I’m able to beat pretty much everything now with my Atriox except Kinsano.
So I’m doing the typical, spam grunts (because Kinsano always goes JR), get a couple of turrets, get chosen out after I get to T2 and then getting a few hunters out and eingineers while I try and get an expo, reavers and tech.
If I could survive till T3 I could win with wraiths/reavers/blisterbacks, problem is I can never manage to survive past T2.
I’ve tried banshee spam come T2 before after turtling up like mad at my base and getting an expo but kinsano just swaps to full flame ho/wolve spam and I lose my exp and lose the game from there.
If I go the hunter/grunt/reaver route I just get trolled initially by the JRs stopping me from keeping many minibases (I’d be lucky to keep 1) and certainly not an expo until the hunters come out. At that point they are making hornets alongside the flame hogs both of which are really fast and they can kite my hunters really well. Meaning I usually get overwhelmed in my base. The inferno bomb drop (not the napalm missles, but the big circular aoe one) is brutal. Even if I counter it with bulwark if I leave the bulwark to move out of it I lose -Yoink- loads of hp and flame hogs finish me off in no time. If I stay in it the DoT lasts so long it kills me after bulwark ends… :L
Not really sure what to do or what I am missing tbh. Maybe marauders are an option? Not sure.
You guys got any tips of any videos? Keep losing to Kinsano and it the only thing stopping me reaching onyx xD
Hahahaha I laughed at flame ho 
If you’re saying you can reach T2 while still being in the game, I’d suggest going for locusts instead of Banshees or hunters or anything else.
They can still kill jackrabbits effectively, deal with their minibases pretty fast and having double factory allows you to transition into reavers in case he goes hornets.
> 2533274821521504;2:
> Hahahaha I laughed at flame ho 
>
> If you’re saying you can reach T2 while still being in the game, I’d suggest going for locusts instead of Banshees or hunters or anything else.
>
> They can still kill jackrabbits effectively, deal with their minibases pretty fast and having double factory allows you to transition into reavers in case he goes hornets.
Ooo.
that sounds far more likely to work than marauders does hahaha.
I dunno why I forgot about locusts. They’re the Atriox’s thing.
Okay. Yeah. I must try that. I’ll try going war council → foundry after I get T2. Use the chosen to screen the JRs from getting too close to the locust and then once he’s out and upgraded recycle it and double pump locust/reavers. Sounds like a plan…
I’m generally ignorant of the meta as I don’t really speak to anyone in the community. Other than redline glitches and just redline in general lasting too long, are other things of Kinsano deemed OP? To be honest flame hogs seem -way- better than ordinary ones since they are burst damage out of the gate. Also the inferno leader power is… crazy good. Too high damage up front i feel.
Also be careful, Inferno instantly melts Locusts, I’m not kidding, it literally kills them instatly. So you have to be on the lookout for that.
Is chosen really working for you that early?
> 2533274821521504;4:
> Also be careful, Inferno instantly melts Locusts, I’m not kidding, it literally kills them instatly. So you have to be on the lookout for that.
>
> Is chosen really working for you that early?
Yikes.
Well I don’t think anyone can argue that that level of up-front damage AND the crazy level of DoT it does afterwards isn’t OP.
I do like the chosen. He’s great vs marine/hellbringers/JRs because of the AoE and more importantly the fact he stuns on shots. Allowing your grunts/turrets to actually finish stuff off.
It fails entirely if they go marines/snipers, but in that case I go choppers instead of grunt spam and then the new rangers that are actually really -Yoinking!- awesome now 