I’ve noticed that this unlimited ammo and grenades modifier is glitched in Halo 2 anniversary, it doesn’t affect energy weapons. Covenant beam rifle, plasma rifle, energy sword, plasma pistol, energy based weapons all deplete in normal fashion when the skull is active. All weapons with “ammo” have unlimited ammo, as well as grenades. I know its a glitch because the same skull when activated in Halo CE Anniversary augments every weapon with infinite use. This is the main reason I pre ordered the game and it isn’t right. Im disappointed, hopefully its a quick fix and someone from the halo production team reads this post. Dont get me wrong, i’ve been having a blast playing pc exclusives on console and CTF on timberland, just awsome. P.S. where is the brightness adjuster in audio video settings? Please include the adjuster in an update.
Agreed. The bandanna skull is the only reason i preordered from gamestop. otherwise i would have went through Microsoft for the 15,000 -Yoink!- credits. Really hoping they decide to fix this. An unlimited ammo “scarab gun” sentinel beam on quarantine zone would be so much fun…
Also achievements appear to be disabled when using bandanna. It didn’t in CEA…
That’s the way of the skull, in Halo CE: Anniversary it’s the same thing… :v
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> That’s the way of the skull, in Halo CE: Anniversary it’s the same thing… :v
I meant the original CEA not the MCC CEA.
Its not that big of a deal, i can beat it on legendary no prob, but it would have been nice for Laso, considering just how hard halo 2 laso is compared to all the other games.
Just wanted to repost, hopefully there will be time to fix this once 343 fixes the MM. 