From an aesthetic standpoint, I feel the M392 Bandit would have functioned perfectly as an M6 Magnum, which is really my only feedback about this weapon.
Looking at the bigger picture, it took 1 year and 3 months for Halo Infinite to get a new weapon added to the game and on its own it really doesn’t move the needle.
The bandit rifle is amazing on paper, but when put into practice, I’m struggling to like it.
The bandit rifle feels fairly difficult to aim with compared to other precision kinetic weapons like the BR and commando normally, which I’m fine with (practice makes perfect), but as soon as my opponents shields break, it becomes virtually impossible to aim with it. It’s like the aim assist just stops working completely and the bullet magnetism disappears with it too. Makes it really jarring and discourages me from using it in a fight, even with me spending a solid hour with it in the unlimited drill in training mode.
Playing on PC with a controller, just in case it’s and input based issue
Thats exactly what i was hoping. It would be good to add more weapons to the campaign. I was also hoping that they would replace the thruster with the repulsor.
Messing with the bandit in weapons drills led me to realize something. Slightly off topic but the range and scale in this game is so completely off it’s not even funny. So basically the weapons range at the acedemy goes out to 30m (30 yards) and at that range the Spartans are absolutely minuscule. Now realize most of us can throw a baseball 30m without a whole lot of effort yet here we are having to zoom in a sniper scope at that range and aim at a Spartans head the size of a tic tac. at that range if you even tried to use a scope with any sort of zoom you’d be looking at a area so small you wouldn’t be able to tell where on the spartan you were even looking at. This never dawned on me until recently that the scale is completely insane. Either they don’t know what a meter is or spartans are actually the size of a house cat. If they made this correct aiming would be a lot easier becuse everyone would have to be bigger at the ranges they’re indicating we’re playing at
I like it more than I thought I would. The biggest issue by far however is the rate of fire. It is far too slow to the point where it just becomes a risk to use in a lot of situations. You’re going to end up with a lot of kill steals using it that’s for sure.
In my matches i got into so far, my Bandit experience is limited. These were also my first matches in almost a 2 months…needless to say, i sucked. With that said. The few shots i was able to crack off felt solid. The weapon is accurate, albeit does take abit of skill i wasnt prepared for. As far as Bandit starts, unless they pair it with a fast firing close range weapon cough SMG cough , then BR/AR- side kick starts are fine.
I only get angry when I get first shot, followed by a couple more shots and then the guy turns and shoots me once and I die…. Most frustrating thing in infinite.