Balancing idea, please discuss!!

So I have this idea on balancing that would bring jackrabbit rushing down to a reasonable level, on par with other rushes and suceotable to turtling as it should be.

Make anti-vehicle tech 1. I know this might seem crazy but it would be damn effective at turtling against a jackrabbit rush, + you can get map control with a decent army of cyclops’s. This would also make other units way more viable early game as the anti-vehicle can be countered with snipers or flamers. I am not against a unit designed mainly to scout being weaponized and effective early game at offense. I am, however against that one unit basically rendering everything else unusable early game.

As with all points I make I welcome discussion so if you find anything we on with this let me know!!

It’s really only Kinsano’s Jackrabbits that are the problem. She needs some rebalancing.

> 2533274809541057;2:
> It’s really only Kinsano’s Jackrabbits that are the problem. She needs some rebalancing.

Why aren’t the other jackrabbits a problem as well? (I know kinsano has redline but with others the same Idea persists)

Though making AV Tier 1 would be handy for UNSC, the Banished would still have the problem that the Hunters miss quite often if not upgraded

> 2533274847730244;4:
> Though making AV Tier 1 would be handy for UNSC, the Banished would still have the problem that the Hunters miss quite often if not upgraded

But it would be better than nothing right?

> 2533274809541057;2:
> It’s really only Kinsano’s Jackrabbits that are the problem. She needs some rebalancing.

This is not the case. Any UNSC can do it and still be super effective outside the boundaries of a base. Kinsano just adds to the madness with Redline.

I think cyclops and hunters are way to strong to be tech 1, and it would difficult transitioning to vehicles mid game.

I think that maybe there could be a anti vehicle unit that wouldn’t be as effective as a cyclops/hunter maybe, I don’t know.

But I’m more to the idea of Nerfing the JR, to make it so that you get what you pay for. You can’t have the cheapest and stronger scout in one unit. That makes no sense.

> 2533274820642782;5:
> > 2533274847730244;4:
> > Though making AV Tier 1 would be handy for UNSC, the Banished would still have the problem that the Hunters miss quite often if not upgraded
>
> But it would be better than nothing right?

Indeed, although, reading the patch notes, the entire point of re buffing the scouts was to handle the infantry, UNSC doesn’t really need them as they have Hellbringers and Snipers from Tech 1. Perhaps would be more useful just kick the greanade launcher upgrade to Tier 2; given that decreasing Anti -Vehicle Tech would open the door to a Marine/Cyclops rush that would be specially OP vs Banished (since the Rangers are still being Tech 2)

> 2533274820642782;1:
> So I have this idea on balancing that would bring jackrabbit rushing down to a reasonable level, on par with other rushes and suceotable to turtling as it should be.
>
> Make anti-vehicle tech 1. I know this might seem crazy but it would be damn effective at turtling against a jackrabbit rush, + you can get map control with a decent army of cyclops’s. This would also make other units way more viable early game as the anti-vehicle can be countered with snipers or flamers. I am not against a unit designed mainly to scout being weaponized and effective early game at offense. I am, however against that one unit basically rendering everything else unusable early game.
>
> As with all points I make I welcome discussion so if you find anything we on with this let me know!!

Jackrabbits really aren’t that OP! You don’t need anti-vehicle to take them out!

However, I feel like to put them more on part with other scouts, the cost should be increased again. Right now, one jackrabbit is cheaper than the other scouts in the game, but has more damage output than them, and will beat them. That’s a bit ridiculous, coming off of an upgrade that’s only 200 energy. To make it more of a commitment, increasing jackrabbit costs could help.

Just make all scouts even and put rebels on the minibases.

> 2533274821521504;6:
> > 2533274809541057;2:
> > It’s really only Kinsano’s Jackrabbits that are the problem. She needs some rebalancing.
>
> This is not the case. Any UNSC can do it and still be super effective outside the boundaries of a base. Kinsano just adds to the madness with Redline.
>
> I think cyclops and hunters are way to strong to be tech 1, and it would difficult transitioning to vehicles mid game.
>
> I think that maybe there could be a anti vehicle unit that wouldn’t be as effective as a cyclops/hunter maybe, I don’t know.
>
> But I’m more to the idea of Nerfing the JR, to make it so that you get what you pay for. You can’t have the cheapest and stronger scout in one unit. That makes no sense.

How are they too strong when snipers are tech 1?? Snipers destroy cyclops’s!!

That is ridiculous to add another unit that would do the same thing as another unit to a game with a ton of units already.

Perhaps this, your last idea, is good.

> 2533274847730244;7:
> > 2533274820642782;5:
> > > 2533274847730244;4:
> > > Though making AV Tier 1 would be handy for UNSC, the Banished would still have the problem that the Hunters miss quite often if not upgraded
> >
> > But it would be better than nothing right?
>
> Indeed, although, reading the patch notes, the entire point of re buffing the scouts was to handle the infantry, UNSC doesn’t really need them as they have Hellbringers and Snipers from Tech 1. Perhaps would be more useful just kick the greanade launcher upgrade to Tier 2; given that decreasing Anti -Vehicle Tech would open the door to a Marine/Cyclops rush that would be specially OP vs Banished (since the Rangers are still being Tech 2)

I know, right?? That sounds like a good idea to me.

Also they could alter banished drastically to be able to deal better with UNSC.

Also what you said right after that got me thinking. Elite rangers need an overhaul as is, regardless of anything else. Like, come on 343, CA, and MS can you not see that they are an absolutly useless unit that NOBODY builds EVER?? There is a reason for that you know. Will they ever learn?