ALL armor abilities on spawn, the way they work now, can go die in a fire. They are worse to the game than personal loadouts because they are more powerful and less predictable. Return to the glorious days of custom powerups and pickups!
Each Armor ability can easily become an overpowered pickup or custom powerup with some tweaks. Here’s my suggested selection:
Custom powerups (Spawn on map like in classic Halo’s):
- overshield
- Active camouflage (no radar jammer, powerful camo)
- Damage boost
- Speed boost, which now comes with a thruster pack
Pickups (spawn on map, one time use):
Scanner (replaces PV): place it on the ground and it scans the entire map much like PV does now, only you can see all enemies. The scan lasts long enough to cover the entire map but does not show your opponents for longer than a second.
Autosentry pulls out a more powerful version of the current autosentry. Has a long animation compared to the others.
Bubble shield as it worked in Halo 3, replaces Hardlight shield
Regeneration field: a more powerful version replaces the current regen field, without the sound and vision distortion. (no long deployment animation!)
Gravity Lift replaces the jetpack. Works as it worked in Halo 3.
Power drain would be the most powerful pickup, and it would function like it did in Halo 3.
To reintroduce hologram, we would have to make an exception. Hologram is still a pickup to be picked up, but it can be used as many times as you would like once you have it, until you die. It would also be buffed: it would mimic your exact movements while running towards you are looking at (including mimicking sprint). (no orb, see next paragraph)
What’s more is that everyone who has a pickup on him has a bright, colored orb hanging from his pocket. The orb color clearly represents the pickup that is carried. This way, you can predict what your enemy is going to do.
To encourage them being used, you can simply add waypoints to the more powerful pickups. You can also balance these out by adjusting the respawn timers. Certain armor abilities can also be limited to the maps that support them; that way, maps don’t have to be designed around jetpack, for instance. The combinations for innovation and balancing are endless. Any new ability that is invented brings new content to the game, and does so in a balanced way. The balance comes from having to earn the pickup by fighting over it, and making their useage predictable because it can be clearly seen what is going to be used.
Returning to pickups is essential in making Halo 5 a great game from launch. I can’t stress enough how important this is: the cool pickups will attract all kinds of players, and the balance from pickups will KEEP the attracted players. This in turn leads to large populations, which greatly increase the quality of matchmaking. Not to mention how the competitive playlists can use the pickups as well, which heals the wound between the pro and casual communities. The pickups are obviously just one aspect of making Halo 5 popular and balanced; but it is one of the most important ones.
What do you think? Comment, state your opinion. The poll is to get a quick idea of what the community thinks.

balance is one thing, but quality is another