Hello Postums,
I would like to summarize all the Input from „the Club“into this single thread, also to give the Community more options to discuss the Input & Ideas.
A lot of Players, including me, have played thousands of Blitz games and most of them in ranked matches against all the other top Players, mentioning all of them would perhaps be too much and leaving a few out would be unfair, so I just shout out to them generally. These ideas are a product of the input of a lot of people; especially Sadder Joker has been one, who has cared a lot about gathering our input. But enough of talking, let’s get to the main ideas.
My main Goal is to adjust Blitz in that way that it really gets into the spot it deserves, that it is rich in diversity and unit variance as it should have been from the beginning.
1. BLITZ: A RESSOURCE GAME
Blitz has always been about the energy income; and yet this simple Basic idea is only been really known and exercised perfectly by perhaps 30, 40 People? That’s just amazing; the game is out for more than a year. UNSC has been in this regard always in a disadvantage, the first 3 Drops are the most important ones and the Banished can “rush” the energy with their rush units, specifically “Grunt Rush Mob” & “Rush Elites”. Besides maybe Kinsano with the most efficient Rush Unit of all Leaders, “Helldrop”, most of the UNSC Leaders have to rely on the Vanguard Wolverine, which costs too much for the first seconds.
Here exists a very simple solution: Make the “Marines”, which cost currently 20, a “Rush Unit” and let them cost “50”. This would put all of the UNSC leaders in a very viable Position, especially in 1vs1.
- MARINES: RUSH & 50 Energy
- In “Bunker Down” starting hand; change one Marine for a JR - In “Mech Offense” starting hand; change one Mantis for a WarthogArby Changes