It’s a little strange. I thought it would be more of a long range weapon and the lack of a scope/higher magnification keeps it from that. I guess that’s alright because it’s better than being hit all the way across a big team map like in Reach. Outside of how it seems to overlap a little too much with the Battle Rifle, have no strong thoughts on it yet. It seems like it would better compliment the Halo 3 Battle Rifle due to its reduced range via higher bullet spread.
I can really see why 343 increased the BR bullet spread a tiny bit a little while back. It’s the only way this version of the DMR could fit within the sandbox without being a copy of the Battle Rifle and without turning every larger map into a repeat of Reach by making it a laser instead. With a few more changes to the BR and DMR (I don’t know what changes yet, it’s too early.), the DMR could easily be the competitive weapon of choice later on due to its consistency.
P.S. I know it’s supposed to be called the Bandit Rifle. Old habits die hard.
Got into a DMR duel for the first time since Halo 4, and it was the first time since Reach I actually enjoyed it (Ironically the Infinite BR feels more like the DMR did in Halo 4 now that I’m thinking about it).
Its also nicer to play against than the sidekick due to its lower RoF.
From an aesthetic standpoint, I feel the M392 Bandit would have functioned perfectly as an M6 Magnum, which is really my only feedback about this weapon.
Looking at the bigger picture, it took 1 year and 3 months for Halo Infinite to get a new weapon added to the game and on its own it really doesn’t move the needle.
The bandit rifle is amazing on paper, but when put into practice, I’m struggling to like it.
The bandit rifle feels fairly difficult to aim with compared to other precision kinetic weapons like the BR and commando normally, which I’m fine with (practice makes perfect), but as soon as my opponents shields break, it becomes virtually impossible to aim with it. It’s like the aim assist just stops working completely and the bullet magnetism disappears with it too. Makes it really jarring and discourages me from using it in a fight, even with me spending a solid hour with it in the unlimited drill in training mode.
Playing on PC with a controller, just in case it’s and input based issue
Thats exactly what i was hoping. It would be good to add more weapons to the campaign. I was also hoping that they would replace the thruster with the repulsor.
Messing with the bandit in weapons drills led me to realize something. Slightly off topic but the range and scale in this game is so completely off it’s not even funny. So basically the weapons range at the acedemy goes out to 30m (30 yards) and at that range the Spartans are absolutely minuscule. Now realize most of us can throw a baseball 30m without a whole lot of effort yet here we are having to zoom in a sniper scope at that range and aim at a Spartans head the size of a tic tac. at that range if you even tried to use a scope with any sort of zoom you’d be looking at a area so small you wouldn’t be able to tell where on the spartan you were even looking at. This never dawned on me until recently that the scale is completely insane. Either they don’t know what a meter is or spartans are actually the size of a house cat. If they made this correct aiming would be a lot easier becuse everyone would have to be bigger at the ranges they’re indicating we’re playing at