Balancing weapons (not only DMR vs BR)

So most people agree that most overpowered weapons are DMR (THE most), Light Rifle and Boltshot. Last patch did nothing about it, and so, we all must hope that next one will do the trick. Most threads about balancing DMR are focused on DMR vs BR. I think it’s wrong thinking, because BR itself is quite nicely balanced to automatic weapons or Carbine. Each of this weapon has it’s goods and bads, so buffing BR would destroy this balance. So, how to fix those, which are overpowered? I have few suggestions:
DMR - first, it kills very quick. From close distance it beats automatic weapons, and that is ridiculous. It also has almost non-existing bloom, so from distance it works like fast shooting sniper rifle. Players with BR and Carbine doesn’t have a chance, because on bigger maps they are dead before they even spot who is shooting at them (DMR bullets aren’t as visible as LR). Adding bloom (at least as much as it is in Reach) would improve balance for long/mid range, but DMR would be still (too) lethal in close range, making automatic weapons useless. I see no other solution than reducing it’s rate of fire and/or it’s power (along with increasing bloom).
Light Rifle - I like this weapon. It reminds me BR from Halo 2/3 more than BR itself (along with being too powerful for a default weapon ;)). All I would do for this one is reducing rate of fire between bullets of each series. It would make each shot easier to avoid from long range, and increase kill time from any range. If that won’t make it balanced to BR or Carbine, good idea would be to remove zoom after being shot. Right now LR user is easy to spot because of red trails, but he doesn’t bother being shot, because he can kill anyone before anyone kills him (except for DMR of course).
Boltshot - its charge shot makes it shotgun of default weapons. I think it must charge much slower and charging should be clearly visible (by flash light or something), so in heat of firefight anyone could spot maniac coming with it’s deadly punch.

Any other suggestions?

Who’s said that the Light Rifle is OP?

> Who’s said that the Light Rifle is OP?

C’mon, Light Rifle is clearly only second to DMR when it comes to precission rifles. From short distance it’s as good (if not better) as BR. From long distance it doesn’t loose any of it’s accuracy (unlike BR).

> > Who’s said that the Light Rifle is OP?
>
> C’mon, Light Rifle is clearly only second to DMR when it comes to precission rifles. From short distance it’s as good (if not better) as BR. From long distance it doesn’t loose any of it’s accuracy (unlike BR).

It’s not good at all at short range but great at long range. It’s meant for long range it works as intended and it’s not even hitscan. That sounds fine to me.

> Who’s said that the Light Rifle is OP?

Ok, I wouldn’t nerf LR very much, but for me it’s still clearly better weapon than BR. In close distance it’s just as good, and from long distance BR doesn’t have a chance. It doesn’t need as much balancing as DMR or Boltshot, but still.

The lightrifle zoomed out is much weaker than the BR and takes one more burst to kill. Zoomed in it has the fastest zill time but the slowest rate of fire so if you miss a shot it could cost you the firefight. Also I’ve noticed it has no autoaim at long distances unlike the DMR so loses to it easily on VERY large maps like ragnarok

Lightrifle is perfectly balanced as is

I wouldn’t do anything to the Light Rifle.

I would say just make it so you are kicked out of your scope when shot like it has been in all previous halo titles. This would balance all of the weapons quite nicely across all ranges.

Covenant Carbine need some buff I think…

Each rifle is supposed to have a “purpose”.

DMR is supposed to be good at long-medium range and not as effective in short, but it overpowers all rifles in almost all areas.

BR is suppose to be good at medium to short range, but the DMR beats it in both. (Unless the DMR user is horrible)

LR is supposed to be the best at long range and the worst at short range. It is the only rifle that does what it is supposed to.

The Carbine just plain sucks.

The way to fix it would be to lower the rate of fire on the DMR, thus making the rifles balanced.

That way the order would be:

Long Range = LR>DMR>BR

Mid Range = BR>DMR>LR

Close range = BR>DMR>LR

DMR is a shameful weapon, this is why its so easy to kill with it.

http://www.youtube.com/watch?feature=player_detailpage&v=RWaDwsGb1c0#t=150s

The lr has the slowest kill time zoomed out. It also kicks like a mule when your shot. If anything it needs a rate of fire buff when zoomed out. Not to mention little to no aim assist. The only thing that needs changing is dmr. Its not skill I’d it takes 3 games to get down.

Ok, I understand that’s just me that I feel more powerful with LR than BR :wink:
However I don’t feel that Carbine is underpowered. In all ranges I killed BR users many times while having a Carbine, just like I was killed by Carbine users while having BR. I would say much depands on how quick your trigger finger is. Reason why this weapon isn’t very popular, is because it’s design. It just looks old.
Same goes to Storm Rifle, which nicely fits between Supressor (close combat fast killing) and AR (close to mid combat with controlled bullets spread), but because it doesn’t looks as cool as AR or even Suppresor, little who is using it.

> DMR is a shameful weapon, this is why its so easy to kill with it.
>
> http://www.youtube.com/watch?feature=player_detailpage&v=RWaDwsGb1c0#t=150s

Actually DMR has very similar bullet magnetism in Reach :wink:
However, it has much greater bloom in there, and still, is overpowered.

> Each rifle is supposed to have a “purpose”.
>
> DMR is supposed to be good at long-medium range and not as effective in short, but it overpowers all rifles in almost all areas.
>
> BR is suppose to be good at medium to short range, but the DMR beats it in both. (Unless the DMR user is horrible)
>
> LR is supposed to be the best at long range and the worst at short range. It is the only rifle that does what it is supposed to.
>
> The Carbine just plain sucks.
>
> The way to fix it would be to lower the rate of fire on the DMR, thus making the rifles balanced.
>
> That way the order would be:
>
> Long Range = LR>DMR>BR
>
> Mid Range = BR>DMR>LR
>
> Close range = BR>DMR>LR

Let’s not forget about automatic weapons, they should have purpose too (not only in small, close-combat 4v4 maps). If bloom was more resposive, AR would nicely fit niche between BR and automatic weapons. I think it should be thought before TU.
DMR with it’s bloom was quite interesting weapon in Reach. 343i and most players thinks of it as it’s “smaller” version of sniper rifle but it wasn’t completely like this. Taking down shield and pacing final headshot while watching crosshair getting smaller/bigger, required skill not only in long range, but also close-mid. If 343i look more closely to this matter, gunfights like DMR vs BR and even DMR vs AR would be not only more balanced, but also much more interesting.