Balancing Spartan Abilities:
Sprint:
In regards to sprint I am not necessarily opposed to it, however, that is not to say it couldn’t be balanced further. In addition to preventing shield regeneration while sprinting, players should be unable to sprint when being fired upon. Desprint would prevent Sprint from becoming an escape mechanism, forcing players to actively engage with their opponents in order to survive.
Ground Pound:
With the right amount of balancing, I think Ground Pound could actually be a meaningful addition to Halo 5’s multiplayer. In order to activate Ground Pound the player would hold down the crouch button (whatever that may be) and aim the ability’s reticle. Upon releasing the crouch button the Spartan would use the Ground Pound in the designated area. How long the player held the crouch button would determine the strength of the Ground Pound. A player could hold crouch for as long as he/she wished, however, after a certain period of time (ideally 5 seconds) the Ground Pound would no longer become any stronger. This would balance Ground Pound because players would have to suspend themselves mid-air (thus making themselves vulnerable) for a longer period of time in order to have a stronger attack. Likewise, if a player only needed to do a small amount of damage, they wouldn’t have to suspend themselves for as long.
Clamber:
I don’t see a reason why Clamber needs to be balanced as it has little to no negative effects on gameplay.
Slide:
With Desprint implemented I think Slide would be balanced enough since reaching Sprint’s terminal velocity would be increasingly difficult during combat.
Charge:
With Desprint implemented I think Charge would be balanced enough since reaching Sprint’s terminal velocity would be increasingly difficult during combat.
Thruster Pack:
Thruster Pack seems balanced enough as it is, however, there should be an indication (such as that in Halo 4) that informs the player how long Thruster Pack needs to recharge.
Smart Scope:
Smart Scope hasn’t really bothered me, however, there are a few changes that 343i needs to make if they want to appeal to the majority of Halo players. The primary issue Halo players currently have with Smart Scope is that it impedes on functionality. For example, when using the DMR it is very difficult to see through the smart scope’s (holographic) sight due to the obstructive physical scope of the DMR. Since Smart Scope is linked to the Spartan’s HUD, there is no need for such large physical sights. Another issue Halo players have with Smart Scope is that it increases the accuracy of automatic weapons, such as the Assault Rifle and SMG, far to much. If the long-range accuracy of these automatic weapons was decreased, Smart Scope could be made more appealing overall.
If there is anything else that you want to see added to this post please point it out in the comments below and I will try to include it.