Balanced Gametype Settings

Ready for the BR to kill slightly faster than the DMR to make up for its shorter range and lesser accuracy? Nostalgic about 4-shot kills? These gametypes are for you. Please add me on Xbox Live so we can play test these new settings and potentially make these the new competitive settings for a balanced killing field.

90% Damage Resistance can be changed under player traits (shields and health) and is perfect for a Balanced Slayer Pro gametype with AR, BR, or DMR as primary, Magnum as secondary, 1 Frag, Resupply or Mobility, and Explosives or Dexterity. The following is a progression of kill times, shots to kill, kills per mag and range at which the reticle turns from red to blue when unscoped or scoped:
AR is fastest at 1.30s for 14 shots, potentially 2.3 kills/mag, 24m
Magnum is 1.33-1.87s for 6-8 shots, 1.3 kills/mag, 30-60m
BR: 1.37-2.23s for 12-18 shots (4-6 bursts) and 3.0 kills/mag, 30-60m
DMR: 1.47-2.20s for 5-7 shots, 2.8 kills/mag, 38-114m
This is a nice balanced progression making shorter range weapons faster and longer ranges slower to kill. Of course these are absolute fastest kill times, but if you miss some shots with the AR it doesn’t affect kill time as much as a missed DMR shot. This would really promote the use of the AR and BR against the DMR at closer ranges since now they all have a clearly defined niche in which they consistently beat other weapons when used properly (Effective ranges: AR 0-30m, Magnum 15-45m, BR 30-60m, and DMR 60-100m). Note: 90% DR only improves the BR to 4-6, LR-Unscoped to 4-7 and the automatics by 2 shots each. This means the Carbine will still suck.

110% Damage Modifier can be changed under player traits (weapons and damage) and is perfect for a Balanced Infinity Slayer gametype with personal loadouts or something with various game loadouts and Infinity or Pro settings. I would recommend either personal loadouts (player choice) or something including AR, BR, Carbine, LR, and DMR as your 5 loadouts. Everything stated above applies here too, but my only fear is that the Magnum is a little too fast given a 5-7 shot kill. Here is the general progression of loadout weapons in order of the technically fastest kill times possible:
Suppressor: 1.00s for 16 shots, 3.0 kills/mag, 20m
Storm Rifle: 1.10s for 12 shots, 2.5 kills/mag, 24m
AR: 1.20s for 13 shots, 2.5 kills/mag, 24m
Magnum: 1.07-1.60s for 5-7 shots, 1.7 kills/mag, 30-60m
BR: 1.33-2.20s for 11-17 shots (4-6 bursts), 3.0 kills/mag, 30-60m
LR-Unscoped: 1.37-2.23s for 12-18 shots (4-6 bursts), 3.0 kills/mag, 30m
Carbine: 1.40-2.10s for 7-10 shots, 2.5 kills/mag, 30-60m
LR-Scoped: 1.40-1.87s for 4-5 shots, 3.0 kills/mag, 90m
DMR: 1.47-2.20s for 5-7 shots, 2.8 kills/mag, 38-114m
Again this really balances things by making the most accurate guns the slowest to kill and vice versa. Either of these gametypes could benefit from 110% player speed which will make them feel even faster but actually slow things back down to normal levels by making players harder to hit to compensate for the faster kill times. No ordnance or regular personal ordnance work fine but I like the Team Throwdown style of taking away armor abilities and offering them as ordnance power-ups. I would consider giving all loadouts AA efficiency and I like Promethean Vision, Active Camo, and Hologram as the 3 choices but don’t give people Camo unless motion trackers are on or else it will feel overpowered.

Fun Fact: although still weak due to poor range and accuracy and low clip size of 10, the Boltshot’s regular mode becomes viable with a 10 shot kill (1.5s) under 90% DR or a 9 shot kill (1.33s) under 110% DM. Given you don’t miss any shots and make the last one a headshot it actually becomes usable.

Edit: for a full overview of stats on all weapons under these settings, as well as normal, DB, OS, et cetera, please see my post titled “Accurate Halo 4 Weapon Stats, Kill Times” found here: Halo 4 Stats