Tell us your experience and/or thoughts on the banhammer and how it has effected you. Do you think it is used justly or do you think it is a bit extreme ?
This my experience about how extreme the Banhammer is now. I get kicked from the game sometimes because my team mates run into the fragments left behind after my promethean grenades. That doesn’t seem fair. It’s not my fault they run around the corner and into the grenade field left behind. But worse is when you get distracted by your kids needing help with something for a few minutes, come back and you have been banned for leaving it idle. BOOM… seriously ?? a few minutes and banned… the latest today I had just started to game and had to put sunblock on my daughter before she went in the pool. I come back to find I have been banned for 6 HOURS… WTF!!! 6 hours for leaving it idle for about 5 minutes max… ??? this is doing my head in. The ban hammer needs to go back to only banning those that cheat with mods and stuff. It’s just not fair. yesterday my ban was for 2 hours for leaving it idle once for a few minutes. today 6 hours. what’s next ? will I get banned completely ? I wonder if the playstation network does the same…
I personally think it should be harsher.
How many DNF’s do you have previously ? I can promise you its not your first offense.
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> How many DNF’s do you have previously ? I can promise you its not your first offense.
probably about 4 or 5 bans so far all up, never said it was a first off. a couple from accidental betrayals where team mates have run into my grenades. sometimes even after I’m dead, and about 3 for leaving the game idle while I rush out and grab a drink, go to the loo or quickly help the kids whilst waiting for a game to be found. but seriously not that many. a bit extreme to jump from half an hour ban to 2 hour ban and then straight to a 6 hour ban…
I’ve been Banhammer’d twice & as I’m not going to cry about it, I didn’t really get why I was banned. One time it said for “Idling” which made no sense, then one time it said that I was leaving games, which never happened, it was taking me out of games that my buddy joined. I think it needs to be based off how much you play a little more. For instance, if you are playing day in & day out, it’s natural that things are going to mess up once in a while or that you might have to set your controller down for 30 seconds once in a while. If you have 2-3 “Leaves” in a row where you’re atcually hitting Menu & shutting physically leaving the game or shutting it off completely, then yes, penalize a fair amount. I have 4,343 games completed, which blows my mind honestly & I’ve probably left 10-15 games over that whole amount, but it was only because somebody didn’t get in or something came up.
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> This my experience about how extreme the Banhammer is now. I get kicked from the game sometimes because my team mates run into the fragments left behind after my promethean grenades. That doesn’t seem fair. It’s not my fault they run around the corner and into the grenade field left behind. But worse is when you get distracted by your kids needing help with something for a few minutes, come back and you have been banned for leaving it idle. BOOM… seriously ?? a few minutes and banned… the latest today I had just started to game and had to put sunblock on my daughter before she went in the pool. I come back to find I have been banned for 6 HOURS… WTF!!! 6 hours for leaving it idle for about 5 minutes max… ??? this is doing my head in. The ban hammer needs to go back to only banning those that cheat with mods and stuff. It’s just not fair. yesterday my ban was for 2 hours for leaving it idle once for a few minutes. today 6 hours. what’s next ? will I get banned completely ? I wonder if the playstation network does the same…
Well, I’m in the opinion that preventing people to play through with a system that has to be waited out is the wrong approach.
I’m more for a system that flags players if they would qualify for a ban, and then they’d have to complete a set of non-rewarding, non-stat tracking, clean games for their part in order to get back to the “normal population”. No matter how long break you take, you need to complete these matches before you’re allowed to play for rewards again.
While I’m at it, they should also introduce a “Ready?” question like DotA has when a match is found to prevent just this sort of stuff. AFK “for a few minutes” just when you find a match. Has anyone who goes to do other stuff than waiting at the screen noticed how fast you find a match? Fail to ready up and you should automatically get one such rewardless match to complete, and they’d stack too in my system.
However no, it’s not unfair that you get banned for helping your daughter put on sunscreen, or when you go do your toilet business. Your daily life chores that all of a sudden pop up when you try to play prevents you from playing, which in turn affect three, seven, fifteen or twenty-three other players. Depending on how many of those are still present and not AFKing themselves, or quit out.
You didn’t think far enough to back out of the matchmaking system in order to get the necessary time in order to use the bathroom or otherwise quite foreseeable events that take some time to do. That’s on you and entirely only on you. If you idle for five minutes, that’s roughly half an Arena match, and quite a large portion of Warzone Assault stages. Get your business done before taking the time to play.
Oh, and team mates will be team mates. If they run into splinter nades, then they do. There’s nothing you can do about it other than getting friends to play with.
It’s stupid to me. I hardly ever quit but I’m back home for the holidays and my house is crazy because of all the people. I try to squeeze in a match when I can but the other day I had to go afk because of a good reason and then I got banned. It was a short ban but I couldn’t wait because j had to leave. No halo for me that day.
Well, this Halo is very much a team game, in the sense it’s a lot harder to win say a 4v2 on this game than on Halo 2, 3 or Reach…So when my teammates quit, it becomes a bit of a torturous experience, and given the usual quality of my teammates, it’s unlikely my remaining teammate will be making a positive impact.
Sometimes the game is obviously lost, in situations like this I quit or wanna quit, and shouldn’t be punished for it when the problem isn’t me, but the other half of my team that quit.
Bans are fine but the system should be adjusted so that the relatively innocent quitters aren’t banned for quitting games that are as good as lost, when the only reason im now quitting is due to half my team leaving the game in the first place.
Too harsh? No
Too light? No
Ineffective? VERY
If you want to stop quitters I think it’s pretty obvious that banning isn’t doing anything at all. Actually all it’s doing is giving the game a bad reputation and starting arguments in even the friendly parts of the community.
If you want to prevent quitters you’re going to need to give them a good reason for not quiting rather than a bad result of doing so.
To me it’s both. Justified for the people who constantly quit because they have a run of bad luck/get dumb-dumb teammates/get over-skilled/outmatched. Now in the extreme manner, it’s for people like me who have quite the case of connection issues. Seriously 3 or so disconnections and your banned because your ISP(Internet service provider) is being a total dip -yoink-. I mean sure I shouldn’t be playing when my net is crappy, but it’s like weather, I can’t predict it right 24/7.
Needs more cowbell.
I guess its better than not having one at all.
Since launch i have quit soo many games that 2 weeks ago i got a 3 day ban. And i officially deserved it, ever since that i never quit out of a match.
If only people can learn from that but really doubt it because there is still a quitter in every ranked game FailFish
I play a lot and have quit a few games (not proud of it). This leads me to think it must be fair cause I haven’t been banned yet. To me anything over 5 quits a week should be banned. This is just my opinion though.
I think if your team is left with two players, it should not have any effect on you if you choose to quit.
I’ve always thought that actively preventing people from playing is a terrible way to deal with all but the worst offenders. Banning is not a solution to quitting. Banning in general is a very inefficient way to change people’s behavior. It really only works on people who are just blissfully unaware that they have done something unwanted, and are already willing to change their behavior. Almost always, the actual utility of a ban is to get rid of the individual momentarily.
In the context of quitting, banning is an exceptionally inefficient solution. People play to have fun. They seek to maximize engagement, so when they get into an unpleasant situation, they quit, and try to find something more engaging. When you ban them for quitting, you put them in a lose-lose situation: they can either continue playing a match they don’t enjoy, and get increasingly frustrated, or they can quit and get banned. But at least in the quitting scenario, they can move onto something else. In other words, the option of quitting and getting banned is always the more favorable solution. Not to mention that people are fundamentally short-sighted. Their current boredom is more important than potential future boredom. Banning these players doesn’t change their behavior. It just gets rid of them for a moment (or permanently, because they have games that don’t ban them for not having fun).
So, there is a constant stream of people getting banned, but there’s also a constant stream of people coming back from bans, and an amount of people who haven’t yet been banned. As far as matchmaking is concerned, nothing has been solved. You’re as likely to run into a match where somebody from your team quits as you would’ve been had there been no banning to begin with. Because bans are fundamentally inefficient when you have lots of people: as many as you ban, there will always more whom you haven’t yet banned.
There is no truly efficient solution to prevent people from quitting. They quit because they run into something they don’t enjoy, whether it’s an unbalanced match, a match, or a gametype they deem bad. The only way to have them not quit is to always give them something that they want to play, which is not a real solution at all when you don’t know what it is that they want.
I’ve yet to see anyone kicked/banned after days of playtime.
plan your life ppl , ther is no need to leave a game . the banhamer is just and need to hit harder .
last night i had a game of swat and the first teammate left as soon as we got 2 kills behind , and the soon the other 2 followed , i played a 10min swat game alone , real fun times , but i stayed in the game .
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> Tell us your experience and/or thoughts on the banhammer and how it has effected you. Do you think it is used justly or do you think it is a bit extreme ?
I have never been banned, like ever. Maybe except one time where it was like 5mins. Honestly I don’t know though. Just do yourself a favour and make sure everything is in order before you start playing, otherwise yes, you will get banned. Go away from a game and the hammer lands on you, no exceptions.