Dmr, 7 shot kill with headshot…
Boltshot- kill range, 4 meters, pop shields 9 meters (current range)
br- fine
storm rifle- fine
suppreser- reduce bloom
magnum- fine
needler- increase ammo
pp- decrease shots to kill, and overheart
carbine, increase fire rate significantly- but increase shots to kill slightly
light rifle, decrease hip fire rate but make it 4 shot
scattershot- make more consistent, increase projectile speed
hammer, increase lunge range
warthog- increase turret damage and bullet magnitism
General changes-------
grenades increase range to the same of grenades on the explosives perk, also reduce the damage to the explosive perk- remove perk
Forerunner grenade- add emp effect to it
PP remove lock on to vehicles, reduce emp time to 1 second,
wheal man- remove emp entirely- or make it only pause the vehicle
vehicle health- give vehicles visible health bars, and give them a slow health recharge up to a point…
vehicles have Armour that can get blown up that does not regenerate permanently reducing health
reduce plasma grenade damage to tanks…
any additions, or revision?