I’ve seen the community torn on issues like Sprint, but another conflict has popped up: AR Starts vs BR Starts.
The initial side argues that BR Starts promotes camping and renders weapon pick-ups that aren’t power weapons pointless.
The latter side argues that AR Starts promotes spawn camping and renders the team without BRs incapable of fighting back.
Both sides have suggested nerfs and buffs respectively, and I’ve thought of a middle-ground solution to avoid that.
Allow BR Starts, but lower the starting ammo.
Currently, the Battle Rifle starts with three full magazines of ammunition. That’s one initial fill and two reloads, or 108 (36 * 3) bullets in total.
Instead of three magazines, the BR should start with two.
The lowered ammo encourages weapon pick-ups and provides players with a reasonable means of fighting back after spawning.
Currently, players refill their ammo in BR Starts by looting it off of dead bodies.
With a 33.3% reduction in total ammunition, players would gain much less ammo from skirmishes. After all, it isn’t uncommon to go through a complete reload or two during an intense fight.
Although a dedicated BR user could continue using their weapon, they would eventually need to seek a BR pick-up (36 * 3 rounds) to replenish their weapon or trade it out for another weapon entirely.
Anyhow, that’s just my idea on getting the BR Starts on appeasing the BR Starts conflict.