I came to the conclusion that this flight and we all know it no matter what dead zones are settings you use has inconsistent wonky aim especially with the sidekick the problem with giving feed back on balancing issues between weapons and their individual roles is that the aim as it currently stands does not give a good representation of what an actual weapon might feel like in game of the aim was feeling more responsive. If the aim is ironed out by launch the entire sandbox might feel different and more balance but it’s hard to tell with the current build and it’s wonky unreliable aim mechanics at this point… not sure if this is an issue between all inputs or just a console controller issue but reguardless it needs to be addressed before launch because this is what is significantly holding the game back from being great….
343 better get cracking not long until DEC 8th
> 2533274818433952;2:
> 343 better get cracking not long until DEC 8th
That part…
The aim does feel a tad alienated / weird for me too.
Being a previous halo 5 competitive player, I don’t feel like I should have to relearn how to aim 