Hello guys, I wrote this post, because I want to give my opinion about the balances and changes that Halo 5 needs to maintain everyone happy. All my feedback is based on my experience in the Halo 5 beta and reading the most popular topics in the Halo Waypoint forums and other gaming communities. My feedback consists in talking about game mechanics, ranking system, playlists, etc.
Mobility Game mechanics
In my opinion I love what 343i is trying to accomplish in Halo 5 regarding movement options because they give some fresh air to the series, but this new game mechanics for Halo could have some good or bad impact in the game. Let’s talk about each movement mechanics one by one.
• Sprint: the most controversial game mechanic that has been introduced to Halo. Some players said that it has no place in Halo, but others said that they want sprint in the game and I understand both sides of the coin. In my opinion sprint can cause some problems to the core gameplay if it isn’t well balance. The problems have been listed in these forums while ago, so I’m not going to talk about them. 343i balanced sprint in the beta pretty well, but if this mechanic is going to be in Halo, 343i should add more elements to prevent damage to the gameplay. So these elements should be added or changed :
- Keep the feature of stop regenerating shields while running, is a very good counter balance to sprint.
- Sprint should not be unlimited, it must have bar in the HUD showing you how long can you run in the same way as Halo Reach does.
- The time to reach terminal velocity should be increased at 2, 2.5 or 3 seconds. I know that if you are being hit by projectiles while trying to reach the terminal velocity you cannot sprint. So increasing this time gap, should balance sprint a little better, avoiding the whole “cat and mouse” game.
- If the player is running and is hit continuously by a bullet, the sprint speed should decrease by a half or less than a half, like in Gears Of War 3 when your sprint speed decreases while being hit by an automatic weapon, I think it is called stopping power.
- Given the option to deactivate sprint in custom games and certain playlists (going to speak about this later).
• Base movement speed: the base movement speed in Halo 5 beta was slow if you compare it with other Halo games. This causes that strafing became less effective and is easier to land headshots. Increasing the base movement speed at 110% will benefit the overall game feeling, making strafing much more effective and increasing the skill gap.
• Thrusters: I like thrusters, they give some offensive and defensive ways to outperform an opponent and they exist since Halo Reach (evade) and Halo 4 XD. In my opinion thrusters need some little balance, they should have a 5 or 6 seconds cool down and the distance covered by them should be a little bit smaller. Also if we could have the ability to shoot while using the thruster pack could improve the way how they could be more used in an offensive way.
• Slide: currently I don’t have problems with it.
• Ground pound: I like ground pound, currently is difficult to do effectively, so I don’t have problems with it, but it should be remapped in the “UP” button located in the D-PAD, because it interferes with the crouch jumps and Gandhi hopping.
• Clamber: with clamber, the map flow increases a lot making some jumps easier and it is the “spiritual successor” of crouch jump. In my opinion clamber has to be more difficult to connect, making that the player should press the clamber button in the exact time while reaching another structure and not giving too much time tolerance to do it.