So this is gonna be a short one because it actually does not need too much of an explanation.
So a complaint I have heard for awhile is AAs are random because you don’t know what the foe has just by looking at them…SOLUTION BELOW.
There are 2 ways I can think of to do this with VISR both of them however give all spartans VISR as a base player trait.
Team mates do not get highlighted just enemies and each diff AA makes them highlighted a different color.
ODST styled but tags appear above enemies heads with their AA’s icon.
Thats all I got…I think this could work…how…about…YOU!!!
UPDATE! Option 3 proposed by Stubborn Barren:
"What about VISR Scan?
It is essentially VISR from Halo 3: ODST but it instead of being always on, it just scans the localized area, much like Promethean Vision without the cover breaking vision… So you encounter an enemy tap back or another button which quickly activates a pulse and does a quick scan on your HUD… this way you get a quick analysis of your enemy weapons and armour abilities… without the annoyance of the VISR mode, and lack of detail in the map…"
Update ! Option 4 proposed by ramenloverninja:
I did like how the ODST VISR highlight enemies. But I would like to blend all of these together somewhat. It would have a proximity setting only highlighting players within a certain range (preferable 30m which is the BR’s max range the reticule turn red with out scoping) and only players in your line of sight, it would highlight players in a color corresponding to the AA they currently have equipped as well as displaying a small AA icon above them in the same color it highlights them in.
Edit: This is of course assuming stupid OP AAs such as AL,AC,JP and PV never return.
I’ll be honest, I’d never have thought of this. Your solution in my opinion has merit, but the colors would suck to people who struggle with color blindness like me.
> How about just removing them from core gameplay?
>
> Armor Abilities will never become balanced due to their nature. Knowing what a user has isn’t going to make much of a difference either.
AAs such as thruster/holo/sprint can and will work if done right (which they are done right its the other stupid AAs that overshadow them and make them seem poor).
> I’ll be honest, I’d never have thought of this. Your solution in my opinion has merit, but the colors would suck to people who struggle with color blindness like me.
Well then option 2 sounds favorable then maybe even have it be player select-able like if someone suffers from color blindness have them use the option that uses the pictures and vice versa.
> AAs such as thruster/holo/sprint can and will work if done right (which they are done right its the other stupid AAs that overshadow them and make them seem poor).
I don’t think Armor Abilities need to be done away with completely, but they shouldn’t be essential gameplay elements. They’ve been ruining the fundamentals of gameplay and map development since Halo: Reach, and they offer fewer pros than cons.
Non-equal starts as a standard feature has only led down a negative path for Halo, even with Halo: Reach’s preset loadouts. The trend honestly needs to discontinue if Halo wants to regain the throne.
> I don’t think Armor Abilities need to be done away with completely, but they shouldn’t be essential gameplay elements. They’ve been ruining the fundamentals of gameplay and map development since Halo: Reach, and they offer fewer pros than cons.
>
> Non-equal starts as a standard feature has only led down a negative path for Halo, even with Halo: Reach’s preset loadouts. The trend honestly needs to discontinue if Halo wants to regain the throne.
This is why I listed the ones I feel should move ahead with as they do not affect maps (sprint won’t if it comes back as an AA) and they are not game changers…they are simply used with skill (sprint not so much but honestly since I do not see it going away making it an AA is a welcomed nerf) they enrich the gameplay instead of messing it up and destroying cover…cough JP PV cough
It’s a good idea, but it doesn’t eliminate the fact that AAs in loadouts are still Rock-Paper-Scissors advantages. As long as player spawn traits differ (whether through weapons, AAs, or perks), there will always be a random chance factor in engagements–whose loadout happened to be more advantageous in a situation.
Also, I would get kinda tired at looking through VISR all the time.
> It’s a good idea, but it doesn’t eliminate the fact that AAs in loadouts are still Rock-Paper-Scissors advantages. As long as player spawn traits differ (whether through weapons, AAs, or perks), there will always be a random chance factor in engagements–whose loadout happened to be more advantageous in a situation.
>
> Also, <mark>I would get kinda tired at looking through VISR all the time.</mark>
I am not going to comment on the top half, not out of disrespect or anything its just I know I can not convince you on those topics. (and thats fine because we feel diff about AAs)
But the highlighted part of your quote…maybe make it only highlight the people and not the ground and everything else like ODST’s did?
> > It’s a good idea, but it doesn’t eliminate the fact that AAs in loadouts are still Rock-Paper-Scissors advantages. As long as player spawn traits differ (whether through weapons, AAs, or perks), there will always be a random chance factor in engagements–whose loadout happened to be more advantageous in a situation.
> >
> > Also, <mark>I would get kinda tired at looking through VISR all the time.</mark>
>
> I am not going to comment on the top half, not out of disrespect or anything its just I know I can not convince you on those topics. (and thats fine because we feel diff about AAs)
>
> But the highlighted part of your quote…maybe make it only highlight the people and not the ground and everything else like ODST’s did?
Everything vektor stated in the top half is a fact. That will happen whenever players have differences in spawning traits.
Whether or not you enjoy a game that plays that way is the question.
> Everything vektor stated in the top half is a fact. That will happen whenever players have differences in spawning traits.
>
> Whether or not you enjoy a game that plays that way is the question.
I think you missed my point in adding that, from all the posts I have seen Vek posts he prefers a classic halo with no AAs etc I know I can not convince him otherwise and I am not here to argue for AAs but for the idea I present. (hence how I argued the point he made about the main idea)
REDACTED due to off topic discussion
Now I would prefer if we keep opinions on AAs out of this and we discuss the idea at hand.
> This is why I listed the ones I feel should move ahead with as they do not affect maps (sprint won’t if it comes back as an AA) and they are not game changers…they are simply used with skill (sprint not so much but honestly since I do not see it going away making it an AA is a welcomed nerf) they enrich the gameplay instead of messing it up and destroying cover…cough JP PV cough
These abilities, including sprint, were implemented to “enrich” the gameplay, but have simply caused more harm than good for the core of Halo multiplayer, creating unbalanced, random, and disfunctional gameplay. Your approach in your original post, even realistically speaking, would not be worth the effort to implement because it would not solve the full scope of the problem at hand with Armor Abilities.
As for sprint, it adds an entire host of new elements and aspects to gameplay, and I would hope for the decency from 343i to implement a toggleable option in the base player traits in Halo on Xbox One. There are ways to fix and improve it, which I hope are implemented, but ultimately, in my opinion, it simply isn’t very well suited for the gameplay I’ve been familiar with since Halo: CE.
It is essentially VISR from Halo 3: ODST but it instead of being always on, it just scans the localized area, much like Promethean Vision without the cover breaking vision… So you encounter an enemy tap back or another button which quickly activates a pulse and does a quick scan on your HUD… this way you get a quick analysis of your enemy weapons and armour abilities… without the annoyance of the VISR mode, and lack of detail in the map…
Ladies, boys, and gentlemen. I have devised a solution so out-of-this-world that i’m quite positive that if I shared it with Waypoint, Heads will be blown clean off.
How about we take each and every one of the ridiculous gimmicks i.e. perks, custom loadouts, and your AAs, and put them in a bag, cover that bag in concrete, and send them on a voyage to Belize (Breaking Bad fans please don’t start fapping) or at the very least, drop that concrete block down into the Great Mississippi River.
VISR mode is just another ridiculous gimmick. Why don’t we give every single player Promethean Vision, Sprint, Thrusters, AND Invis, and turn Halo into CRYSIS.
I would definitely throw my money at a game that can capture another communities attention because Halo 4 did a smashing job getting CoD fans onto our side.
> What about VISR Scan?
>
> It is essentially VISR from Halo 3: ODST but it instead of being always on, it just scans the localized area, much like Promethean Vision without the cover breaking vision… So you encounter an enemy tap back or another button which quickly activates a pulse and does a quick scan on your HUD… this way you get a quick analysis of your enemy weapons and armour abilities… without the annoyance of the VISR mode, and lack of detail in the map…
Do you mind if I add this to the OP?
> Ladies, boys, and gentlemen. I have devised a solution so out-of-this-world that i’m quite positive that if I shared it with Waypoint, Heads will be blown clean off.
>
>
> How about we take each and every one of the ridiculous gimmicks i.e. perks, custom loadouts, and your AAs, and put them in a bag, cover that bag in concrete, and send them on a voyage to Belize (Breaking Bad fans please don’t start fapping) or at the very least, drop that concrete block down into the Great Mississippi River.
>
> Problems solved.
sigh I can agree with perks thats it load-outs (restricted of course) have a place and AAs have a place if they too were restricted and did not mess with the core (which is completely possible)
look if we are going to have to discuss the legitimacy of AAs atleast give the thoughts on the main idea maybe?..
> VISR mode is just another ridiculous gimmick. Why don’t we give every single player Promethean Vision, Sprint, Thrusters, AND Invis, and turn Halo into CRYSIS.
>
> I would definitely throw my money at a game that can capture another communities attention because Halo 4 did a smashing job getting CoD fans onto our side.
But if VISR were to be implemented like this is would not just be a gimmick if anything in ODST it was just a gimmick.
Also PV and AC are nothing near like sprint nor thruster the latter have serious downsides to miss-use. (AA version of sprint)
> So this is gonna be a short one because it actually does not need too much of an explanation.
>
> So a complaint I have heard for awhile is AAs are random because you don’t know what the foe has just by looking at them…SOLUTION BELOW.
>
> There are 2 ways I can think of to do this with VISR both of them however give all spartans VISR as a base player trait.
>
> 1. Team mates do not get highlighted just enemies and each diff AA makes them highlighted a different color.
>
> 2. ODST styled but tags appear above enemies heads with their AA’s icon.
>
> Thats all I got…I think this could work…how…about…YOU!!!
>
> UPDATE! Option 3 proposed by Stubborn Barren:
> “What about VISR Scan?
>
> It is essentially VISR from Halo 3: ODST but it instead of being always on, it just scans the localized area, much like Promethean Vision without the cover breaking vision… So you encounter an enemy tap back or another button which quickly activates a pulse and does a quick scan on your HUD… this way you get a quick analysis of your enemy weapons and armour abilities… without the annoyance of the VISR mode, and lack of detail in the map…”
>
> Edit: This is of course assuming stupid OP AAs such as AL,AC,JP and PV never return.
I did like how the ODST VISR highlight enemies. But I would like to blend all of these together somewhat. It would have a proximity setting only highlighting players within a certain range (preferable 30m which is the BR’s max range the reticule turn red with out scoping) and only players in your line of sight, it would highlight players in a color corresponding to the AA they currently have equipped as well as displaying a small AA icon above them in the same color it highlights them in.
> Ladies, boys, and gentlemen. I have devised a solution so out-of-this-world that i’m quite positive that if I shared it with Waypoint, Heads will be blown clean off.
>
>
> How about we take each and every one of the ridiculous gimmicks i.e. perks, custom loadouts, and your AAs, and put them in a bag, cover that bag in concrete, and send them on a voyage to Belize (Breaking Bad fans please don’t start fapping) or at the very least, drop that concrete block down into the <mark>Great Mississippi River.</mark>
>
> Problems solved.
When did we rename the Mississippi River? And why Great? Have you ever been there? Much like the state it is named after it is a very below average river.