Hot on the heels of the Awakening the Nightmare the team is readying another small balance update for Halo Wars 2 that should be released sometime today (9/27). This is a server-side change so no patch download is required. If you’re in a game you may be required to restart the title.
As always, please keep the feedback coming!
Here’s a list of what’s changing in this Sept. 27 balance update:
Stasis Grenade damage type altered so it no longer deals substantial bonus damage against Scout vehicles - Speed reduced -10%Pavium (Hero)
Slow effect removed from the Designator Mortar impact - Base Mortar DPS reduced -17% - Paint Target beam (Y ability) slow effect reduced -10%/-30% - Chill values adjusted for Pavium (Hero), Voridus (Hero), Brute Grenadiers, and Wraith Invader to bring them in line with other equivalent units.Bug Fixes:
Fatality cooldown per-player increased 40s -> 150s
This means any unit on a player’s team can only trigger a fatality every 2-and-a-half minutes, instead of every 40s. - Applies to multiplayer only.Unit auto-capture range 30m -> 10m
Reduces the likelihood of situations where units would too aggressively go to capture a point protected by Sentinels. - Improves behavior when a large group of infantry is bunched around a capture point. - Does not affect crate gathering. - Applies to multiplayer only. - Fixed visual glitch in Banished Turret building animation - Fixed Johnson’s Digging In Deep power not setting the Armory’s power cost to 0
Enforcer nerf was unnecessary, burnout buff seems pointless as the cost difference is so little. Lack of a siege turret fix or a grenadier nerf is pretty disappointing.
<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark> *Original post. Click at your own discretion.
You guys do not know how to balance a game. What the hell is the point of this update lol
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> > > Nerfing enforcers? Come on.
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> > Enforcers were very effective against scouts which was unintended.
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> Scouts fine, but speed really?
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> I mean it’s not like they are all that great in straight up engagements and are super fragile.
enforcers have a shield and a stasis Y ability. Running away is always an option. And your not suppose to take straight up engagements. Like I’m sorry what are you trying to fight with enforcers? Grunts? Marines? you have suicide grunts for that.
They didn’t even take a damage nerf anyways just a speed nerf so you cant just run away and not use stasis.
<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark> *Original post. Click at your own discretion.
I am a long time halo fan, but this is disappointing. If you continue this greed you’re going to push away your consumers. Halo should have died with bungie rather than this disgrace. A season pass should at least be valid for a year after release. Can’t wait for halo 6 so you guys can move on and ruin someone else’s favorite series. I realize this is irrelevant to this forum but its the newest one so I hope it gets read.