Ballistic Weapons need to return

Ballistic weapons, or non-hitscan weapons, are a must for the next Halo. The reason they resorted to hitscan weaponry was due to latency issues, but with dedicated servers those issues should be non-existent. Projectile weaponry widens the skill-gap because it forces players to lead their shot and punishes inaccurate gunplay. It forces you to LEARN how to use the weapons, especially the Sniper Rifles.

Cool with me. Halo needs to require skill again.

Yes.

> Ballistic weapons, or non-hitscan weapons, are a must for the next Halo. The reason they resorted to hitscan weaponry was due to latency issues, but with dedicated servers those issues should be non-existent. Projectile weaponry widens the skill-gap because it forces players to lead their shot and punishes inaccurate gunplay. It forces you to LEARN how to use the weapons, especially the Sniper Rifles.

I have to agree about the skill gap. but the problem with projectile weapons is always connection problems. Halo 3 for example, if the host connection is bad, than it’s very unlikely you’re going to kill someone from long range.

Now you might be thinking, “Why does that make a difference”? Well, through my experiences throughout the whole series, with bad host in Halo 3 your shots will either not register, or register 1-2 shots with the br in any kind of situation. Hitscan which makes an appearance in H2, Reach, and H4 at least knows that you shot your BR or DMR even through bad connection. It takes awhile to register, but 1-3 seconds later on bad host, your shots would register. But in the end when it comes to which one I would prefer, it would be hitscan.

Remember this through my experience throughout the whole series. People will either have similar or difference experience.

> > Ballistic weapons, or non-hitscan weapons, are a must for the next Halo. The reason they resorted to hitscan weaponry was due to latency issues, but with dedicated servers those issues should be non-existent. Projectile weaponry widens the skill-gap because it forces players to lead their shot and punishes inaccurate gunplay. It forces you to LEARN how to use the weapons, especially the Sniper Rifles.
>
> I have to agree about the skill gap. but the problem with projectile weapons is always connection problems. Halo 3 for example, if the host connection is bad, than it’s very unlikely you’re going to kill someone from long range.
>
> Now you might be thinking, “Why does that make a difference”? Well, through my experiences throughout the whole series, with bad host in Halo 3 your shots will either not register, or register 1-2 shots with the br in any kind of situation. Hitscan which makes an appearance in H2, Reach, and H4 at least knows that you shot your BR or DMR even through bad connection. It takes awhile to register, but 1-3 seconds later on bad host, your shots would register. But in the end when it comes to which one I would prefer, it would be hitscan.
>
> Remember this through my experience throughout the whole series. People will either have similar or difference experience.

Some people can’t help what kind of connection they have, which I totally understand, but this needs to return because largely you need skill and the developers shouldn’t be assisting the people with bad connection.

Dedicated servers don’t eliminate latency. They will probably mitigate latency, but the biggest effect they have is in eliminating host advantage.

I’m torn on reintroducing projectile weapons, but let’s not pretend that they give people with a bad connection an advantage. It just puts everyone on a level playing field.

> Dedicated servers don’t eliminate latency. They will probably mitigate latency, but the biggest effect they have is in eliminating host advantage.
>
> I’m torn on reintroducing projectile weapons, but let’s not pretend that they give people with a bad connection an advantage. It just puts everyone on a level playing field.

I’m curious are you suggesting we don’t integrate dedicated servers?

> I’m curious are you suggesting we don’t integrate dedicated servers?

oh geeze no. No more black screen will be a gift from the Halo gods.

The op suggested that dedicated servers should eliminate latency. While replacing P2P connections with reliable (fingers crossed) servers should help in that regard, it will not by any stretch of the imagination eliminate latency.

It should return, but the precision weapons should have zero spread. That way the weapons aren’t random and they require more skill at long range.

> It should return, but the precision weapons should have zero spread. That way the weapons aren’t random and they require more skill at long range.

I disagree, BR spread makes it balanced when shooting at longer ranges, making it a decent CQB weapon, great at close-mid range and very hard to effectively use at longer ranges.

I never had a problem figuring out where my bullets were going so the hit markers are really dumb to me and just makes the game more familiar for COD players who aren’t going to stop playing there game for another game that copy’s some of there gimmicks.

> > Ballistic weapons, or non-hitscan weapons, are a must for the next Halo. The reason they resorted to hitscan weaponry was due to latency issues, but with dedicated servers those issues should be non-existent. Projectile weaponry widens the skill-gap because it forces players to lead their shot and punishes inaccurate gunplay. It forces you to LEARN how to use the weapons, especially the Sniper Rifles.
>
> I have to agree about the skill gap. but the problem with projectile weapons is always connection problems. Halo 3 for example, if the host connection is bad, than it’s very unlikely you’re going to kill someone from long range.
>
> Now you might be thinking, “Why does that make a difference”? Well, through my experiences throughout the whole series, with bad host in Halo 3 your shots will either not register, or register 1-2 shots with the br in any kind of situation. Hitscan which makes an appearance in H2, Reach, and H4 at least knows that you shot your BR or DMR even through bad connection. It takes awhile to register, but 1-3 seconds later on bad host, your shots would register. But in the end when it comes to which one I would prefer, it would be hitscan.
>
> Remember this through my experience throughout the whole series. People will either have similar or difference experience.

From my experience, bad host in halo 4 leads to the same problems…sure I get a few more kills…but the hit scan is just helping the other players kill me faster than I can kill them…the way I see it is that hit scan just increases the kill count (for everyone, not just me or you) in a laggy game in halo 4 compared to halo 3.