Balancing feedback = lesson learned

After reading that 343i is asking for feedback on weapon adjustments (upgrading weapons to match DMR? please no, downgrade DMR isntead), it has never been more clear that all of this could have been avoided with 2 words:

OPEN BETA

We are 5 months since launch and over 90% of the population is gone so it’s too late for “feedback on weapons”. The 30K people still playing aren’t the only ones 343i that need to supply feedback, as they will continue to keep playing anyway no matter what. They needed the feedback from the 8million plus that bought the game and stopped.

An open MP beta in may or june last year (like Reach hadcough)would have helped tremendously, as it would have been immediately obvious that the DMR would be the overwhelmingly used weapoon.

It is a shame because I truly believe they knew that the game was subpar last year and did not want to hurt sales by scaring potential buyers away with a beta. Well they got the sales but the population is gone so Halo 5 could be in trouble.

1.) I am glad they are buffing the other weapons to match DMR nerfing the DMR would be horrible. This way we will have faster killtimes all around. Remember the Halo 2 BR has a faster Kill Time than the H4 DMR (not by much they are very close).

2.) Reach had a beta and people still hated it so I don’t get how you think that would have helped.

1)nerfing the DMR would be indirectly buffing every other weapon. If we bumped weapons up to the DMR we can see to each weapons individual needs.

  1. 90% is a fabricated number. Please don’t twist things to fit your agenda.

  2. A beta would have been nice. But we would still be roughly in the same area we are at now. All reach’s beta did was tweak grenades a small adjustment to the pistol. Basically what i am saying is reach still played pretty much the same in despite of a beta. We still had glaring issues from the beta like abuse of AL Sprint+beat down ineffective strafing and jumping…
    All i’m saying as don’t act like a beta would have been a god send. It would not have.

> 1.) I am glad they are buffing the other weapons to match DMR nerfing the DMR would be horrible. This way we will have faster killtimes all around. Remember the Halo 2 BR has a faster Kill Time than the H4 DMR (not by much they are very close).
>
> 2.) Reach had a beta and people still hated it so I don’t get how you think that would have helped.

The DMR has a ridiculously amount of Aim assist, RRR, BM. It needs a big nerf for that, they can leave the killtime unchanged.

I like the new changes. I think they are doing just fine.

Granted, the LR shouldn’t have the DMR’s RRR, and aim-netism needs nerfed in general, but still.

You fail to realize that even with an open beta given the current situation of the community they still would of gone for keeping the DMR basically the same save for maybe a aim assist reduction across all weapons. You have Waypoint whose for the DMR nerf while you have the halo council that’s against it. Not everyone wants a DMR nerf.

I agree an open beta would of helped but probably given time constraints and the fact that it was the beginning of a new in the Halo series It would kind of seem weird that they would have a beta IDK I just never seen something like that happen before.

> 1.) I am glad they are buffing the other weapons to match DMR nerfing the DMR would be horrible. This way we will have faster killtimes all around. Remember the Halo 2 BR has a faster Kill Time than the H4 DMR (not by much they are very close).
>
> 2.) Reach had a beta and people still hated it so I don’t get how you think that would have helped.

Yes, but let’s remember that the Halo 2 BR didn’t have the range of a sniper rifle.

> 1)nerfing the DMR would be indirectly buffing every other weapon. If we bumped weapons up to the DMR we can see to each weapons individual needs.
>
> 2) 90% is a fabricated number. Please don’t twist things to fit your agenda.
>
> 3) A beta would have been nice. But we would still be roughly in the same area we are at now. All reach’s beta did was tweak grenades a small adjustment to the pistol. Basically what i am saying is reach still played pretty much the same in despite of a beta. We still had glaring issues from the beta like abuse of AL Sprint+beat down ineffective strafing and jumping…
> All i’m saying as don’t act like a beta would have been a god send. It would not have.

thank-you !!! beta’s aren’t the freaking get outta jail free cards people call them out to be. It all depends on the developers and community support and feedback. There’s thousands of opposing arguments going against what the OP is asking for save for probably a beta. I myself was in between for and against a DMR nerf oer the course of time that I got adjusted to the thruster pack and AR to the point that I could bypass it given the right circumstances

> > 1.) I am glad they are buffing the other weapons to match DMR nerfing the DMR would be horrible. This way we will have faster killtimes all around. Remember the Halo 2 BR has a faster Kill Time than the H4 DMR (not by much they are very close).
> >
> > 2.) Reach had a beta and people still hated it so I don’t get how you think that would have helped.
>
> Yes, but let’s remember that the Halo 2 BR didn’t have the range of a sniper rifle.

The H2 Br was one of the most accurate Brs around. Especially pre-patch. Dear god, pre-path Br was painfully broken.

> > 1.) I am glad they are buffing the other weapons to match DMR nerfing the DMR would be horrible. This way we will have faster killtimes all around. Remember the Halo 2 BR has a faster Kill Time than the H4 DMR (not by much they are very close).
> >
> > 2.) Reach had a beta and people still hated it so I don’t get how you think that would have helped.
>
> Yes, but let’s remember that the Halo 2 BR didn’t have the range of a sniper rifle.

The DMR is meant to be a long range rifle. The problem people had was that it outdid the other weapons in their respective ranges. With the considered changes that wouldn’t be the case in mid range the BR being four shot would beat the unchanged DMR but at long range it will still be supreme. You aren’t talking about kill times you are talking about the gun mechanics itself. You would only be happy with it gone completely or a 2nd BR.

Let me just add to the reasoning for an open beta. Reach had an open beta and, while some have said, it didn’t result in a ton of changes in the final product, that is somewhat irrelevant. It only means that the testers were fairly happy with the beta product perhaps because A) the same developer was used and B) there were far less changes from 3 to Reach vs Halo 4.

Whenever you are adding a bunch of new features to the gameplay i.e. armor abilities, loadouts, ordinance etc., you need to see how it impacts the former gameplay in a multiplayer environment. The more changes introduced, the more potential for impact/imbalance, almost exponentially.

NO. Halo 2 STILL had faster killtimes with this update. You’re getting a MORE COMPETITIVE experience with this update, yet you complain because the DMR will be BALANCED?

If the community was to make Halo 5, the DMR would be a 15sk side-arm with a -5x scope and a rate of fire of 1 shot per year.

One thing that would help 343 to make this gamer better, is simply reading the forums. I mean, I have read a few threads, and I allready seem to know more about the needs and wants of the community then they do. You people allways tell what has to be done, yet they allways come up with other -Yoink-, making it either worse, or progressing at lowest possible speed towards the right decission. Whats so f’ing hard about it?

> 1.) I am glad they are buffing the other weapons to match DMR nerfing the DMR would be horrible. This way we will have faster killtimes all around. Remember the Halo 2 BR has a faster Kill Time than the H4 DMR (not by much they are very close).
> …

And thus is the final leg of Halo being disassembled and the new CoD is finally emerging.

Folks, if you want to play a shooter game where you drop a person before they have time to turn and shoot back, every other FPS out there is for you. Halo stood out as the only game (that I know of) where you can remain alive and responsive in a fire fight. That made the fire fight engaging and fun. That was the only part of the game that really stood out as intensely exciting. And it was the futuristic armor that made the lengthy battles seem believable at all.

Take all that away, coupled with all the new OD and IS, and the transformation into CoD will be complete.

But why? why on earth would any of you want that? Just go play CoD instead.

What makes the DMR unbalanced (if you want to say it that way) is that it is the only utility weapon that has unlimited range. For that reason it isn’t a utility weapon per se, but somewhere between utility and power weapon. It needs to be positioned more decisively.

> > > 1.) I am glad they are buffing the other weapons to match DMR nerfing the DMR would be horrible. This way we will have faster killtimes all around. Remember the Halo 2 BR has a faster Kill Time than the H4 DMR (not by much they are very close).
> > >
> > > 2.) Reach had a beta and people still hated it so I don’t get how you think that would have helped.
> >
> > Yes, but let’s remember that the Halo 2 BR didn’t have the range of a sniper rifle.
>
> The H2 Br was one of the most accurate Brs around. Especially pre-patch. Dear god, pre-path Br was painfully broken.

At lest there was descoping and bullet spread…the DMR vs Halo 2 BR. The DMR wins as more overpowered.

> > > 1.) I am glad they are buffing the other weapons to match DMR nerfing the DMR would be horrible. This way we will have faster killtimes all around. Remember the Halo 2 BR has a faster Kill Time than the H4 DMR (not by much they are very close).
> > >
> > > 2.) Reach had a beta and people still hated it so I don’t get how you think that would have helped.
> >
> > Yes, but let’s remember that the Halo 2 BR didn’t have the range of a sniper rifle.
>
> The DMR is meant to be a long range rifle. The problem people had was that it outdid the other weapons in their respective ranges. With the considered changes that wouldn’t be the case in mid range the BR being four shot would beat the unchanged DMR but at long range it will still be supreme. You aren’t talking about kill times you are talking about the gun mechanics itself. You would only be happy with it gone completely or a 2nd BR.

I am happy currently. I just prefer that the DMRs range be reduced rather than everything else bumped up and leaving the DMR unchanged.

Just a preference…I don’t let it dictate whether I am happy, sad or anything else.

> I like the new changes. I think they are doing just fine.
>
> Granted, the LR shouldn’t have the DMR’s RRR, and aim-netism needs nerfed in general, but still.

This is also my opinion.

But honestly, who can say no to a Beta?

> Let me just add to the reasoning for an open beta. Reach had an open beta and, while some have said, it didn’t result in a ton of changes in the final product, <mark>that is somewhat irrelevant</mark>. <mark>It only means that the testers were fairly happy with the beta product</mark> perhaps because A) the same developer was used and B) there were far less changes from 3 to Reach vs Halo 4.
>
> Whenever you are adding a bunch of new features to the gameplay i.e. armor abilities, loadouts, ordinance etc., you need to see how it impacts the former gameplay in a multiplayer environment. The more changes introduced, the more potential for impact/imbalance, almost exponentially.

Highlited 1 is wrong. Your preposing that a beta would have made massive changes considering how much of halo 4 is “disliked” So halo 4 would have changed a lot. And we just proved a beta hardly changes anything.

H2 is wrong. Plenty of people were vocal on the beta forums about how AL was abused or how they hated sprint beat down. So people were not happy. Secondly the amount of changes were smaller. But the impact of these changes were huge. AA’s bloom and the general lack of strafing and the wonky melee Changed ALOT.

> > > > 1.) I am glad they are buffing the other weapons to match DMR nerfing the DMR would be horrible. This way we will have faster killtimes all around. Remember the Halo 2 BR has a faster Kill Time than the H4 DMR (not by much they are very close).
> > > >
> > > > 2.) Reach had a beta and people still hated it so I don’t get how you think that would have helped.
> > >
> > > Yes, but let’s remember that the Halo 2 BR didn’t have the range of a sniper rifle.
> >
> > The H2 Br was one of the most accurate Brs around. Especially pre-patch. Dear god, pre-path Br was painfully broken.
>
> At lest there was descoping and bullet spread…the DMR vs Halo 2 BR. The DMR wins as more overpowered.

Post Patch H2 BR had almost no spread

> > Let me just add to the reasoning for an open beta. Reach had an open beta and, while some have said, it didn’t result in a ton of changes in the final product, <mark>that is somewhat irrelevant</mark>. <mark>It only means that the testers were fairly happy with the beta product</mark> perhaps because A) the same developer was used and B) there were far less changes from 3 to Reach vs Halo 4.
> >
> > Whenever you are adding a bunch of new features to the gameplay i.e. armor abilities, loadouts, ordinance etc., you need to see how it impacts the former gameplay in a multiplayer environment. The more changes introduced, the more potential for impact/imbalance, almost exponentially.
>
> Highlited 1 is wrong. Your preposing that a beta would have made massive changes considering how much of halo 4 is “disliked” So halo 4 would have changed a lot. And we just proved a beta hardly changes anything…

Actually, Betas can lead to significant changes. You are incorrect, and he was actually very correct.

However, in this case, the reason there was no beta is the same reason that these changes exist in the first place. 343i believe they know best. And this despite the stats today. So it is clear that they saw no purpose in a beta to begin with - they never had any intention to listen to our feedback.