So, before I start, I should state that my network performance runs at an average of 6mbps down and 1mbps up with ~100ms ping for latency, fully-wired, and I have no alternative options to change that because it’s the best that my ISP offers in my area and said ISP is the ONLY ISP in my area that’s available - so don’t go telling me that I need better Internet; doing so will only cause me to ignore you. Besides, according to the official Xbox website, this is enough to be able to play games online over Xbox Live. I have also been a member of XBL in good standing for over the past 9 years and an XBL Community Ambassador and United Enforcer as well - all of this can be verified via my profile on xbox.com and its forums as well as their enforcement site there.
Now to get to the point - just yesterday I was playing Halo 5: Guardians in the multiplayer arena space. Within the span of over 6 hours of play time I accrued 2 teamkills (via dumb teammates who don’t know what a promethean grenade after-affect looks like - they ran into it and died) as well as 2 disconnects that simply just happened out of the blue (I had not control over it). I almost never quit early either (my record shows this across multiple Halo titles).
So, naturally, I was surprised when, after the 2nd disconnect, I received a message saying that I was banned. At first, I thought it meant I was banned until nearly 4 p.m. that day (which would’ve lasted well over 5 hours if that were the case), but was lucky when I found out that it only meant that I would be temporarily banned for about 4 minutes.
This may not seem like such a big deal, and it really isn’t in the larger scheme of things. However, the reason I’m upset about this happening at all is because I worry about what this means for those of us that are completely innocent, but are still getting punished over not having Internet that’s “not as good” as the devs want it to be. So, let me ask you this - if my Internet connection is good enough for XBL, then why am I getting punished for it (even a little bit)? This is a smack in the face for thousands, if not millions of Halo players who may not have good Internet due to their geographical location and what’s available to them.
Even worse is what I found on this very site’s forums regarding how the banhammer system works. The quote, found below, says that you will NOT be banned for having lag, poor network performance, or occasional disconnects. It also says that you will NOT get banned for an accidental disconnect or 2. I already know that both of these claims are absolutely 100% false lies, as it has already happened to me, and that’s all it takes. The fact that the devs are also putting their faith into a 100% automated system genuinely scares me as well. Now, I’m not saying the system doesn’t work - it does; I’m merely suggesting that it can, and will, make mistakes from time to time. 343, fix this, and fix it quickly or you will end up alienating a bunch of your own fans.
> Will lag (poor or intermittent network performance) or occasional disconnects due to inconsistent network conditions result in a ban?
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> Lag, poor network performance, or occasional disconnects will not result in a ban. Please note that while this process is automated, it is accurate. Bans are certainly legitimate, and will stay in force for their stated duration. To keep your matchmaking privileges in good standing, immediately cease any unsociable behavior and wait out the ban.
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> I didn’t do anything wrong, and you can’t prove it. Will you please reverse my ban?
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> Our automated system builds up a digital case of wrongdoing before any ban is enacted. If you accidentally disconnect a time or two, you won’t get banned. Instead the system looks for patterns that can’t happen accidentally. If the banhammer detects enough wrongdoing, you were doing wrong.