcasing that it was nothing short of a lie. If it truly was something important, they’d be gone for a long time.

and I don’t want that trash in my games to begin with if they just hide or AFK. Give me a way to ensure those people can never be on my team again please, that would be the best option for me.

It seemed at first you wanted to give long bans for every quit. That would also have hurt you.
Or is it only if you quit to often in a certain periode of time? That would be the current system. If so, i think we can agree on that.

And the people who complain about them are also selfish, since they are complaining about how it affects their fun, but don’t care about the fun of that quitter. Lets be honest, we are al selfish in our reasoning about it if you ask me. Everybody wants what is best for him/herself.

Not necessary, it could be that you got an important phonecall or that your child hurt himself and needed comforting, etc.
Not saying that all these people have that, but it’s not per definition that if you play 5-10 mins. later you didn’t have something important.
But i guess you have the ‘fancy’ quitters then, if they actually tell you a reason why they quit. The quitters i have seen don’t say anything and just leave (either via a quit of becausethe game crashes, either way they don’t say anything)

The hiding people depends for me. If it’s someone who can’t win a firefight and we are playing slayer, i sometimes rather have that they stay in hiding and only fight when they don’t have a choice.
For the AFK’ers: yes, they are the most annoying players. They should be banned, because they also give away free kills and prevent a new player from spawning in. The problem i have is that reporting them takes waaaaaaay to much time, since you need to provide clips of it and you can only sent in 5 sec clips or so, because otherwise the clip has to large in bitsize. So you need to make 20-30 clips and waist 1,5-2 hours of your time just to report them, just to find out 343 won’t do anything about it.

Nothing worse then taking a lot of time and effort to report someone like that, just for 343 to lie to you they took actions and seeing that player just ‘play’ on.

But there is a option to get them to not match with/against you anymore: open the xbox app and block them. That seems to keep them out of your social matches (doesn’t work for ranked though).

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Strongly disagree! As it is, the penalties are far too lenient, and people obviously abuse the system.

I just finished playing One-flag CTF on Launch Site within the Quick Play queue, and one of our random teammates quit after the start of the fourth round when he couldn’t get to the Cindershot before me. When I scrutinized his service record in Halo Tracker, he has now accumulated 228 “DNF” matches… more than 17% of his Halo Infinite matchmaking games! :face_with_raised_eyebrow: People like that are exactly why the quitting penalties need to be more stringent.

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That DNF on Halo Tracker doesn’t say anything, especially with PC players, since the huge and huge amount of crashes and severage lag issues during S1 that PC players had to endure. According to that site i would have quit 27%, but if you would deduct the number of crashes, lag issues and LSS matches (according to 343 you can quit after you are eliminated and it wouldn’t count as quitting, but Halo Tracker does count it as quitting), then that percentage would already be lowered to about 3%. That is how immense the problems were for (some) pc players.

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It’s true that it might not say anything. For example, I have logged more than 2200 games, and it shows that I have 20 “Matches DNF”… even though I have never quit during a Halo game in my life. Previously, Halo Infinite would crash on a semi-regular basis, but I sent my Xbox Series X back to Microsoft for service, and it hasn’t happened in months since then. Even if you do count those, that is still less than one percent for me.

That being said, I’m sorry but I find it very difficult to believe that someone with 228 “Matches DNF” who leaves immediately after they don’t get a power weapon towards the end of a losing match just coincidentally happened to have their game crash. :roll_eyes:

The quitting has become an epidemic.

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Oh, that definitely seems like a ragequit to me. I am just saying that only DNF-numbers on itself doesn’t say anything per se. However, when you see someone quitting just because he didn’t get the powerweapon, that is something different ofcourse.

I will quit Arena team games rather quickly if I realize that one of my teammates completely sucks or is not playing, because this game is almost forcefully played with 4 vs 4 and thus you can’t afford to have weak teammates.

I don’t enjoy playing in matches that seem doomed from the very first minute.

I’d only play BTB, but 3 out of the 4 current maps are mediocre. I only like Breaker. Highpower is so small that it could have been an arena map, Deadlock is boring after a while, and Fragmentation is okay but nothing special compared to old maps that I’ve been accustomed to.

I rarely quit BTB games because with 11 other people I feel there’s actually a team to try for, but of course there are emergencies too and game crashes.

You are entitled to make that choice. However, there should be a much more stringent temporary ban that is a consequence for people who do make that choice. Otherwise, the epidemic of quitters will continue to gradually drive people away from playing.

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In non-ranked games? “should be”? I’d play for so many years and it never felt like a big problem to me. People would be recycled in servers, some would leave and new ones would join, and there were even auto-balance scripts later on, That didn’t drive the playerbase away. What’s driving players away is forced gameplay such as forcing us to play 4 vs 4 in playlists.

It is now, and getting replaced by ODST-level bots is insufficient. Against any reasonably competent player, they are merely target practice.

I have been playing “for so many years” also, since the earliest days of online Halo 2 matchmaking on the original Xbox. I have never seen such a proliferation of quitters like I have in Halo Infinite.

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There’s a pretty good chance the enemy has a similar spread of players… so that’s not a great metric to quit on.

Even someone who is AFK at the start can suddenly realise the game has started and join in. I am happy to give people the benefit of the doubt for a minute or two.

And I’ve been in good teams who have been down 0-4 or worse just because of a bit of bad luck. It would be silly to quit.

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You were not almost forced to play 4 vs 4 matches.

The game is so sweaty because of the mmr. You only play people with similar skill base.

Even after logging tens-of-thousands of matches across the entire franchise, I have literally never quit in the middle of an online Halo matchmaking game in my life. Just for the record, that includes several occasions when kids who were desperate to unlock a piece of armor were blatantly griefing their opponents to boost their stats in Halo 5 Warzone Firefight matches. I’m sorry, but I am quite certain that easily supersedes your “almost forced to play 4v4 matches” excuse.

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I’m sorry, but what you view as an excuse I view it as a necessary action against masochism.

You are more than welcome to make melodramatic statements about being “forced” to play 4v4 matches, and nobody can stop you from quitting.

However, it is always important to remember that our decisions come with certain consequences, and I firmly believe that 343i needs to make the quitting penalties much more strict. If people like you are willing to live with being banned from matchmaking for an hour or more, that’s fine with me.

I have actually played more than 1400 4v4 matches in Halo Infinite, and thoroughly enjoyed the vast majority of them. If you feel like you are being “forced” to do it, you might be playing the wrong game.

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So much entitlement and arrogance into one post.

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Especially since I already explained to him that increased ban times ain’t doing crap. It just takes a little logical thinking to understand that. But let him rant about quitting while providing the most useless measurement possible. 343 already shows him that it’s not the way to go, but still…

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Stop leaving matches. Don’t complain about the ban, you got what you deserve.
And to the people saying that they crash a lot, yeah, it happens. But 228 DNFs is not a result of crashing. 50 would be. I could see the guy who tried to get the cindershot have crashed, if he didn’t already have 228 DNFs.
I think that I’ve quit ~10 games. One BTB match (it was Stockpile, and I had already been having a rough night, but should have continued playing) and the rest are FFA or Bot bootcamp. Those quits were during a period where my internet was absolute trash. Couldn’t play anything. I’d get on to check, to see if it improved, but it wouldn’t. Hence why I’d do FFA (which you should also avoid quitting as well, but it isn’t as selfish) and bot bootcamp (SBMM should keep my teammates competent).
According to Halo tracker I have 22 DNFs, last I checked. The rest of them are probably crashes (such as grappling the active camp, or just crashing while fighting someone).

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I don’t know about that dude, but you have no idea how bad Infinite played on pc’s during S1, it was realy insanely bad. A lot of DNF’s because of crashes, lag issues and the game refusing to load you in (wich also counts as DNF) is definitely possible if you played a lot during S1.

Just read back the forums and you can already read how bad it was.

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